Heres my first attempt at an Arcane Archer. Since there appears to be nothing significant in the works for Ranged feats beyond l11 right now, I've decided to bump up the wizard levels and gain some pretty nifty spells to aid in performance of this build. Hit points are alittle low, but when you consider the low melee focus, you should do quite well. Add to that Stoneskin wands, Quickened Displacement casting, constant Blur, and other self buffs. 30 Point resists come from your Ranger side, along with a few other andy spells, and your wizard buffs will benefit from 5 Levels and Extend.
I threw Weapon finesse in there for the ability to melee when you want to as well.
Saving throws came out quite high as well. I think this looks like a solid build for the next mod.
Level 16 Elf Male
(11 Ranger \ 5 Wizard)
Hit Points: 202 + Boosts
20 Heroic Durability
88 L11 Ranger
20 L5 Wizard
64 CON Bonus (18 CON)
10 Dragonic Vitality
---
202
Spell Points: 656
80 Magical Training
150 L5 Wizard
97 L11 Ranger
30 Elven ARcanum
50 EotS
84 Wizard INT Bonus
80 Ranger Wis Boost
---
571
85 Mental TOughness
---
656
Ranger Spells:
L1: Rams Might, Resistance L2:Barkskin, ? L3: Wild Instincts
Wizard Spells:
L1: Jump, Nightshield,Tumble, Shield
L2: Blur, Melfs, ?
L3: Haste, Displacement
BAB:
11 Ranger L11
2 Wizard L5
12 Dex Bonus
1 Weapon Focus Ranged
2 Elven Longbow Enh
3 Average Bow/Arrow
--
+31 First Arrow Unbuffed
3 Divine Power Clicky
1 Haste
4 Greater Heroism
2 +5 Arrows
--
+41 Self Buffed
Saving Throws:
Fortitude: 20
Reflex: 28
Will: 19
7/7/3 L11 Ranger
1/1/4 L5 Wizard
4/12/4 Attribute Bonus
4/4/4 Resistance Item
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16/24/15 Unbuffed Saves
4/4/4 Greater Heroism
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20/28/19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
{20}Strength 14 Divine Power Cicky as needed
{34}Dexterity 18 +4 Levels +2 Ranger +2 Elf +6 Item +2 Favor Tome
{18}Constitution 12 +1 Tome +5 Item
{22}Intelligence 14 +1 Wizard +1 Tome +6 Item
{18}Wisdom 12 +6 Item
{14}Charisma 8 +6 Item as Necessary
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Reptillian - Switch to Undead around L4
Feat: (Selected) Weapon Finesse
Level 2 (Ranger)
Level 3 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: DEX
Level 5 (Wizard)
Level 6 (Ranger)
Feat: (Selected) Point Blank Shot
Level 7 (Ranger)
Level 8 (Wizard)
Ability Raise: DEX
Level 9 (Ranger)
Feat: (Selected) Mental Toughness
Level 10 (Wizard)
Level 11 (Ranger)
Level 12 (Wizard)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Wizard Bonus) Quicken Spell
Level 13 (Ranger)
Level 14 (Ranger)
Level 15 (Ranger)
Feat:
(Selected) Open Feat
Level 16 (Ranger)
Ability Raise: DEX
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcanum I
Enhancement: Elven Arcanum II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elf Ranged Damage I
Enhancement: Elf Ranged Damage II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
17 Action points Left Over for Arrow Enhancements