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  1. #81
    Community Member Kerr's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    I can see it now kobold island becomes soul gem farming central

    edit we get an ingredient bag in mod 6, Eladrin can you make it large size
    It will need to allow stacks of thousands too so the Khyber shards can be stored in it.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  2. #82
    Community Member xman26's Avatar
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    Quote Originally Posted by Kerr View Post
    Unbinding should cost min level ^ 4 or 5 to be unbound.

    That would be fair as would giving the item a new lower durability. Either one would be a good choice to allow US the players to decide whether or not to unbind the item or not.
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  3. #83
    Community Member LordFancyPants's Avatar
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    Quote Originally Posted by xman26 View Post
    I disagree. Lets say you already have a +1 Vorp BS of BS and its bound to your fighter. During mod 6 you come across a +3 Vorp BS of Disruption(doubt it would exist, but just follow along ok), now wouldn't you like to pass along your original, bound weapon to say your new lower level fighter for use so you can continue keep the new and improved one you just received by unbinding the old one. Or you would rather sell the old one for 10% its value, not be able to use it anymore other than on that one character and now have to vorp type weapons on one toon? That doesn't make much sense to me.
    That's the point of this system!

    You now have a decision to make with your gear. Do you A) Bind the item so that it doesn't take perm damage and so you can add effects to it or B) Keep the item unbound so you can pass it around from toon to toon. Take your pick...
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  4. #84
    Community Member Kisaragi's Avatar
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    Quote Originally Posted by Tolero View Post
    Ah but what about the OTHER cool things? VAST AND MYSTERIOUS! *amnesia dust*
    I might point out that Amensia Dust causes my characters to go on a homicidal binge where I feel all the other races but drow must die. But since you just toss it around so casually....you have been warned...

    *hums let the bodies hit the floor*
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  5. #85
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by Kerr View Post
    What's a Soul Gem? The things Wizards do when using Trap the Soul? So this is going to be an Arcane caster focused creation system? Nothing wrong with that, just would love to hear more information on it.
    Item creation in tabletop D&D has always been caster-focused, with an emphasis on arcanes (and artificers). I'm assuming as well the the Soul Gems are the remnants for Trap the Soul, and different types of monsters get boiled down to different flavors of Soul Gems. Yeah, now arcanes can either: 1) buff their alts' weapons, 2) buff their own weapons (!), 3) buff their guild's weapons, or 4) sell it for a profit on the AH.

    At least, that's my thoughts.
    Former Xoriat-er. Embrace the Madness.

  6. #86
    Founder Devilsdelight's Avatar
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    Quote Originally Posted by xman26 View Post
    I disagree. Lets say you already have a +1 Vorp BS of BS and its bound to your fighter. During mod 6 you come across a +3 Vorp BS of Disruption(doubt it would exist, but just follow along ok), now wouldn't you like to pass along your original, bound weapon to say your new lower level fighter for use so you can continue keep the new and improved one you just received by unbinding the old one. Or you would rather sell the old one for 10% its value, not be able to use it anymore other than on that one character and now have to vorp type weapons on one toon? That doesn't make much sense to me.

    If you wanted to pass it on you shouldn't have bound it. If you want to avoid perm damage, and add goodies to your uber item then you have to pay the price and keep that item on one char. I don't see anything unfair about it.

    You're basically saying your against bound items, which is a prefectly valid opinion. But DDO has bound items and I for one don't have a problem with it.

    Especially since there are plenty of great items that aren't bound, and no one is forcing you to bind your Vorpal Bastard Sword of Backstabbing.
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  7. #87
    Community Member xman26's Avatar
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    Quote Originally Posted by LordFancyPants View Post
    That's the point of this system!

    You now have a decision to make with your gear. Do you A) Bind the item so that it doesn't take perm damage and so you can add effects to it or B) Keep the item unbound so you can pass it around from toon to toon. Take your pick...
    And I say we should have the right to also choose to unbind something. Either at a high shard level cost as one other suggested or by reducing its durability suring the unbinding process or a combo of both.
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  8. #88

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    Quote Originally Posted by Symar-FangofLloth View Post
    Item creation in tabletop D&D has always been caster-focused, with an emphasis on arcanes (and artificers). I'm assuming as well the the Soul Gems are the remnants for Trap the Soul, and different types of monsters get boiled down to different flavors of Soul Gems. Yeah, now arcanes can either: 1) buff their alts' weapons, 2) buff their own weapons (!), 3) buff their guild's weapons, or 4) sell it for a profit on the AH.

    At least, that's my thoughts.
    While you're entirely accurate about D&D being caster-oriented, I think any such one-sided system would wreak havoc in an MMO.

    They'll need to ensure that one or two classes don't have a monopoly on important crafting elements.
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  9. #89

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    Quote Originally Posted by xman26 View Post
    And I say we should have the right to also choose to unbind something.
    And I say I should have the right to just walk into any bank and have them give me a million dollars.
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  10. #90
    Community Member Kerr's Avatar
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    Quote Originally Posted by Symar-FangofLloth View Post
    Item creation in tabletop D&D has always been caster-focused, with an emphasis on arcanes (and artificers). I'm assuming as well the the Soul Gems are the remnants for Trap the Soul, and different types of monsters get boiled down to different flavors of Soul Gems. Yeah, now arcanes can either: 1) buff their alts' weapons, 2) buff their own weapons (!), 3) buff their guild's weapons, or 4) sell it for a profit on the AH.

    At least, that's my thoughts.
    Right, and nothing wrong with that, but if it's focused on arcanes, that's going to shut out the divine casters and non-blue bar folks. Crafting should be something that everyone can participate in, even if they can't do all the items. In fact I like it that some classes have different 'recipes' they can do that other classes don't have.
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  11. #91

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    So question(s)?

    Does an attuned item just mean any item that's been made bound or are these just new special items from the raid?
    Would Adamantine Ritual 2 or 3 actually give the item the adamantine attribute for DR purposes?
    Will there be a means to mithril up armor? cold-iron weapons?
    Place your guild leader's favorite toon in a soul stone during an "accident" in the PVP tavern?
    Casual DDOaholic

  12. #92
    Community Member Kerr's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    And I say I should have the right to just walk into any bank and have them give me a million dollars.
    You too???? I thought I was the only one.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  13. #93
    Community Member xman26's Avatar
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    Quote Originally Posted by Devilsdelight View Post
    If you wanted to pass it on you shouldn't have bound it. If you want to avoid perm damage, and add goodies to your uber item then you have to pay the price and keep that item on one char. I don't see anything unfair about it.

    You're basically saying your against bound items, which is a prefectly valid opinion. But DDO has bound items and I for one don't have a problem with it.

    Especially since there are plenty of great items that aren't bound, and no one is forcing you to bind your Vorpal Bastard Sword of Backstabbing.

    And I personnaly dispise bound items, it is the worst part of this game and deserve to have a way to unbind items. I'm sure they can add code that could prevent once bound item from getting tossed on the AH as I'm sure that is where most of your "its a great idea" theory is coming from.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  14. #94
    Community Member xman26's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    And I say I should have the right to just walk into any bank and have them give me a million dollars.

    This is a game, not real life. and being that it is a game, we should have the option. But you still have the option in RL to go into a bank and demand 1 million bucks and they have the right to have you tossed in jail.
    Last edited by xman26; 12-19-2007 at 05:56 PM.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  15. #95
    Community Member Kerr's Avatar
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    Quote Originally Posted by xman26 View Post
    This is a game, not real life. and being that it is a game, we should have the option.
    I think what you are looking for is called Amber. It's a diceless, ruleless gamng system. Games otherwise have to have rules, and the DMs (Devs) makes the rules here.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  16. #96
    Community Member moorewr's Avatar
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    Quote Originally Posted by Kerr View Post
    I think what you are looking for is called Amber. It's a diceless, ruleless gamng system. Games otherwise have to have rules, and the DMs (Devs) makes the rules here.
    Maybe he should try out Progress Quest?
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  17. #97

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    Question about binding and rituals:

    How will this interact with items that are already bound (like raid loot and quest-chain end rewards)? Will we have to perform the binding ritual on those in order to prime them for other rituals?
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  18. #98

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    Quote Originally Posted by xman26 View Post
    This is a game, not real life. and being that it is a game, we should have the option. But you still have the option in RL to go into a bank and demand 1 million bucks and they have the right to have you tossed in jail.
    So change "dollars" to "platinum."

    It's still not a good idea.
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  19. #99
    Community Member xman26's Avatar
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    Quote Originally Posted by Kerr View Post
    I think what you are looking for is called Amber. It's a diceless, ruleless gamng system. Games otherwise have to have rules, and the DMs (Devs) makes the rules here.

    Yes they do, and are already removing a good death penalty system for a much crappier one. So they are making the rules up as they go, they can and should make unbinding a rule too, its in their power to do so.
    Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP

  20. #100

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    Quote Originally Posted by xman26 View Post
    And I personnaly dispise bound items, it is the worst part of this game and deserve to have a way to unbind items. I'm sure they can add code that could prevent once bound item from getting tossed on the AH as I'm sure that is where most of your "its a great idea" theory is coming from.
    So it does not ruin the Economy... and It also does not ruin the idea that Bound Items (Like raid items) are more powerful then non bound items..that is why they have the restriction of bound items.

    A better thing to argue for... and what it is you really want..

    Is the ability to have bound Items Bind to an account so they can be traded with your other characters.. or a Shared bank with all your characters.

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