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  1. #141
    Community Member lostinjapan's Avatar
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    Don't know if this has been brought up before as I don't have time to sift thru all the posts, but pvp deaths and in town /deaths (most frequently used for stuck bugs) should not affect items or xp -at all-.
    Amadare Ardency Discordance Fascination Xalixis

  2. #142

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    Quote Originally Posted by lostinjapan View Post
    Don't know if this has been brought up before as I don't have time to sift thru all the posts, but pvp deaths and in town /deaths (most frequently used for stuck bugs) should not affect items or xp -at all-.
    I believe this is true of PvP deaths both under the new system and the old system.

    /death in town... that's debatable. Of course it'd be nice if we had a "recall to bind point" command for in town for when you get stuck (which would be the same as /death, I guess, so either way).
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  3. #143
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by dragnmoon View Post
    Sorry all funds gained from charging people for extra bank slots go into the charity to help find a cure for beardless Dwarfs
    A female dwarf without a beard is just a fat gnome!

  4. #144
    Community Member Nevthial's Avatar
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    Whoo Hoo ! Nice changes
    Calamitous Intent***The Broken
    Quote Originally Posted by tchurvul View Post
    ...I even took his robe as a trophy. It's so comfortable..and it reminds me of the sweet sweet taste of victory. All who oppose me meet such a fate, so let it be a lesson to you.
    773-360

  5. #145

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    Trying to get some things straight in this head of mine..

    An item must be attuned to an Eldritch Device first (ie before becoming bound, harder, etc)?
    Repair skill will be useful someday (to fleshies, of course)?


    [Founder/Leader of the Bloodlords of Argonnesen]
    [DaveyKhealerAcapellaParlospiGodithGearey Gygax]

  6. #146
    Community Member Hakushi's Avatar
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    Thanks a lot Eladrin for listening to us and this new system is perfectly fine for me.
    Guild I'm one of a kind, Khyber
    Current Crew: Raika ~ Carolanne ~ Sulthania ~ Yasminne ~ Zazette
    Semi-Active Crew: Rosanna ~ Venusia ~ Coriza
    Retired Crew: Alexandra ~ Samara ~ Zaretta ~ Carelle ~ Katina ~ Nathalya ~ Kristina ~ Nausikaa ~ Carietta ~ Isabella ~ Zyvorra ~ Hetoff
    Guild The Ashen, Khyber (Originally from Riedra)
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  7. #147
    Community Member wizzy_catt's Avatar
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    Check this out!

    -5 neg lvs max? i think not! cmon 15 hp 0 sp and neg 1000+ saves and skills.
    -5 neg lvs wont have that. review the bugs and fix them.
    Last edited by wizzy_catt; 12-20-2007 at 02:43 AM.

  8. #148
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by wizzy_catt View Post
    Check this out!

    -5 neg lvs max? i think not! cmon 15 hp 0 sp and neg 1000+ saves and skills.
    -5 neg lvs wont have that. review the bugs and fix them.
    I can get mine even bigger... just keep hitting that shrine with a hobgoblin behind you...

  9. #149
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    I am guessing bind an item it is now usable in the eldritch devices just like the raid loot
    Yup, can you say crafting?

    Quote Originally Posted by Eladrin View Post
    Everything's useful! Even if it's just as raw materials.

    Oh no! I've said too much!


    Adamantine Ritual I:
    Device Requirement: Stone of Change
    Materials: 10 Adamantine Ore, 10 Soul Gem: Essence of Earth, 1 Attuned Equippable Item
    Benefit: This item has been tempered by a Stone of Change using the Adamantine Ritual. It has +5 Hardness and +10 Durability. Further Adamantine Rituals will increase this item's Durability. (But require greater amounts of Adamantine Ore and Soul Gems)
    lol thought so.

    Quote Originally Posted by xman26 View Post
    Can we unbind items? If not, this is still not a perfect system. I like many others who have voiced their concern in the other thread like to pass down equipment to our new lower toons or around with our guild members and friends. Unbinding should be an option aswell. I gave a nice way it could be added so that even it has a cost. Unbinding could cost 30-50% of the items original durability. Thus limiting the amount of times it can be unbound as the new durability would become the items new default durability for the next unbind.

    Honestly, what's the point of binding if you can unbind later?

  10. #150
    Community Member Lorien_the_First_One's Avatar
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    El,

    Thanks to you and the rest of the Dev team for listing to our 1000 page rant

    You have effectively addressed the biggest problem with the new system...perm damage... and the reduced in quest damage will be nice. I'd still like to have the 25% price reduction but hey, I'm greedy You just brought back a customer that you were about to lose.

    Nice sneak peak on the psydo crafting as well...

  11. #151
    Community Member CSFurious's Avatar
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    Default great job

    thanks, my loot is protected from permanent damage upon death now that is all that i wanted

    i appreciate your listening to your player-base

  12. #152
    Community Member Wildseed's Avatar
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    Smile Thank you for eleviating my problem

    I feel much much better with this proposed change! Thank you for listening and responding to our concerns It may again be safe to PUG. :-)

  13. #153
    Community Member Hendrik's Avatar
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    Thank you community and the DEV's for the feedback in the re-tooling of the DP.

    I just hope it has a big enough sting to it so we will not have to visit the DP for the third time.

    *crosses fingers*

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  14. #154

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    Quote Originally Posted by DaveyCrockett View Post
    Trying to get some things straight in this head of mine..

    An item must be attuned to an Eldritch Device first (ie before becoming bound, harder, etc)?
    Repair skill will be useful someday (to fleshies, of course)?


    Items may be bound and attuned at a “Stone of Change”, which can be found in the Marketplace next to the Lordsmarch Bank or in The Twelve, at the base of their tower. Take your item and place it into the Stone of Change, and add (Minimum Level Requirement of the item ^ 2) Khyber Dragonshard Fragments into the device. (Khyber Dragonshard Fragments are commonly found in breakable objects.) An example of the process of binding an object can be found here. Items thus attuned will allow additional Eldritch Rituals to be performed upon them.
    I am thinking the binding process creates an attuned item that can now be used in the eldritch station.

    Questions:
    Will already bound items be considered attuned, or will they have to go through the stone of change process as well, and does that mean raid items can be attuned and upgraded?
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  15. #155
    Community Member honkuimushi's Avatar
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    I want to thank Eladrin for the changes and all the work you and Tolero put in over the weekend and in keeping up with that monster thread. This adresses all of my issues. However, I did kind of like the idea of a straight up death tax. I wanted to see something like this in my mailbox:

    Death and Taxes Edition
    A wise sage once said that the only things that are inevitable are death and taxes. That saying just took on a whole new meaning because the Coin Lords have been rereading the laws pertaining to the Stormreach death tax. They have discovered that the tax is payable on death, but that there is no mention of ressurection obviating payment of the tax. They have decreed that all previous nonpayment shall be forgiven, but henceforth all residents of Stormreach whose estates are of the requisite size will be required to pay the levy, irregardless of the fact that they may be ressurected at a later date.

    The Stormreach Internal Revenue Service
    (SIRS)


    I like the option to bind too, especially if we can customize our items. Again, thank you for everything.

  16. #156

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    Quote Originally Posted by ArkoHighStar View Post
    Questions:
    Will already bound items be considered attuned, or will they have to go through the stone of change process as well, and does that mean raid items can be attuned and upgraded?
    You still have to attune them:

    Quote Originally Posted by Eladrin View Post
    To attune them for Eldritch Rituals, yes. (Hence the requirement of an attuned item rather than a bound item.)
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  17. #157
    Founder Riot's Avatar
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    Has anyone asked How Item Defense will play into this new equation?

    If so, link please.... or quote.
    Riott Ad Infinitum ~20 Fighter ~ 67 AC unbuffed ~ "Riott, AC Intimi-Tank Build"
    Founder of the Twilight Avengers ~ Khyber Server ~ Owner of the Ultimate Gaming Table
    "Build a man a fire, keep him warm for the rest of the day. Light a man on fire, and he's warm for the rest of his life."

  18. #158
    Community Member Invalid_86's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    Honestly, what's the point of binding if you can unbind later?
    Yup. If you were a developer and there was a rampant problem with twinking in the game would you...

    A. Make it worse by allowing you to pass on even better gear

    B. Slow it down by binding more items.

    Sounds like a no brainer!

  19. #159

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    Quote Originally Posted by Eladrin View Post
    Everything's useful! Even if it's just as raw materials.
    Is this going to be like the Artificer's ability to use the magical energy in magic items to gain crafting points to be used in other items, or transferring abilities?
    For the latest DDO info how, where, and when you want it...
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  20. #160

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    I have been desperately trying to follow the thread (I don't know how you do it, El...).

    I have not seen any word on how this increased cost will affect casters more than non-casters. I was thinking that the cost could be mitigated by a reduction in the cost of scrolls and wands. Even a 10-15% drop would help with the problem.
    For the latest DDO info how, where, and when you want it...
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