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  1. #1
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    Default A True Arcane Archer. Mod 6 Style

    Heres my first attempt at an Arcane Archer. Since there appears to be nothing significant in the works for Ranged feats beyond l11 right now, I've decided to bump up the wizard levels and gain some pretty nifty spells to aid in performance of this build. Hit points are alittle low, but when you consider the low melee focus, you should do quite well. Add to that Stoneskin wands, Quickened Displacement casting, constant Blur, and other self buffs. 30 Point resists come from your Ranger side, along with a few other andy spells, and your wizard buffs will benefit from 5 Levels and Extend.

    I threw Weapon finesse in there for the ability to melee when you want to as well.

    Saving throws came out quite high as well. I think this looks like a solid build for the next mod.
    Level 16 Elf Male
    (11 Ranger \ 5 Wizard)
    Hit Points: 202 + Boosts

    20 Heroic Durability
    88 L11 Ranger
    20 L5 Wizard
    64 CON Bonus (18 CON)
    10 Dragonic Vitality
    ---
    202
    Spell Points: 656
    80 Magical Training
    150 L5 Wizard
    97 L11 Ranger
    30 Elven ARcanum
    50 EotS
    84 Wizard INT Bonus
    80 Ranger Wis Boost
    ---
    571
    85 Mental TOughness
    ---
    656
    Ranger Spells:
    L1: Rams Might, Resistance L2:Barkskin, ? L3: Wild Instincts
    Wizard Spells:
    L1: Jump, Nightshield,Tumble, Shield
    L2: Blur, Melfs, ?
    L3: Haste, Displacement

    BAB:

    11 Ranger L11
    2 Wizard L5
    12 Dex Bonus
    1 Weapon Focus Ranged
    2 Elven Longbow Enh
    3 Average Bow/Arrow
    --
    +31 First Arrow Unbuffed
    3 Divine Power Clicky
    1 Haste
    4 Greater Heroism
    2 +5 Arrows
    --
    +41 Self Buffed

    Saving Throws:

    Fortitude: 20
    Reflex: 28
    Will: 19

    7/7/3 L11 Ranger
    1/1/4 L5 Wizard
    4/12/4 Attribute Bonus
    4/4/4 Resistance Item
    ------
    16/24/15 Unbuffed Saves
    4/4/4 Greater Heroism
    ------
    20/28/19


    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14)

    {20}Strength 14 Divine Power Cicky as needed
    {34}Dexterity 18 +4 Levels +2 Ranger +2 Elf +6 Item +2 Favor Tome
    {18}Constitution 12 +1 Tome +5 Item
    {22}Intelligence 14 +1 Wizard +1 Tome +6 Item
    {18}Wisdom 12 +6 Item
    {14}Charisma 8 +6 Item as Necessary


    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian - Switch to Undead around L4
    Feat: (Selected) Weapon Finesse

    Level 2 (Ranger)

    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Focus: Ranged Weapons

    Level 4 (Ranger)
    Ability Raise: DEX

    Level 5 (Wizard)

    Level 6 (Ranger)
    Feat: (Selected) Point Blank Shot

    Level 7 (Ranger)

    Level 8 (Wizard)
    Ability Raise: DEX

    Level 9 (Ranger)
    Feat: (Selected) Mental Toughness

    Level 10 (Wizard)

    Level 11 (Ranger)

    Level 12 (Wizard)
    Ability Raise: DEX
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Wizard Bonus) Quicken Spell

    Level 13 (Ranger)

    Level 14 (Ranger)

    Level 15 (Ranger)

    Feat:
    (Selected) Open Feat

    Level 16 (Ranger)
    Ability Raise: DEX
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Skill Boost III
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Ranged Attack I
    Enhancement: Elf Ranged Attack II
    Enhancement: Elf Ranged Damage I
    Enhancement: Elf Ranged Damage II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Wizard Intelligence I

    17 Action points Left Over for Arrow Enhancements
    Last edited by Impaqt; 12-19-2007 at 01:02 PM.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  2. #2

    Default Thinking along the same lines

    I've been mulling over this type of multiclass, but I'm thinking of throwing in 2 levels of rogue and only 1 of wizzy. I never can get the hang of playing mage focused characters, got plenty of bards and clerics, but my wizzy and sorcs never last beyond level 4 - if that. I would only have enough mana for self buffing, but I would be deadly with a longbow.

    Jules

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Arcanearcher Elspeth
    Level 14 Neutral Good Elf Female
    (2 Rogue \ 11 Ranger \ 1 Wizard) 
    Hit Points: 138
    Spell Points: 350 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 14
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             14                    16
    Dexterity            16                    18
    Constitution         12                    12
    Intelligence         16                    16
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               6                    11
    Bluff                -1                    -1
    Concentration         1                    10
    Diplomacy            -1                    -1
    Disable Device        7                    26
    Haggle                3                     6
    Heal                  3                     8
    Hide                  7                    12
    Intimidate           -1                    -1
    Jump                  6                    17
    Listen                3                     5
    Move Silently         7                    13
    Open Lock             7                    22
    Perform              n/a                   n/a
    Repair                3                     3
    Search                7                    25
    Spot                  5                    22
    Swim                  3                     4
    Tumble                5                     6
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Perception I
    Enhancement: Elven Keen Eyes I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Skill Boost I
    Enhancement: Elf Ranged Damage I
    Enhancement: Ranger Favored Damage I
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Arcanum I
    
    Level 4 (Ranger)
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elf Ranged Attack I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Desert Lore I
    
    Level 5 (Ranger)
    Enhancement: Elven Perception II
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Favored Defense I
    
    Level 6 (Ranger)
    Feat: (Selected) Nimble Fingers
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Energy of the Wild I
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Elven Keen Eyes II
    Enhancement: Ranger Item Defense I
    
    Level 8 (Ranger)
    
    Level 9 (Rogue)
    Feat: (Selected) Skill Focus: Disable Device
    Enhancement: Elven Arcanum II
    Enhancement: Ranger Favored Attack I
    
    Level 10 (Ranger)
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Search I
    Enhancement: Ranger Spot I
    
    Level 11 (Ranger)
    Enhancement: Ranger Skill Boost III
    Enhancement: Rogue Electric Trap Lore I
    
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Ranger Dexterity I
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Elf Ranged Damage II
    
    Level 14 (Ranger)
    Enhancement: Elf Ranged Attack II
    Last edited by Jules921; 12-20-2007 at 07:35 AM.

    Ladies - Mediclady, Elspyth, Warchantress, Bittt, Julez, LilBitt, Bucketoboltz, Skitty, Kerro, Wyntermoon, Kethrey, Kethree, Selany, Gypsie, Cassyopeya, Tinkerbelle, Dyanya, PallasAthene

  3. #3
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    Default

    THat kind of Breakdown works fine if you want tobe a trapsmith Arcane Archer. TO me, I think its trying to do too much with the build. 1 level of wizard doesnt get you much. some spell points, and a couple 2 minute spells.

    I really like 5 levels of Wizard on the arcane archer. Self buffing alone becomes incredibly usefull. a Constantly Hasted/Displaced/Stoneskinned/Manyshotting ranger will be a significant force to rekon with come mod 6.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  4. #4

    Default

    Quote Originally Posted by Impaqt View Post
    THat kind of Breakdown works fine if you want tobe a trapsmith Arcane Archer. TO me, I think its trying to do too much with the build. 1 level of wizard doesnt get you much. some spell points, and a couple 2 minute spells.

    I really like 5 levels of Wizard on the arcane archer. Self buffing alone becomes incredibly usefull. a Constantly Hasted/Displaced/Stoneskinned/Manyshotting ranger will be a significant force to rekon with come mod 6.
    I see your point, I'm probably going to drop the 2 rog levels and split the ranger/wizzy 7 & 7, taking 1 lvl of wizard before lvl 6 ranger to get the arcane enhancement at lvl 7, one more ranger level for many shot and the rest as wizzy.

    I wish the enhancement for mod 6 were in the planner - there's a lot of guess work in my planning now.

    Jules

    Ladies - Mediclady, Elspyth, Warchantress, Bittt, Julez, LilBitt, Bucketoboltz, Skitty, Kerro, Wyntermoon, Kethrey, Kethree, Selany, Gypsie, Cassyopeya, Tinkerbelle, Dyanya, PallasAthene

  5. #5
    Community Member Xyfiel's Avatar
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    Don't have time for a full break down of my idea to mc my L7 Ranger with the same setup. I have yet to decide if I am going to. Anyway, consider the following changes:

    Take rage over displacement as other L3 spell. +2con, 2str, 1will.
    Take extend and 2 dragonmarks for 16mins of displacement.

    Costs 2 feats for the 0 mana displacement, one of which would come from your mental toughness anyway.

  6. #6
    Community Member Xyfiel's Avatar
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    Readjusted Build based on level 16 with 5wiz levels. Original build was lost in the great forum purge of 2007.


    Elf Ranger11/Wizard5

    15str 26 +1tome+6item+2rage+2rams might
    18dex 36 +3tome+6item+2elf+3ranger+4levels
    11con 20 +1tome+6item+2rage
    11int 14/19 +1tome+6item+1wiz+1cartouche(after buffing remove +6)
    13wis 20 +1tome+6item
    9cha 16 +1tome+6item(only need when using res scrolls really)

    Feats: least/lesser dragonmarks, point blank shot, weapon focus/imp crit ranged, Skill focus UMD
    extend/quicken

    Skills:
    Balance, Tumble, Jump, Spot, UMD, Hide/MS
    UMD=9base+3item+2luck+4gh+3cha+3feat=24 for rr items, +3boost for res scrolls

    Saves: 24/33/24
    7/7/3 Ranger, 1/1/4 Wizard, 5/13/5 stats, 5/5/5 resist, 2/2/2 luck, 4/4/4 gh, 0/1/1 spells(haste/rage)

    Spell Points: 786
    100Ranger, 230 Wiz, 200archmagi, 100wisdom, 56int, 30 Elven Arcanum, 50Energy ofScholar, 20 Arcane Archer

    Hps: 248
    20base+10DV+30Gfl+80con+20wizard+88Ranger

    Spells:
    2/2/1 Ram's Might, Resist Energy, Barkskin, Protection from Energy, Wild Instincts
    4/3/2 Shield, Tumble, Jump, Protection From Evil, Blur, See invis, False Life, Haste, Rage

    Attack: 38
    13bab+13dex+1weapon focus+1pbs(within 30)+4gh+1haste+3arrows+2enhancement

    Damage: 16-25 17-20 X3 +2d6
    Silver Bow 1d10 17-20 X3 +8str +1pbs(within 30) +2 Ram's might +1enhancement+3arrows+2d6holy
    I will be trying to get a w/p.

    Enhancements:
    Arcanum II, Dex II, Extra Dragonmark III, Ranged Attack II, Ranged Damage I, Dex III, Favored attack I, Fav damage II, Fav resist II, Fav Defense II, Item Defense I, Skill Boost II, Sprint Boost I, Energy of Scholar II, Int I. This should leave 7 points for AA.

    AC: 47 running, 60 buffed
    10base+13dex+1haste+4shield+8bracers+3ring+5deflec tion+5natural-2rage
    possible tanking AC add 3 for shield, 2 from no rage, 2 from recitation, 4 from aura, 2 from blocking
    Last edited by Xyfiel; 12-23-2007 at 02:08 PM. Reason: forgot to add in AC

  7. #7
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    Default

    I don't see your 2nd and 3rd Favored Enemy picks. I think its interesting to see what other's pick. My ranger is getting Undead, Evil Outsiders and Aberrations.

    Quote Originally Posted by Impaqt View Post
    1 level of wizard doesn't get you much. some spell points, and a couple 2 minute spells.
    Impaqt, you seem to want to use the Wizard levels to buff your rangers defenses? You can do this with a single level of wizard and scrolls, although there will be some scroll failure chance and Blur scroll is 3 minutes while Displacement scrolls last less than a minute... A single wizard level gets you Extend Spell and and significantly more Spell Points. Each wizard level after 1st is significantly less of a bonus, unless you plan on building a good wizard-offense as well. Wizard 3rd might be an OK (not good) stopping-point for a DDO Arcane Archer that mostly wants to fight with weapons rather than spells.

    If you plan to start with INT 13 or 14 (drow 15+) and wear the best INT item you can find, your spell DCs will not be that different from INT 17+ wizards. You would also have to put at least some level-up points into INT, rather than all DEX.. If you want multiple Wizard levels you really want a good INT, in my opinion, otherwise there is a lot of unused potential you are paying levels for.

    I think if you want to take more than 1 to 3 wizard levels then you should be trying to play an actual wizard, at least part-time, rather than a buffed-up Ranger.

    Consider how Base Attack Bonus +16 is required for Many-shot to fire off 4 arrows at once. That is a very potent character ability. You would have to be ranger 14/ Wizard 5 = 19th level before you can do what other archers are doing at 16th.
    Ranger 15th is another favored enemy and +2 damage to all previous favored enemies. You could plan for Ranger 15/ Wizard 5th, but I think if you are going to invest that much into wizard you might as well get a lot more out of the wizard class by taking at least 7 wizard levels (Charm Monster, Solid Fog, Wall of Fire, etc).

    I have a ranger that will look like: Ranger 11/Fighter 7 or 8, and might take Ranger 12 or Wizard 1. I started with INT 13, so the Wizard choice is feasible. Note that I'm heavily building for combat (base attack and enhancements) so I'm limiting my Wizard levels to one or zero. I am also not considering Arcane Archer though, but I could easily enough if I spent a feat on Mental Toughness and the other feat pre-reqs.
    Last edited by winsom; 01-19-2008 at 12:26 PM.
    Nightshayde, Wiz 24 (Ghallanda), Kyonna, Dru 24, Irnaetha, Mnk 19, Drelzna Art12/Rog2, Aurelyn, Pal11/Ftr2, Eidoloni, Rog 17, Tymore, Sor 20 (Khyber)

  8. #8
    Community Member EspyLacopa's Avatar
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    Quote Originally Posted by winsom View Post
    Consider how Base Attack Bonus +16 is required for Many-shot to fire off 4 arrows at once. That is a very potent character ability. You would have to be ranger 14/ Wizard 5 = 19th level before you can do what other archers are doing at 16th.
    Ranger 15th is another favored enemy and +2 damage to all previous favored enemies. You could plan for Ranger 15/ Wizard 5th,
    Actually you'd hit BAB +16 at Ranger 14, Wizard 4, so level 18.
    "Traps don't do damage. They ask you to do damage to yourself." -Andy Menard
    Release your inner dwarf. Then get him some ale!

  9. #9
    Community Member rpasell's Avatar
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    Quote Originally Posted by Impaqt View Post
    Heres my first attempt at an Arcane Archer. Since there appears to be nothing significant in the works for Ranged feats beyond l11 right now, I've decided to bump up the wizard levels and gain some pretty nifty spells to aid in performance of this build. Hit points are alittle low, but when you consider the low melee focus, you should do quite well. Add to that Stoneskin wands, Quickened Displacement casting, constant Blur, and other self buffs. 30 Point resists come from your Ranger side, along with a few other andy spells, and your wizard buffs will benefit from 5 Levels and Extend.
    Me Likey
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