Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
I find this much more tolerable, and am glad to see the change. Kinda wish that something that doesn't impact the revelation of new quest content itself would have been released to the community much more earlier. Don't see a reason that this should be sent to us so close to the release.
Dev's, it seems you do indeed listen regardless of what a mass of posters comment, and for that, Thank You.
A little oversimplified. The "new" death penalty is actually a new game mechanic, it just happens to take the place of an old one. IMO, the "old one" didn't really exist, and it'll be interesting to see what, if any, changes occur to gameplay because a death penalty was instituted. I'm a little skeptical, however.
Which brings me to this:
We've been running for a long time without a substantive death penalty. Are you saying gameplay has been meaningless for that entire time? (...cause I would agree with you, but I don't think that's what you are trying to say...) I haven't read any post that really explains or makes clear what the purposes of a death "penalty" are, and how they improve the game. The real "penalties" for a party wipe in our current system was having to recall and re-enter the dungeon, along with people like myself awarding themselves a failure rating for the quest. For some quests, not having a valid strategy can mean death after death after death, and the penalty becomes actual real quest failure because there is no longer any more time. (And some quests have failure conditions other than death.)
I don't think the "new" death penalty is going to add much flavor to the game. I could be wrong.
EDIT: I guess if I were to attempt to make a flavorful death penalty, I would institute definite quest failure on a party wipe. Physical death is not an actuality in the realm of Dungeons & Dragons, and should only have penalties that make good roleplaying sense (and for a roleplaying reason I could get behind almost any game mechanic Turbine was willing to institute). A TPK in PnP D&D, however, generally involves coming up with a new set of characters and possibly a new campaign setting. In DDO it should at least mean taking the rest of the night off.
Last edited by Raithe; 12-20-2007 at 12:46 PM.
Destroy them then hit the AH and buy a new pair for a few hundred plat.
Save the next pair you find during your adventures to replace the trashed ones.
Ask a guildie for a pair.
Save the trashed pair in hopes of perm dam repair in future.
Four solutions that do not require coding to unbind a player bound item.
Would you like the 100 plat it would cost you to buy unbound ML5 FF boots/ring off the AH?
How the heck did you get that much damage on BOOTS?
BTW, you can make 100 plat running the harbor quests on normal, I know this from Permadeath/untwink play. By the time you are level 4 you can usually make enough to buy an ok weapon, ok armor, and a few useful items from Brokers/AH. Oh, and Tumble pots are cheaper than a FF item and you get them for free from breaking barrels.![]()
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
that argument holds no water as they were bound when you got them. Basically what you want is a system where you can avoid perm damage.With the exception of 1 item, the ring of feathers from STK, min level for a featherfall item is 5(I know I have 2 sets of boots)
Just keep stuff unbound like you do know, nothing changes with these items as wear and tear damage is the same.
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
According to the exit surveys, it was. Tons of casual gamers have left this game because they were frustrated that they spent their time re-earning XP that they lost when dieing, rather than earning enough XP to actually level.
Have I seen these exit surveys? No. Do I believe the Devs when they tell me these things? Yes I do.
So one more time for the cheap seats, enough people have left because of the XP debt to make the Devs want to change it. End of story.
I've never had a problem with the XP loss personally, but if the dev team says it is an issue for other players, then fix the system
Last edited by LordFancyPants; 12-20-2007 at 12:33 PM.
Karlsbad ~ Zachiri ~ Petori ~ Dolabra
Argonnessen
Salizar ~ Kharchev ~ Kovnik
Thelanis - Xoriat Born
LOL, you really do not play muchBack before module 2 I believe I retired three retributions, a +4 con belt, a proof against poison belt, a reavers ring, a fragment of the silver flame and worst of all a +4 mith FP. I repair after each and every quest... I had used the item protection enhancements... makes not much difference. Items wear out eventually and is just by chance and the more you play the more chance it occurs.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
Fallen former minion of the Gelatinous Cube
Proud Member of Ascent
Arko Highstar
Arckos Highstar
Ok, so you would willing take the chance that your lvl2 FF item with a durability of 10, thats TEN people, will hang around long enough for you to find another pair? Or if they got to where mine currently are 3, THREE, durability, you bind them then come across another pair several levels later at say 9,10 or 11 or whatver. Now you have this better, more durable pair of FF boots, but its like 5 lvl higher than you highest next toon, you wouldn't want to be able to hand off your old pair to your other toons? I'm sure you would, but they are bound, nope sorry can't and your lvl5 fighter can't use those nice lvl11 FF boots yet and he currently has none. ohwell, hopefully people I pug with have a clicky or have the spell ready for those long drops or its gonna hurt when i hit bottom.
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
remember how items are supposed to leave circulation after a long period of time? This item qualifies.
Under the CURRENT situation, such an item would be destined to be destroyed very shortly.
The new system allows such an item to live on though. it's life in circulation is nigh over, but wait!!! it's still a valid bound item!
if i happened to have an item that was in that situation, i'd bind it and use the Adamantine Ritual (outlined earlier) to increase it's durability/hardness to a value worth using again.
This is very likely what will happen to a ring of feathers (should i get one): be traded among lowbies for a really long time until durability gets low, then bound onto whatever character needs it, and rituals performed to make it sturdy again.
Basically, thru that process: it has served it's low-level requirement purpose for quite some time, and is now a functional bound item, maybe even stronger than it was originally.
Last edited by Laith; 12-20-2007 at 12:44 PM.
Myrrhl ~ Myrak ~ Myriarch ~ Dorkamyr ~ Myrauder
The New WDA-like-thing : DDO Damage Tool
The Path To Enlightenment: learning to heal in stages : Sneaking Tips : Raid Flagging Instructions
I found myself losing sight of the fact that there's so much I'm really looking forward to about MOD6, so much so I rolled up a ranger specifically for the purpse of taking the Arcane Archer enhancements. I'm glad they made the changes to the proposed system that they did, it will make it easier to swallow, but had they not, I suspect that I at least would've adapted to the changes in order to experience the new content.
Sarlona
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
Again... 100 plat will get you a ML 5 one from the AH.
Bound items are bound because they offer better bonuses, or are usable at a lower level than something with equivalent enchantments. They are super twink gear if they were trade able, thus you can't trade them. The Ring of Feathers is harder to find than getting FF ML2 boots from WW or STK.
"Good judgment comes from experience, and experience comes from bad judgment."
-Barry LePatner
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
You're absolutely right, no power gamer here! I only play 12-15 hours a week. I figure that that there will always be new and better stuff to find no matter how much I tear up the stuff that seems so interesting now.
Dang by the time anything get's posted in this thread it's pages behind where it was!![]()
Last edited by Vorn; 12-20-2007 at 12:43 PM. Reason: can't spell
Vorn, 30 Fighter
Argo
OSD