I'm not gonna add all the uber equipment, stacked rages, classes in my pocket buffs, etc. that most people add to inflate the numbers - just the base class below (a combination of my laziness and you all knowing the theoritical maximum's anyway). Tell me what ya think. Like it? Think it sucks? Got an idea for improvement? Whatever.
I was dead tired when I planned this guy up, but I think everything should work out. I made a number of assumptions...mainly that the Tempest enhancement would be good and level 16 will get me Bab 15 which is a pre-req for STWF, as long as I go fighter or ranger for 15 and 16 (if I am wrong on any count, lemme know). Class layout was as optimized as I could think of doing, with the level 14 current cap in mind. Race, skill and stat choices, however, should be touched on:Code:Character Plan by DDO Character Planner Version 2.75 DDO Character Planner Home Page Name: Error Level 14 Neutral Drow Female (6 Fighter \ 2 Rogue \ 6 Ranger) Hit Points: 154 Spell Points: 10 BAB: 13\13\18\23 Fortitude: 11 Reflex: 17 Will: 3 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 14) Strength 14 16 Dexterity 18 25 Constitution 12 12 Intelligence 11 12 Wisdom 8 8 Charisma 15 16 Tomes Used +1 Tome of Intelligence used at level 1 +1 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 14) Balance 8 11 Bluff 3 3 Concentration 1 1 Diplomacy 3 3 Disable Device n/a n/a Haggle 7 7 Heal -1 -1 Hide 8 17 Intimidate 3 3 Jump 6 20 Listen -1 1 Move Silently 8 17 Open Lock 8 25 Perform n/a n/a Repair 1 1 Search 1 3 Spot -1 1 Swim 2 3 Tumble 8 11 Use Magic Device 7 20 Level 1 (Rogue) Feat: (Selected) Dodge Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Feat: (Selected) Weapon Finesse Level 4 (Ranger) Level 5 (Ranger) Level 6 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Weapon Focus: Piercing Weapons Level 7 (Ranger) Level 8 (Fighter) Feat: (Fighter Bonus) Mobility Level 9 (Fighter) Feat: (Fighter Bonus) Improved Critical: Piercing Weapons Feat: (Selected) Spring Attack Level 10 (Fighter) Level 11 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons Level 12 (Fighter) Feat: (Selected) Skill Focus: UMD Level 13 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Level 14 (Rogue) Enhancement: Ranger Skill Boost I Enhancement: Ranger Skill Boost II Enhancement: Drow Melee Attack I Enhancement: Drow Melee Attack II Enhancement: Drow Melee Damage I Enhancement: Drow Melee Damage II Enhancement: Improved Drow Spell Resistence I Enhancement: Improved Drow Spell Resistence II Enhancement: Improved Drow Spell Resistence III Enhancement: Improved Drow Spell Resistence IV Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Fighter Armor Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Defense I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Open Lock I Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Strength II
- Drow probably isn't the optimal choice BUT I love the cheap SR and the way drow females look (plus the rapier/ss enhancements aren't bad). I suffer in the CON/HP department knowingly...luckily I have an extra +2 CON tome in the bank. Worst case scenario, I grab Toughness at next cap (or even swap out TWF defense, which I was "iffy" on anyway). Pound for pound, a few other 32pt race choices would probably be better.
- Stats: Why 15 CHA? Why 11 INT? +1 tomes are easily found and I am a huge UMD *****. The 16 CHA is a free SF:UMD feat, which is worth more to me than a +1 dex or a handful of HP or whatever else. The extra INT gave me all the level up skill points I wanted for fairly minimal sacrifice.
Skills: As a personal playstyle preference, I wanted a decent OL. Putting points into Tumble woulda made more sense...I may end up regretting it, but there ya go.
So, the above caveats aside, how does it look? It gets me my evasion, all the TWF feats/enhancements (mainly Tempest and STWF) I wanted and has my usual much-loved UMD. Anything you'd change? Am I taking the long, unoptimized way to get somewhere I should have picked another class combo for? Lemme know!