Results 1 to 16 of 16
  1. #1
    Community Member Asirin's Avatar
    Join Date
    Dec 2006
    Posts
    73

    Default Hope you get what you are asking for :)

    I sincerely hope all of the people [eaten by cube] GET WHAT they are asking for

    As a matter of fact I'll do ya one better.I'll offer the solution.

    Make spells ALL spells NEUTRAL as GOD/Gary Gygax intended.

    Make my Firewall cook the party member who isnt fast or smart enuf to move out of the way when i say FIRE IN THE HOLE!!!!!!!
    Make my Cloudkill Actually KILL the party member to lazy to put on Proof against Poison.
    Make my OTTOS dancing Sphere Send the entire ROW of our MIN/MAXER TANKS INTO A DANCING FRENZY because thier wisdom is like SIX.
    Make Blade Barriers SHRED party members because the cleric was too lazy to communicate that he/she was dropping one.
    and last but most importantly MY HASTE AFFECT THE MOBS TOO so we might POSSIBLY have TO STOP FOR HASTE INSTEAD OF PLOWING INTO THE MOBS SCREAMING HASTE HASTE HASTE!!!!!!!(also Haste should have a very bad drawback like in PnP I say Like EXHAUSTION after the affects wear off because of the toll it takes on a Charachter.

    [eaten by cube]
    Google Celebrity Dungeons & Dragons Acquisitions Inc, podcast and youtube videos ,you wont regret it

  2. #2
    Community Member cappuccino's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Asirin View Post
    I sincerely hope all of the people [eaten by cube] GET WHAT they are asking for

    As a matter of fact I'll do ya one better.I'll offer the solution.

    Make spells ALL spells NEUTRAL as GOD/Gary Gygax intended.

    Make my Firewall cook the party member who isnt fast or smart enuf to move out of the way when i say FIRE IN THE HOLE!!!!!!!
    Make my Cloudkill Actually KILL the party member to lazy to put on Proof against Poison.
    Make my OTTOS dancing Sphere Send the entire ROW of our MIN/MAXER TANKS INTO A DANCING FRENZY because thier wisdom is like SIX.
    Make Blade Barriers SHRED party members because the cleric was too lazy to communicate that he/she was dropping one.
    and last but most importantly MY HASTE AFFECT THE MOBS TOO so we might POSSIBLY have TO STOP FOR HASTE INSTEAD OF PLOWING INTO THE MOBS SCREAMING HASTE HASTE HASTE!!!!!!!(also Haste should have a very bad drawback like in PnP I say Like EXHAUSTION after the affects wear off because of the toll it takes on a Charachter.

    I know ill be shot down on the Haste bit Because that would affect Johny McEgo and Im sure he only wants the SPELLS that kill things Nerfed/Removed so his kill count wont suffer.
    [eaten by cube]
    I for one will not flame you nor disagree with what your proposing as a change.


    Would definately spice things up!

    (And for the record I am not the OP on another account)
    Unguilded on Thelanis Pempernel, Melyanna, Greyiira, Valienor, Pempernal, Pempernil, Pempersensai, Pempnoir, Paw, Zilvira, Celebrimbor
    Proud Member of the Silver Legion - Cannith Aflac, Mabar, Pistachios, Pempernel, Melyanna, Kazoo

  3. #3
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    I wouldn't mind friendly fire at all.

    But on the haste item, I'm not sure what verision you play but haste has no negative effects in 3.x

  4. #4
    Community Member Asirin's Avatar
    Join Date
    Dec 2006
    Posts
    73

    Default

    Quote Originally Posted by Lorien the First One View Post
    I wouldn't mind friendly fire at all.

    But on the haste item, I'm not sure what verision you play but haste has no negative effects in 3.x
    You know and I know Haste was originally designed to age 1 year off the persons daring to use it...recently was changed but I personally think the drawback was very necessary.
    Google Celebrity Dungeons & Dragons Acquisitions Inc, podcast and youtube videos ,you wont regret it

  5. #5
    Community Member Asirin's Avatar
    Join Date
    Dec 2006
    Posts
    73

    Default

    Oh yeah almost forgot (since i post once a month) MERRY CHRISTMAS guys and HAPPY NEW YEAR...May your spouses get you more than ARGYLE socks and a fish tie (My wife gives me the same Old Spice traveling kit every year.)
    Google Celebrity Dungeons & Dragons Acquisitions Inc, podcast and youtube videos ,you wont regret it

  6. #6
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    Quote Originally Posted by Asirin View Post
    You know and I know Haste was originally designed to age 1 year off the persons daring to use it...recently was changed but I personally think the drawback was very necessary.
    In 1st and 2nd Editions, maybe.

    In 3.0 and 3.5, Haste has never had a drawback.

    Stop using antiquated rules or houserules to justify your proposed changes.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  7. #7
    Community Member UriahHeep's Avatar
    Join Date
    Jun 2006
    Posts
    65

    Default

    I know when I first started playing the game this was one of the first things I noticed:
    friendly spells do not affect monsters and offensive spells do not affect party members.
    There is one problem to what your propose. In pen and paper, you have time to communicate
    with your party members. "I'm going to cast a fireball in this square/hex so move your fighter
    four squares from there". DDO doesn't have a pause button where you can stop the game and
    say, "hey, I'm going to cast a fireball on hobgoblin #1 so go to the right". Since DDO isn't turn
    based it would be almost impossible to communicate anything in time before you were being
    attacked.
    One other problem. The game would be all PvP based which I don't think Turbine was/is
    intending and I know I certaintly wouldn't want that. Walk into raid, finish raid, caster throws
    empowed/maximized firewall on last chest and a few lightning balls to finish off the party grabs
    the loot and says, "hey thanks for the group folks, too bad you can't get back in...looks like you would
    have gotten some neat stuff"

  8. #8
    Community Member death_smurf's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    or the party of melees stands by laughing because u didnt take quicken on your wiz and while u sat there searching for components and frantically waving ur hands in an attempt to roast the party. the barb in party tripped you and then one shot wasted your 80 drow hps... from there he proceded to deficate on your shinny new robe laughing about how your soul stone is just a wee bit out of the shrine range. the cleric makes a sign of the cross and boots you from group as you recall to the wayward lobster in shame. moral of the story.... be careful what you wish unto others you'll probobly get it back far worse.

    however i would never call for a nerf to casters, any melee who has kill count issues obviously doesnt understand the point of a group quest anyway. That goes for casters who can only cast finger of death as well. If you cant function as a member of a group dont join one problem solved.
    Last edited by death_smurf; 12-25-2007 at 09:32 PM.
    Former Leader of DamagedInc:
    godless/attola/scorched/worfda/lucifuges/aodru/stains/acts/upperdecker/ravaged
    Token ****** of DamagedInc

  9. #9
    Community Member GuitarHero's Avatar
    Join Date
    Feb 2007
    Posts
    1,947

    Default

    Quote Originally Posted by Tanka View Post
    In 1st and 2nd Editions, maybe.

    In 3.0 and 3.5, Haste has never had a drawback.

    Stop using antiquated rules or houserules to justify your proposed changes.
    no kidding, since i could easily say "haste should only affect one person per casting, since thats how 3.0 used to do it! And then the devs could put in mass haste at a higher spell level!"

    Not saying i would want that, but sometimes old rules are changed in favor of new ones. And the old DnD systems had a much different combat system, as a round was a minute instead of 6 seconds. I.E. instead of being hasted for 5 minutes, you are moving at 150% normal speed for 30 seconds, so at most, your age should be advanced a venerable 15 extra seconds! (of course, longer for higher caster levels.)

  10. #10

    Default

    Quote Originally Posted by UriahHeep View Post
    In pen and paper, you have time to communicate
    with your party members. "I'm going to cast a fireball in this square/hex so move your fighter
    four squares from there". DDO doesn't have a pause button where you can stop the game and
    say, "hey, I'm going to cast a fireball on hobgoblin #1 so go to the right". Since DDO isn't turn
    based it would be almost impossible to communicate anything in time before you were being
    attacked.
    The above is true, and I understand where you're coming from with that. But I personally believe that if a spell is described as "area of effect," then it should have an effect on friend and/or foe. I'm talking about spells like firewall, blade barrier, cloudkill, and such spells as those that you lay down and they persist for a certain amount of time. Maybe keep stuff like fireballs from hurting party members for the reason you suggested, though. I'm just talking about persistant AoE spells, because I would think that it wouldn't be unreasonable to announce you're casting one of those beforehand. Adding a feature like that into the game might also encourage people to come up with different tactics for some quests.

    Quote Originally Posted by UriahHeep View Post
    One other problem. The game would be all PvP based which I don't think Turbine was/is
    intending and I know I certainly wouldn't want that. Walk into raid, finish raid, caster throws
    empowered/maximized firewall on last chest and a few lightning balls to finish off the party grabs
    the loot and says, "hey thanks for the group folks, too bad you can't get back in...looks like you would
    have gotten some neat stuff"
    About this one... Your example is slightly flawed. Even if said caster actually succeeded in killing the entire party, as far as loot goes it would be against his better interests anyways. With how loot in chests works these days, it would behoove him better to let people live, and if they have something in their chest that they don't want but he does, he can get that loot.

    Secondly, I'm pretty sure these actions are in violation of the ToS, and would warrant the offender getting perma-banned, especially if it wasn't the first offense. So if people want to abuse that "power," then they can face the consequences and not play the game anymore.

    Hopefully, at least most of the people that play this great game are mature enough to handle changes like this, if it were to happen, and follow the basic rules they agreed to follow when they first signed up to play the game.
    My Devious Deviations!
    Quote Originally Posted by Ganak View Post
    Here's a life lesson for the many who clearly need it:
    If you negatively criticize and complain, you will never carry your point, you will never make a difference.

  11. #11
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    I could go with this, but I would also expect my Move Silently & Hide to work on said casters. Spots too low, no visual cues to my location. (Then we'll see who nukes who.....)
    R.I.P. E.G.G. 3/4/08

  12. #12
    Community Member Nevthial's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Hvymetal View Post
    I could go with this, but I would also expect my Move Silently & Hide to work on said casters. Spots too low, no visual cues to my location. (Then we'll see who nukes who.....)
    Hehe yep..that would make my Wiz invisible to anyone with less than a 30 spot. Might be fun..you have a good point Hvy..
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  13. #13
    Community Member
    Join Date
    Nov 2006
    Posts
    0

    Default

    If friendly fire for spells is ever introduced I'm making a sorcerer named Collateral Damage.

    Everyone will hate me but I'll still like myself. It will be okay in the end.

  14. #14
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by Staedtler View Post
    If friendly fire for spells is ever introduced I'm making a sorcerer named Collateral Damage.

    Everyone will hate me but I'll still like myself. It will be okay in the end.
    And isn't that what truely counts
    R.I.P. E.G.G. 3/4/08

  15. #15
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by Staedtler View Post
    If friendly fire for spells is ever introduced I'm making a sorcerer named Collateral Damage.

    Everyone will hate me but I'll still like myself. It will be okay in the end.
    Thankfully I didn't go with the "no spot Rogue" option, you don't always have a dwarven "trapfinder" handy.
    R.I.P. E.G.G. 3/4/08

  16. #16
    Founder
    Join Date
    Feb 2006
    Posts
    93

    Default

    Quote Originally Posted by Asirin View Post
    My wife gives me the same Old Spice traveling kit every year.
    What does she do, wait 'till you're not looking, steal it back, hide it for the year, and then rewrap it?

    Not that it's a bad idea, I suppose (saves money in the long run), but talk about CHEAP!

    As to the rest, I'm sure it will be instituted when they release the EVIL character component of the game, when such things will be necessary.

    Then we'll ALL have to be careful what we wish for.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload