Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 42
  1. #21
    Hatchery Founder Glenalth's Avatar
    Join Date
    Jan 2006
    Posts
    3,168

    Default

    Quote Originally Posted by Missing Minds View Post
    a) you are special or it is your card/driver combo. If it is the first, you have corrupted files. Re install. If it is the latter, only thing you can do is wait and see if DDO staff working wiith ati or nvidia fix the issue. I've seen missing doors about once every.. 30 odd quests or so.
    Go do Tempest Spine then.

    There is one pit that you drop in to that has an invisible doorway/portal and supporting structures in it. If you don't know where it is, the whole party just stands there confused as to what to do.
    A couple doors that have an invisible door frame, but the door is there.
    Plus the piles of rock mentioned above.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  2. #22
    Founder bellack's Avatar
    Join Date
    Feb 2006
    Posts
    894

    Default

    I think a lot of this would be resolved if the NPC/Monsters used the same rule set as the players. It should include varied array of gear (magical and otherwise for NPC. Which should also be part of the loot) Spell Points having a limit just like the players have. Give NPC casters a variety of spells they can use etc. Just as Weapon using Melee NPC should have variety of gear to use.

  3. #23
    Founder Chelsa's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Jacoby View Post
    Last night while running the Reaver we had 5 Casters, at least 10 Disco Balls and mind fog up. This was not a PUG and all we very experienced players. At one point I know we had likely 20 elementals in play on the hard difficulty level. I know they did something with the festival update, I've never seen that many ele's. It seemed like we would kill one and 2 spawned in its place. After 3 tries on hard we gave in for the night. Had to be the first time ever we gave up on the reaver. Now I know things can go bad but I don't beleive this was the case.

    The larger picture is many of the things that are implemented just don't keep with the D&D genre... I'm not a purist but fire elementals that are immune to cold, that just crawls all over me.

    Please keep my complaint/ suggestions in perspective... I LOVE this game. Just don't want to see it spoiled to a point that I don't want to play anymore.

    Sorry your having difficulty Jacoby, but we had a perfect Reaver run on the 23rd, on elite with a 2 mêlée, cleric and wizard. We do not exploit, have great communication, understand the quests mechanics and have a stupid amount of experience. Many of our toons have 50 plus Reaver runs.

    In all my runs, I have seen him be a complete brat and just beat the tar out us and not just once but 3 or 5 times in a row. In those cases it usually a combo of bad luck and guildies playing toons outside their comfort zone. On elite, with groups of 5 or less, which is how we usually run it because we are a small guild, the margin of error is pretty small. However, larger groups are just as problematic because once it starts going south the chaos from 12 people can wipe a group quickly.

    Beating the Reaver is not about numbers but understanding the quests mechanics.

  4. #24
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    lol comon reavers a joke and always has been. They really should just randomly increase the mobs stats to make it more difficult.. I mean it's still very easily soloable by many diffferent classes even with the exploits fixed.

    So you guys sucked, it happens. Next time recruit someone good to handle it for you.

    My sorc doesn't have mind fog, ottos or even finger of death - and he usually gets the most kills in there and has no trouble with elementals. Crowd controls mostly unnessary when your doing a good job at killing them.

    And how many are around is dependant on how fast you kill them, kill them slow and you could have 40, kill them very fast and you'll never have more then 5.

    How it works is the reaver randomly tosses up ball lightning at the skull orbs - then when they hit lightning strikes below them and creates a pod of 5 air elementals... Which one he hits is random - but has a better chance of hitting ones not light yet.. So you could end up with only 40 spawning overall, or 100+ in the most extremely unlucky case.

  5. #25
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Shade View Post
    lol comon reavers a joke and always has been. They really should just randomly increase the mobs stats to make it more difficult.. I mean it's still very easily soloable by many diffferent classes even with the exploits fixed.

    So you guys sucked, it happens. Next time recruit someone good to handle it for you.

    My sorc doesn't have mind fog, ottos or even finger of death - and he usually gets the most kills in there and has no trouble with elementals. Crowd controls mostly unnessary when your doing a good job at killing them.

    And how many are around is dependant on how fast you kill them, kill them slow and you could have 40, kill them very fast and you'll never have more then 5.

    How it works is the reaver randomly tosses up ball lightning at the skull orbs - then when they hit lightning strikes below them and creates a pod of 5 air elementals... Which one he hits is random - but has a better chance of hitting ones not light yet.. So you could end up with only 40 spawning overall, or 100+ in the most extremely unlucky case.
    I agree. If anything the reaver was/is too easy especially for 12 people. There was a time when it first came out that it was difficult because people did not understand it, but not for several months now. Really until the raid loot changes I never had 12 people in the raid maybe the first time I did it on elite which is a sure sign that is too easy. I don't mind that it is easy because it is a great pug raid and helps give newer players a chance to see what raiding is about and to participate in alot of the raid (only one person does the puzzle of course and only one person gets to fly to hit the switch), but everybody can heal, fight elementals or fight the reaver if they want.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  6. #26
    Community Member Mindspat's Avatar
    Join Date
    Mar 2006
    Posts
    1,153

    Default

    Quote Originally Posted by GeneralDiomedes View Post
    Mobs having no concentration checks .. man .. if a caster gets off a spell these days while being attacked I'm literally surprised.
    My primary character is an intimidating squishy Elven Sorcerer (28 point biuld, 41ac) that focuses on melee states (ie: cursespewing, shattermantel, destruction) with a heavy emphasis upon AoE nuking. I rarely fail a concetration check and that's without an item to boost the skill. The times when I do fail I notice what appears to be much inconsistency with the hidden DC and doubt it has anything to do with damage delt since even when my DR prevents dmg I have shown a failure.

    But I should not complain. Lately i've noticed concetration checks being rolled AFTER I had cast teh spell with the full effect taking place.

    Concetration Checks bugged/broken? Very likely. Thankfully it works enough to not be an overwhelming issue, at least for me.

    p.s. I have no problem with the lack of a Con Check for NPC casters.
    "Nuke 'm or Die!"

  7. #27
    Founder Chelsa's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Mindspat View Post
    Concetration Checks bugged/broken? Very likely. Thankfully it works enough to not be an overwhelming issue, at least for me.
    I doubt it is broken, sometime buggy, sure I can buy that, but this a network game so god knows what along the communication chain could cause issues. However the simplest solution, one nobody ever talks about, is the feat Quicken. When that metamagic feat is active there are no concentration checks. So, when somebody complains that enemy casters never fail concentration checks, its a good chance they are using quicken.

  8. #28
    Community Member Mindspat's Avatar
    Join Date
    Mar 2006
    Posts
    1,153

    Default

    Quote Originally Posted by Chelsa View Post
    I doubt it is broken, sometime buggy, sure I can buy that, but this a network game so god knows what along the communication chain could cause issues. However the simplest solution, one nobody ever talks about, is the feat Quicken. When that metamagic feat is active there are no concentration checks. So, when somebody complains that enemy casters never fail concentration checks, its a good chance they are using quicken.
    ...and we all know how they cast lightning bolts.

    I think I might need to pick up Quicken.
    "Nuke 'm or Die!"

  9. #29
    Community Member narizue's Avatar
    Join Date
    May 2006
    Posts
    74

    Default

    I run the reaver a fair bit and the conditions that the OP described sound like a combination of two factors that have been occuring in that raid since day one. First the reaver hitting balls that are already spinning to generate ellies without advancing the quest goal. Second, nobody pulling the ellies from across the room. Those two things combined can cause some problems.
    Archangels - Thelanis

    Kyrian - Dellek - Devestia - Harleaiquin - Nakano - Narizue - Xandek

  10. #30

    Default

    Quote Originally Posted by Glenalth View Post
    Go do Tempest Spine then.

    There is one pit that you drop in to that has an invisible doorway/portal and supporting structures in it. If you don't know where it is, the whole party just stands there confused as to what to do.
    A couple doors that have an invisible door frame, but the door is there.
    Plus the piles of rock mentioned above.
    I have done tempest, which is why I'm confused. Now I've not done it within Mod 5 time period. next I run it I'll see if i can not see what you are talking about.

  11. #31
    Founder binnsr's Avatar
    Join Date
    Feb 2006
    Posts
    761

    Default

    Quote Originally Posted by Missing Minds View Post
    I have done tempest, which is why I'm confused. Now I've not done it within Mod 5 time period. next I run it I'll see if i can not see what you are talking about.
    They broke the doorframes, etc. with mod5.
    -=]ArchAngels[=-

  12. #32
    Community Member Sybel's Avatar
    Join Date
    Sep 2006
    Posts
    96

    Default

    I would have to agree with the point on blanket immunities, and monsters with random protect spells and whatnot. If a monster isn't capable of casting a spell itself, and there are no friendly caster mobs nearby that can cast it.....why should they have a spell active on them....

  13. #33
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by binnsr View Post
    They broke the doorframes, etc. with mod5.
    Yup door frames, missing portals (well 1 I can think of but if you run at the wall it still works). I've run it a few times since Mod 5 and whole party has commented on it.
    R.I.P. E.G.G. 3/4/08

  14. #34
    Community Member Draclaud's Avatar
    Join Date
    Jun 2006
    Posts
    128

    Default

    Quote Originally Posted by Mindspat View Post
    My primary character is an intimidating squishy Elven Sorcerer (28 point biuld, 41ac) that focuses on melee states (ie: cursespewing, shattermantel, destruction) with a heavy emphasis upon AoE nuking. I rarely fail a concetration check and that's without an item to boost the skill. The times when I do fail I notice what appears to be much inconsistency with the hidden DC and doubt it has anything to do with damage delt since even when my DR prevents dmg I have shown a failure.

    But I should not complain. Lately i've noticed concetration checks being rolled AFTER I had cast teh spell with the full effect taking place.

    Concetration Checks bugged/broken? Very likely. Thankfully it works enough to not be an overwhelming issue, at least for me.

    p.s. I have no problem with the lack of a Con Check for NPC casters.
    Con DC is 10+Damage Taken+Spell Level=Con Check DC
    ...the eyes of a ghastly white vampire stare back at you...his fangs gleam in the light from your torches and lanterns...In your heart, you know that most who have seen this face never lived to see another

  15. #35
    Community Member REKCEDER's Avatar
    Join Date
    Mar 2006
    Posts
    95

    Default When did we get to vote?

    Quote Originally Posted by Jacoby View Post
    3) What you have accomplished by making MOBS more resistent is completely changed game mechaincs. Here's my point a fire elemental should take additional damage from a cold weapon, correct? Well now they take vitually no damage so we use acid and electrical weapons, why do this? You have defeated the purpose of having a cold wepon in the first place. This has caused much disgust and further dissenfrachisement.

    Look folks we want content and cool gear and a cool mechanical changes. It's as simple as that. What we don't want are nerfs and changes to mobs to make them completely unbeatable. You really need to re-think your position and go back and fix this stuff. You've made many adventures completely unplayable even at normal levels without multiple agonizing deaths. This really ****es us off and dissenfrachises us as players
    Without commenting on the actual usage, what did you mean by this word in these contexts? Theoretically, we can "vote with our feet" and leave the game, but as far as getting some sort of plebocite on mobs and their capabilities I was unaware such a "right" existed. Just curious.

  16. #36
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    Quote Originally Posted by Missing Minds View Post
    a) you are special or it is your card/driver combo. If it is the first, you have corrupted files. Re install. If it is the latter, only thing you can do is wait and see if DDO staff working wiith ati or nvidia fix the issue. I've seen missing doors about once every.. 30 odd quests or so.
    Sorry, the OP is right about this one. Since a couple patches ago there is a door in TS that now looks like a wall. There are also doors misfitted so you can see around them.

  17. #37
    Founder
    Join Date
    Feb 2006
    Posts
    762

    Default

    Quote Originally Posted by Missing Minds View Post
    b) Nope, and they probably never will. Best you can do is to interrupt them by dishing them a nice amount of damage. Normally they go "ack" or something. Would you like to complain about how they have infinite mana as well? You seemed to have missed that part.
    It may not be a concentration check per se, but dealing a sufficient amount of damage interrupts very nearly all AI actions. I'm not sure how so few people can notice this mechanic -- a melee crit almost always visibly staggers the target.

    If they had actual concentration checks, the AI would never get a spell off at all -- even a non-crit melee attack would usually have a high enough check that it would be impossible to pass unless they were given something like +30 concentration items.

  18. #38
    Community Member Mercules's Avatar
    Join Date
    Apr 2006
    Posts
    5,326

    Default

    Quote Originally Posted by Averroes View Post
    It may not be a concentration check per se, but dealing a sufficient amount of damage interrupts very nearly all AI actions. I'm not sure how so few people can notice this mechanic -- a melee crit almost always visibly staggers the target.

    If they had actual concentration checks, the AI would never get a spell off at all -- even a non-crit melee attack would usually have a high enough check that it would be impossible to pass unless they were given something like +30 concentration items.
    Then there is always Trip or Stunning Blow, or a dozen spells, that work well to disrupt casters. Heck, my new Wizard was having fun locking down casters of all sort with Ghoul Touch. Short ranged Hold Person with a Fort check.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  19. #39
    Community Member
    Join Date
    Feb 2007
    Posts
    258

    Default

    Quote Originally Posted by Hvymetal View Post
    Yup door frames, missing portals (well 1 I can think of but if you run at the wall it still works). I've run it a few times since Mod 5 and whole party has commented on it.
    Likewise. Having it happen to multiple people on multiple systems, with different hardware, with different drivers = problem with the game.

  20. #40
    Founder Zarbryn's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Lithic View Post
    The Devs cannot be held responsible if you use inferior spheres of dancing (Read: Bards) for your crowdcontrol.
    You're kidding right???

    And my Sorc with Dreamspitter, Napkin, Necro focus bracers and a 32 CHA with NO solid fog, just Dancing spheres, via Bard or Caster, owns that room when it comes to Elementals. A lot of time i have 3 to 4 out of a group dead before they can even get across the room. Run along the side walls and you can get to them very easy without putting yourself in a situation where you get sucked up through the middle and meet your demise on some spears. And there shouldn't be a need to say don't go running around doing that without a charge and the immunity to their knockdown.

    If you have people actually paying attention its amazing how things get done. On my Bard I'll drop Disco in the front where everyone is standing, hangout and heal people, and re-do songs. Then i watch that little ball of Lightning to see where its going, follow it and drop a Disco right under the spiked ball its headed for. As soon as the elementals spawn, most are doing the Jig, if not all. Now granted i don't make it a habit to run all amok on the opposite side of the room, b/c that's a death sentence waiting to happen.
    Last edited by Zarbryn; 12-27-2007 at 11:57 AM.
    Guardians of Light
    Lineer - Zarbryn - Kelrysn - Ilmdrin - Phaer - Bossk - Ploo - Igee
    ~XORIAT~ ~GoL~

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload