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  1. #161

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    Quote Originally Posted by Ustice View Post
    I have been desperately trying to follow the thread (I don't know how you do it, El...).

    I have not seen any word on how this increased cost will affect casters more than non-casters. I was thinking that the cost could be mitigated by a reduction in the cost of scrolls and wands. Even a 10-15% drop would help with the problem.
    huh?... what does the new system have to do with scrolls and wands?..

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  2. #162
    Community Member moorewr's Avatar
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    Dear Eladrin: two questions (I posted these at the end of a longer post many pages agao):

    1) When will the changes be placed on Risia?

    2) Can you comment on the Negative Level bug? Dariun and I posted some images from Risia on the Death Feedback thread that had hair-raising numbers like -121 to hit and -63 Fortitude Saves... and wizzy_cat died 100 times or so for the cause and ended up with negative base xp and -1000 saves (see image above).
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
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  3. #163
    Community Member Ciaran's Avatar
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    Thanks Eladrin, those changes are much more reasonable and now there isn't a part of MOD6 I'm not looking forward to (since everything else had me going "Wow!"). Hopefully, the negative level bug will be fixed before it goes live - I have faith that it will, even if the MOD has to be pushed back, which in this case I think would be better. I still have a slew of MOD5 to catch up on anyway!

    It is very much appreciated that you took into consideration the feedback of your existing playerbase as well as making changes to benefit new players. I understand that is a difficult compromise to strike, so thanks.

    Have yourself a happy holiday season! Bring on MOD6!
    Sarlona

  4. #164

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    Quote Originally Posted by dragnmoon View Post
    huh?... what does the new system have to do with scrolls and wands?..
    It doesn't. What the new system does is put a higher burden on casters who will have to repair more, due to a higher death-rate than non-casters (less room for error in HP, generally). As a result, casters (who are already having a much harder time financially than non-casters) will be hit with a higher percentage-income death tax. To compensate, I proposed a slight lowering of the cost of wands/scrolls.
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  5. #165
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    Quote Originally Posted by Pecky View Post
    Perhaps I'm not understanding totally but are you saying that you'll have to bind the item to yourself before you can preform the ritual on it? Wouldn't that be a bit pointless? If its bound it doesn't take permanent damage and rarely have I ever broke a weapon in a single quest (except for slime beating). Infact, I can really only see a singled limited use of this: If you have an item that is already broke down to a point of having 1-10 durability left.
    I can think of one item that would greatly benefit from this.....a little thing called the Bloodrage Symbiot. It has 1 durability to start and breaks very easy.
    Argonnessen | Legendary Knights of Mabar | Couresan | Courage | Plat | Torgo

  6. #166

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    Quote Originally Posted by Ciaran View Post
    Hopefully, the negative level bug will be fixed before it goes live - I have faith that it will, even if the MOD has to be pushed back, which in this case I think would be better.
    Not really any "hopefully" about it; they simply cannot release the module with that bug in it. It'd be crazy.
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  7. #167

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    Quote Originally Posted by oronisi View Post
    I can think of one item that would greatly benefit from this.....a little thing called the Bloodrage Symbiot. It has 1 durability to start and breaks very easy.
    I always thought that this little guy needed a bit more. the -2 Con and -2 Will seemed to make up for the benefits.
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  8. #168

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    Quote Originally Posted by Tolero View Post
    Ah but what about the OTHER cool things? VAST AND MYSTERIOUS! *amnesia dust*
    oh crud... I see Invaders being run often again now.

  9. #169
    Stormreach Mentor ccheath776's Avatar
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    Quote Originally Posted by dragnmoon View Post
    wait.. are we talking about Global Warming?...
    dont get me started on that
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  10. #170
    Community Member Mercules's Avatar
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    Quote Originally Posted by Ustice View Post
    It doesn't. What the new system does is put a higher burden on casters who will have to repair more, due to a higher death-rate than non-casters (less room for error in HP, generally). As a result, casters (who are already having a much harder time financially than non-casters) will be hit with a higher percentage-income death tax. To compensate, I proposed a slight lowering of the cost of wands/scrolls.
    They could... you know... use tactics to not die so much.
    "Good judgment comes from experience, and experience comes from bad judgment."
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  11. #171
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Mercules View Post
    They could... you know... use tactics to not die so much.
    You mean there is more a caster does then spam FW and stand in it?

    Stop messing with my mind!


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  12. #172

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    Quote Originally Posted by Ustice View Post
    It doesn't. What the new system does is put a higher burden on casters who will have to repair more, due to a higher death-rate than non-casters (less room for error in HP, generally). As a result, casters (who are already having a much harder time financially than non-casters) will be hit with a higher percentage-income death tax. To compensate, I proposed a slight lowering of the cost of wands/scrolls.
    I don't know my caster dies no more than the rest of my characters, and he is a firewall jumping fool, then again he also has 200hp
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  13. #173
    Community Member Mercules's Avatar
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    Quote Originally Posted by Hendrik View Post
    You mean there is more a caster does then spam FW and stand in it?

    Stop messing with my mind!

    You forgot spamming Disintigrate or PK. Oh... and sometimes providing Heroism/GH & Blur when there is no Bard in the group or Resists when there is no Paladin/Ranger.
    "Good judgment comes from experience, and experience comes from bad judgment."
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  14. #174

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    Quote Originally Posted by Mercules View Post
    You forgot spamming Disintigrate or PK. Oh... and sometimes providing Heroism/GH & Blur when there is no Bard in the group or Resists when there is no Paladin/Ranger.

    one word my friends ... one word HASTE!!!
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  15. #175
    Community Member Mercules's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    one word my friends ... one word HASTE!!!
    Again... Bards.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  16. #176

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    Quote Originally Posted by Mercules View Post
    Again... Bards.
    who needs a bard
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  17. #177
    Founder Gengulphus's Avatar
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    Quote Originally Posted by Eladrin View Post
    There's been quite a bit of debate thus far on the systems changes planned for Module Six, and we'd like to thank everyone that participated in that rather epic thread. Here are some modifications to our plans based on the feedback:
    Eladrin,

    Thank you so much for taking into serious considerations our suggestions and requests! I am really pleasantly blown-away!!!

    Also, thank you for all the time and attention you've devoted to reading our posts in these threads - you and Codog have gone above the call of duty and really done much to improve morale and hope for our favorite game!!!

    A big, hearty cheers to you and all the devs!!!

    Keepers of the Arcane Khyber Server (formerly Aundair)
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  18. #178
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Eladrin View Post
    I don't think it hurts to have it around. It renders an item completely immune to permanent damage, and I like the idea of being able to designate a few items as "MY PRECIOUS" for modification through Eldritch Rituals.
    Heh, "my precious" I like it! In fact, my paladin's first and only run of Ghosts of Perdition scored her both the Ethereal Bracers and a +6 Charisma ring as an end reward. That ring will become bound and will be her "precious".

    So going by your wording only bound items are able to have eldritch rituals performed on them, correct? I'm pretty sure I read this elsewhere, but just want to make sure.

    Does that mean that I could ADD properties to my Sword of Shadows?
    Sarlona

  19. #179
    Community Member Mercules's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    who needs a bard
    No one... but everyone should -want- one.
    "Good judgment comes from experience, and experience comes from bad judgment."
    -Barry LePatner

  20. #180
    Community Member Ciaran's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Not really any "hopefully" about it; they simply cannot release the module with that bug in it. It'd be crazy.
    This is true, and I did say that I have faith this won't be the case. That said, and I'm not trying to sound overly-critical or pessimistic but there have been things that made it live in the past that never should've seen the light of day on production servers and required extra downtime for hotfixes and emergency updates.

    Not that I don't understand how this could happen or that I don't think they can't learn from their mistakes, I'm just not going to be like "Oh, this update will be perfect". I'm a firm beliver in hoping for the best but being prepared for the worst.

    That said I do agree that this bug is a show-stopper and would be a very good reason for pushing back MOD6 if necessary, which I hope isn't the case but wouldn't be too upset about if it is.
    Sarlona

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