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  1. #1
    Community Member redoubt's Avatar
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    Default New ranger enhancements

    Arcane and sniper seem kinda weak. Anyone else think so?

    The 10% speed on tempest is okay though.

  2. #2
    Founder Osharan_Tregarth's Avatar
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    Umm.. I'll just cut and paste what I put up on my guild's website... too lazy to think it all out again....

    Arcane archer looks allright so far, but I'm a lot more happy about the deepwoods sniper and the tempest ranger enhancements. The biggest bonus for the arcane archers was always the "extra effects" their arrows were able to generate, and that seems to be almost totally missing here. The 100% returning arrows are nice, but I'll stick with the 75% returning +3 arrows. The arcane archer arrows will stay in a quest when you leave just like the conjured flame arrows, so if I'm going to have to click to make arrows when I zone in, I might as well make them flaming arrows.

    The deepwoods sniper looks *allright* for a pure ranged dps build. Extra threat range and extra damage multiplier is going to leave a nice mark on some mobs when you can actually get that one attack every 10 seconds to crit.

    The real winner here is the tempest ranger add on. Attack speed bonus and +2 bonus to armor while dual wielding is(so far) the best of the three ranger lines.

    I think my ranger/rogue will be grabbing the arcane archer, just because he's the only one that can spare the feat for mental toughness. And with his ****-poor wisdom score, some extra spell points will come in handy.

    Ish is going to grab tempest ranger once he hits level 15. I won't be able to spare enough feats until then. Even then, it looks like he'll have to drop skill focus umd to be able to get there, so that'll be... Painful.

    Esharan will be grabbing the tempest ranger line, and so will notverysexy. Notverysexy allready has spring attack, so he's good to go. Esh will need some respeccing.
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
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  3. #3

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    For the most part Arcane Archer, Deepwood Sniper, and Tempest can be compared to the bardic specialties of Virtuoso, Spellsinger, and Warchanter. Those with less prerequisites tend to be weaker or less desirable.
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  4. #4
    Community Member maddmatt70's Avatar
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    My feeling on the arcane archer enhancement is it in effect creates a quiver as it frees up 10+ spots in my inventory and you don't have to worry about your other arrows being used without you checking as the arcane archer arrows never get used up. The 10 inventory spots can be utilized for greater bane and slaying arrows. Really the only way to be an effective ranged char in game is to horde these arrow types constantly and then when you get to a mob type toggle to this arrow type. This enhancement really makes it more convienent and straightforward to pracitice the hording hence I think it is invaulable to ranged chars.

    Tempest rocks especially with stwf.

    Deepwood sniper will be better when deepwood sniper II comes out...
    Last edited by maddmatt70; 12-18-2007 at 04:51 PM.
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  5. #5
    Community Member rpasell's Avatar
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    Quote Originally Posted by redoubt View Post
    Arcane and sniper seem kinda weak. Anyone else think so?

    The 10% speed on tempest is okay though.
    I took Deepwoods Sniper on Risia and love it. +1 to the critical threat range every 10 seconds is worth it by itself, the other stuff is gravy.
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  6. #6
    Community Member Benjai's Avatar
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    Deepwood sniper as i found it was sort of glizty, with some nice crit numbers, but overall I don't know if the increase of dps is worth it, compared to tempest.

  7. #7
    Community Member rpasell's Avatar
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    Quote Originally Posted by Benjai View Post
    Deepwood sniper as i found it was sort of glizty, with some nice crit numbers, but overall I don't know if the increase of dps is worth it, compared to tempest.
    It really shines on effect weapons i.e. Banishing. Especially in the new content where a ton of mobs are banish-able.
    “Logic is the anatomy of thought” Locke

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  8. #8
    Community Member redoubt's Avatar
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    I was reading just in the WDA thread. Maybe there is some more info on the arcane and sniper.

    Are the arcane archer arrows something other than +x arrows? Can they be flaming or pure good etc?

    The sniper seemed like +1 crit range (so 19-20) or 18-20 with imp crit once every 10 seconds. Again, am I missing something here? I honestly hope I am.

  9. #9
    Community Member rpasell's Avatar
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    Quote Originally Posted by redoubt View Post
    I was reading just in the WDA thread. Maybe there is some more info on the arcane and sniper.

    Are the arcane archer arrows something other than +x arrows? Can they be flaming or pure good etc?

    The sniper seemed like +1 crit range (so 19-20) or 18-20 with imp crit once every 10 seconds. Again, am I missing something here? I honestly hope I am.
    RE: Sniper

    Yes you are missing the +4 to hit (not really a big deal, but helpful) and +1 to the crit multiplier which is a big deal especially with manyshot on. Again the +1 to critical threat range is a fairly nice feature for the new Mod. You go from 10% to 15% every 10 seconds assuming Imp Crit: Ranged. Banish FTW.
    “Logic is the anatomy of thought” Locke

    Tyaen - Cleric 20
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