Now that we've been playing for a while does anyone really care anymore about sorcerors getting only 4 spell slots for each level of spells since it means that we'll get 1 more 6th, 7th, 8th and 9th level slot than wizards will?
Now that we've been playing for a while does anyone really care anymore about sorcerors getting only 4 spell slots for each level of spells since it means that we'll get 1 more 6th, 7th, 8th and 9th level slot than wizards will?
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
where are you getting your info, OP?
Sorc spell table:
edit: beaten by guitarheroCode:Level 1 2 3 4 5 6 7 8 9 14th 5 5 4 4 3 2 1 — — 15th 5 5 4 4 4 3 2 — — 16th 5 5 4 4 4 3 2 1 — 17th 5 5 4 4 4 3 3 2 — 18th 5 5 4 4 4 3 3 2 1 19th 5 5 4 4 4 3 3 3 2 20th 5 5 4 4 4 3 3 3 3
Aelvara - Bagel - Bagelbot - Daarna - Kraldor - Minibagel - Uberlute - Wounder
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DDO uses the wizards spells per day table for sorcerors (well sort of).
Sorcerors are supposed to get 5 spells of each spell level when they reach the appropriate level.
For instance, a 7th level sorceror is supposed to get 5 1st level spells, 3 2nd level spells and 2 3rd level spells. But we don't get 5 first level spells. We get 4. So unless I have a huge bug on my character that I need to report we aren't getting all the spells that we should.
Similarly, wizards are never supposed to get more than 4 spells per level yet they get 5 in DDO. So it looks like the devs got the sorceror known spells table and the wizard spells per day table backwards.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
I'm talking about the fact that IF the devs are using the wizard spells per day from the srd to determine the sorceror known spells in DDO then sorcerors will get 1 more spell than they should for 6th, 7th, 8th and 9th level spells at upper character levels.
Admittedly this isn't a huge thing at all. We're only talking about them adding 1 more 1st and 2nd level spell for sorcerors but it would still be a nice little present.
Last edited by Yaga Nub; 12-21-2007 at 11:35 AM. Reason: adding stuff
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
Asp, go look at the PnP rule books or the online 3.5 srd.
A 20th level sorc should have 5/5/4/4/4/3/3/3/3 for his/her spells.
A 20th level wizard should have 4/4/4/4/4/4/4/4/4 for his/her spells.
So it looks like the sorcerors are following the wizard known spell table. If that's the case then sorcerors will end up with more spells at higher levels than they would in PnP which is fine with me.
My original question was this - Have we played with the system for so long that it doesn't really bother us or did everyone not realized the difference between PnP and DDO?
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
This is the difference...
I wizard gets to cast more spells a day from their larger list based on high Int... and they get to know all spells..in D&D
A sorcerer gets to cast more spells per day past on a High chr... But do not get to Know more spells for a high chr...in D&D
To make up this difference in DDO since they do not memorize for wizards in DDO and they are based on SPs instead of spell per day.. they gave wizards more Spell slots..and sorcerers more spell points..
Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
I still care. No, an extra Level 1 and 2 spell slot really doesn't matter in the big picture. But, Sorcerors don't need it. Look at what they do have. Sorcs have ridiculously more benefits in terms of faster casting speed, faster cool downs, double SP from items, and more SP from enhancements. You can change spells every 3 days instead of only on even numbered level ups (and at least 2 levels lower than highest spell level). And the kicker, Sorcs should have slower, Wizard casting speed when using metamagics. As soon as you slow down for metamagicked spells, I'll be proud to champion your cause for more spell slots.
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
Agreed. Wizards are the masters of metamagic, or should be. It takes a full round action for a Sorcerer to normally apply metamagic feats to spells. Because of this and many other reasons (versatility actually being the biggest disparity), it's widely known that Wizards are far superior to Sorcerers in PnP. It's always been my thoery that Turbine overcompensated the relative weakness of Sorcerers compared to Wizards. However, they failed to grasp that with such a limited spell selection as we have in DDO, the gap between Sorcerers and Wizards decreases greatly. On top of the extremely limited spell selection, they gave Sorcerers faster casting (when it should be slower using metamagic), faster cooldowns (this one makes some sense), and double SP from items (no big deal here really).
So no, don't give Sorcerers any more help. They work quite nicely as it stands. Don't bother with Wizards either, as they work quite nicely as well. There are other more pressing issues to deal with, like the slowdown in melee attacks as we level. The inherent disparity between melee and casters is inevitable, but Turbine should at least attempt to close that ever widening gap instead of fostering it. So when melee's 5th swing is fixed (and overall attack speed period), and ranged works much better than it does (this is in progress), and we get more options for melee, then maybe, Tuirbine should address this "slight" to the Sorcerer.