There's been quite a bit of debate thus far on the systems changes planned for Module Six, and we'd like to thank everyone that participated in that rather epic thread. Here are some modifications to our plans based on the feedback:
- Bound items (regardless of how they are bound) will no longer have a chance of taking permanent damage when repaired.
- Repair costs for Dragonscale items have been dropped to 3 relics of the appropriate type.
- Items may be bound and attuned at a “Stone of Change”, which can be found in the Marketplace next to the Lordsmarch Bank or in The Twelve, at the base of their tower. Take your item and place it into the Stone of Change, and add (Minimum Level Requirement of the item ^ 2) Khyber Dragonshard Fragments into the device. (Khyber Dragonshard Fragments are commonly found in breakable objects.) An example of the process of binding an object can be found here. Items thus attuned will allow additional Eldritch Rituals to be performed upon them.
- Players no longer lose experience on death.
- At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level - 1, maximum 10)% of their original maximum durability, or:
Your first death since resting has this penalty reduced by 2%, your second death since resting has this penalty reduced by 1%, and this percentage is then reduced by an item's Hardness / 10. (Minimum 0%)Code:1 2 3 4 5 6 7 8 9 10 11+ 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
A hardness 23 suit of armor worn by an 11th or higher level character will take only 5.7% wear on the character's first death since resting, up to 7.7% on the character's third death and beyond since resting.
Any item wear acquired in this manner from dying has NO chance of inflicting permanent damage on your equipment when it is repaired.
Items that accrue both standard item wear and death item wear will calculate their chance of permanent damage using only the normal item wear (ignoring the item wear from death itself).- As death is a traumatic experience, characters now acquire a debuff after being returned from the dead, based on the number of times the character has died since the last time they rested. The character will gain one temporary negative level and an additional -2 to saves vs. Fear effects per death since their last rest, but these are capped at ((level - 1) / 2, round down, maximum 5 temporary negative levels) so you cannot lose half your levels to temporary negative levels from death - a third level character can only be affected by one, while an eleventh or higher level character can collect all five. These penalties degrade at a rate of one stage per minute. See this post for the complete details on the negative level debuffs.
- The Cleric/Paladin enhancement Unyielding Sovereignty has been modified to remove all negative levels and current death penalties (including the Black Abbot's renamed "Deathgrip of Dolurrh"), but only resting will reset your current death counter.
Note: All values, durations, and effects are still subject to change prior to the release of Module Six. All feedback is welcome!