Well, let me brain storm to help your problem.
um.... Don't Die 10-12 times!
People are going to have to change their stratagies
LOL Don't miss your deadline on account of me!
I see where you're coming from now and understand your POV a little better. I guess I misintepreted your stance based on some things you said. I don't necessarily agree that twinked level 4's are as game-breaking as you suggest, but you're right, we could go back and forth on that forever. Heh, I guess we're just bound to be, on some things, the yin to each other's yang. You keep on pushing for harsher death penalties and an end to twinking and I'll keep on defending twinking (to an extent) and keep pushing for death penalties that make sense and are fair for everybody.
Who knows, we'll probably wind up meeting in the middle on some things!
Thank you for recognizing my intent, by the way. I'm always willing to engage in respectful debate and admit that I could be mistaken or have a weaker argument.
I guess I have trouble understanding how, aside from affecting capped characters this new death penalty is better or harsher than XP Debt, especially from the perspective of somebody who wants a harsh death penalty. This hits player's pockets which actually has more of an effect on the usually broke casual players and new players than experienced players and powergamers. I guess it's the next step in the evolution of the game.
Well, being that you're soloing content that was never originally intended to be soloed (in fact they went backwards and added solo difficulty and made certain quests solo only) I think your perspective could be skewed because of that. Aren't CR's based upon a party of four characters? I don't mean to insult your methods, as you seem rather intelligent, but I'm curious to understand how you've arrived at the conclusion that some newer quests are harder and twinked characters are likely the cause for that by soloing quests that are intended for a full group of 4 to 6? Or are you only doing these quests on the solo difficulty.
Couldn't it just be that the devs saw people, twinked and untwinked soloing certain content and decided to amp up the challenge, completely irrespective of whether or not the character was twinked? Hmm...this makes me want to test things in the same way you have. Is it possible to make a 28 point character if you have the ability to make 32?
At the end of the day, we're not arguing anything (loot/twinking/death penalty) that hasn't been argued to death on these forums or other forums, including non-MMO multiplayer games. Point-in-fact, on the Prisoners of the Mist forums I mentioned in a previous post there was recently a very lively debate about changing the death system there and the dropping of loot is constantly being mentioned and debated too. It's all par for the course I suppose!
Take your time responding, Ron, and it can be in a PM if you want. In truth I'm looking to duck out of work (last day of the year for me, woo!) and will probably be too busy playing/baking/spending time with the missus to come back on the forums - this is my way of passing idle hours at work, heh.
Have a good holiday season!
Sarlona
So from what I see here you are dying 10-12 times doing the quest 6-10 so maybe 1.5 deaths a try max not bad, so damage is not going to get your equipment broken in one quest, thats a good start, and after 10 deaths you are looking at a 5kpp repair bill total. With all the Von's or Twilight Forge you should be able to make that up easy. Chances are when this is implemented you will be doing the pre reqs which are all 15-16 lvl on normal, you will easy make enough then, and since the raid is not a stand up fight anymore, even on failure chances are you will have gotten 2 or 3 chests, enough to pay for any repairs
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
I have a question. With this new system does it mean there will be no permanent damage to items at all. Or is this to mean that damage from death would not be permanent?
5k Platinum Pieces is different from 5k Gold Pieces. I took my WF and my gear agaist elite rust monsters and elite slimes and beat my SOS down to 0 durability untill it was unusable died about 12 times (**** those elite rusties) and my repairs did not go past 20k Gold Pieces. My SOS cost apx 7.5k Gold Pieces to repair not 7.5k Platinum Pieces. Make sure your use the correct monentary standard.
Your making the repair costs sound more expensive when mix up plat and gold.
HEY, I'M TRYING TO SOLVE THAT!
STOP TOUCHING MY PUZZLE!
TOUCH MY PUZZLE ONE MORE TIME AND YOU'LL BE SORRY!
PEOPLE LIKE YOU ARE WHAT'S WRONG WITH THIS GAME -- I QUIT! AND YOU SHALL DIE!
Don't sweat it, happens to me all the time, I just happened to be on the opposite end for a change!
Oh I agree - it is likely that it's going to hit newer players and casual players harder than others. I guess we'll find out for sure when it goes live. Hopefully not, but we'll see.
Really though, it's six one way half a dozen the other. People working off XP debt and questing or people questing to get plat to repair their gear - in that regards it comes out in the wash.
Sarlona
Wow Mystic I thought you would have known the answer to this one.Your argument seems to be that you should be able to die without having to pay the costs for it. Yes, we're all aware that the XP penalty wasn't really that bad, especially for capped characters like you. This was part of what needed to be fixed. And so under the new system you have to pony up and actually do a bit of work to make up for your deaths. It's not the end of the world.
"Work for your deaths"? lets see how the phrase seems to go....
"I don't come home from work, to "WORK" on the game."
"I play the game to have FUN and not work."
So the casual role player has either admitted this game is work, or forgotten we're supposed to be having fun.
Why does this always seem to flip around at others convenience? And not the Raiders?
The XP penalty isn't the culprit.
I challenge anyone to tell me what the problem was with it and not link it back to the fact that there isn't enough content.
Find a new place to live. or sue them for breach of contract (if it's during a contracts duration).So if all of a sudden the rent where you live at goes up 200 $ what do you do? Look for a better paying job or even part-time work or eat less?
AoC is looking better day by day.
Either you are suggesting that I exploit, or that you know how to beat the Abbot raid as intended.Well, let me brain storm to help your problem.
um.... Don't Die 10-12 times!
People are going to have to change their stratagies
And I'm doubting the second.
I don't feel like running other quests for the 4-100th time. Thanks but no thanks.
Besides when you finally get around to defeating the Abbot, you'll most likely be using some form of strategy that was handed down from those of us who DIED to bring you the info. Some thanks might be appreciated if not in order.
5kp Repair bill. For instance. Subtract 2-3 K in potions. 7-8k per.So from what I see here you are dying 10-12 times doing the quest 6-10 so maybe 1.5 deaths a try max not bad, so damage is not going to get your equipment broken in one quest, thats a good start, and after 10 deaths you are looking at a 5kpp repair bill total. With all the Von's or Twilight Forge you should be able to make that up easy. Chances are when this is implemented you will be doing the pre reqs which are all 15-16 lvl on normal, you will easy make enough then, and since the raid is not a stand up fight anymore, even on failure chances are you will have gotten 2 or 3 chests, enough to pay for any repairs
One run through VoN or T forge does not net 7-8k Plat with any sort of reliability. You have to be the luckiest loot puller I've ever seen. Your lucky if you break 2k.
I might have to take a screen shot of my repair bill through 1 VoN run. On my To Do list.
Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
Founder of the Twilight Avengers ~ Khyber Server ~ Owner of the Ultimate Gaming Table
"Build a man a fire, keep him warm for the rest of the day. Light a man on fire, and he's warm for the rest of his life."
Hey, let me call out this one.Originally Posted by Riot
If you are not an established player, working on yet another character to cap, or your skills or borderline, you are going to get killed. If you are an occasional player on top of that your visit to the game can run this way -- wait for a while to join a pug, try a quest beyond your abilities, die. Give up (or finish breaking even), further from level than ever.
Now, we all know the solution is to get better at the game, but evidently Turbine is losing too many of these players before they make it up the learning curve. I'd rather have them stick around so the game remains viable and growing.
(For the record, content is king!, but I've been a "dedicated casual" player for a year, and there are a dozen-plus quests I have never run with any character)
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Riot, you bring up an obvious point: learning new content is going to be INCREDIBLY more expensive.
I can't help but think this was considered & intended. I'd venture to guess that MOST raid focused players also spend quite a bit of time farming for loot. Of course, i may be mistaken.
I see another issue though: questing without using known exploits (or tricks, if that's more comfortable for you) becomes even more costly.
Seriously, i feel as dirty after taking advantage of pathing bugs or terrain oversights ("safe spots") as many do... but am i seriously going to spend large sums of plat that i don't have to, just to stand on principle? Am i going to ask my party or guild to?
probably not, but i suppose that's not really the concern of any death penalty. heck, the death penalty that makes me take means (even cheating) to not die IS working, afterall.
Last edited by Laith; 12-21-2007 at 03:34 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
The closest thing I've seen is (paraphrasing) "new players cited it as a major turn off because they were losing hours and hours of progress because they died and some existing players stated the same complaint, basically that they were losing hours of playing because they died and lost XP.
I'm not saying I buy it or agree with it (if you're level 4 how often do you need to die to not come out on the positive end of the experience curve after a night of questing?), but that's what was stated that I saw/recall.
Sarlona
That, and suddenly you are granted Death Penalty Immunity upon capping your character.
Arguements have been had about how big of a problem this really is, but the fact remains that death just doesn't matter if you're capped.
That depends entirely on how confident the party you've found is, and which quests they've decided to run. Quests like Kobold Assault offer very little XP for the risk taken, and have a handy reusable res shrine to crank out the penalty with.I'm not saying I buy it or agree with it (if you're level 4 how often do you need to die to not come out on the positive end of the experience curve after a night of questing?)
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
KengsxrII 14 wiz--Alyyce 14 Batman--Trapperjohn 14 cleric--Docholliday 13 Ranger-- Nemmisis WF evaison expiriment--Bruceleeroy Jenkins lvl 0 Monk--Lemark lv 14 gimpy rogue
Proud Member of The Hand of The Black Tower
Eladrin didn't share any specifics... so we can only guess at specifics, or even how much exit surveys drove this. My hunch based on personal PUG experience (and I've been in the best and worst PUGs I've ever seen recently) is that the border-line players cruise through the low levels and crater around level 8-9.
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Two things I'd like to note here.
one, I have a 14 year old daughter who plays DDO. She's not a power gamers, nor a leet gamer.
I've never heard complaint one about the XP penalty being too much to compensate for.
Ergo I don't fully buy the excuse that "newbies lose hours of time" from XP loss.
Secondly, Why do they lose "hours of time"?
Is it from lack of finding groups?
or from lack of experience?
If it's from lack of being able to find a group, then I think this whole thing has been WAY OVER LOOKING the REAL problem.
If it's from lack of experience then why not suggest a smaller XP penalty at lower levels?
Why the "everything must break" option?
Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
Founder of the Twilight Avengers ~ Khyber Server ~ Owner of the Ultimate Gaming Table
"Build a man a fire, keep him warm for the rest of the day. Light a man on fire, and he's warm for the rest of his life."