Dear Eladrin: two questions (I posted these at the end of a longer post many pages agao):
1) When will the changes be placed on Risia?
2) Can you comment on the Negative Level bug? Dariun and I posted some images from Risia on the Death Feedback thread that had hair-raising numbers like -121 to hit and -63 Fortitude Saves... and wizzy_cat died 100 times or so for the cause and ended up with negative base xp and -1000 saves (see image above).
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Thanks Eladrin, those changes are much more reasonable and now there isn't a part of MOD6 I'm not looking forward to (since everything else had me going "Wow!"). Hopefully, the negative level bug will be fixed before it goes live - I have faith that it will, even if the MOD has to be pushed back, which in this case I think would be better. I still have a slew of MOD5 to catch up on anyway!
It is very much appreciated that you took into consideration the feedback of your existing playerbase as well as making changes to benefit new players. I understand that is a difficult compromise to strike, so thanks.
Have yourself a happy holiday season! Bring on MOD6!
Sarlona
It doesn't. What the new system does is put a higher burden on casters who will have to repair more, due to a higher death-rate than non-casters (less room for error in HP, generally). As a result, casters (who are already having a much harder time financially than non-casters) will be hit with a higher percentage-income death tax. To compensate, I proposed a slight lowering of the cost of wands/scrolls.
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Eladrin,
Thank you so much for taking into serious considerations our suggestions and requests! I am really pleasantly blown-away!!!
Also, thank you for all the time and attention you've devoted to reading our posts in these threads - you and Codog have gone above the call of duty and really done much to improve morale and hope for our favorite game!!!
A big, hearty cheers to you and all the devs!!!
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Keepers of the Arcane Khyber Server (formerly Aundair)
Gengulphus lvl 16.2 paladin -- Phanurius lvl 9 cleric -- Vincens lvl 5 wizard
Dahnte Alighieri lvl 3 bard -- Albertus Magnus lvl 3 paladin -- Dysmas Sunset lvl 3 rogue
Tancro Stone lvl 6 fighter -- Huubert of Liege lvl 4 ranger
Heh, "my precious" I like it! In fact, my paladin's first and only run of Ghosts of Perdition scored her both the Ethereal Bracers and a +6 Charisma ring as an end reward. That ring will become bound and will be her "precious".
So going by your wording only bound items are able to have eldritch rituals performed on them, correct? I'm pretty sure I read this elsewhere, but just want to make sure.
Does that mean that I could ADD properties to my Sword of Shadows?![]()
Sarlona
This is true, and I did say that I have faith this won't be the case. That said, and I'm not trying to sound overly-critical or pessimistic but there have been things that made it live in the past that never should've seen the light of day on production servers and required extra downtime for hotfixes and emergency updates.
Not that I don't understand how this could happen or that I don't think they can't learn from their mistakes, I'm just not going to be like "Oh, this update will be perfect". I'm a firm beliver in hoping for the best but being prepared for the worst.
That said I do agree that this bug is a show-stopper and would be a very good reason for pushing back MOD6 if necessary, which I hope isn't the case but wouldn't be too upset about if it is.
Sarlona