Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!
I think part of the disincentive for turning undead (or speccing to do so) comes when characters hit the mid levels & run the Delera's Tomb series. There, many players for the first time discover to their chagrin that turned wraiths sink into the floor & become unkillable, thus forcing the party to stand around waiting for them to become unturned so they can get the doors to unlock & finish the quest. It's a bit like the disincentives for commanding undead & charming monsters. It would help if charms & turns were dismissable at will like barbarian rage. Then people would be more willing to try turning undead, and would get more of a sense that it's moderately useful, even though it doesn't generally blow things up after third level or so.
I have seen a couple of times where a cleric turned a wraith in the first part of Delera's Tomb and it went zooming through the barred gates never to return. Good thing those lockdown rooms are on a timer.Originally Posted by Yaga Nub
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*Scratches his head*Originally Posted by Ustice
Why should we have at least a 25% chance to turn something?
Server - Thelanis
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Last edited by death_smurf; 12-18-2007 at 02:07 PM.
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Go into a dungeon with undead on normal. Find the toughest undead creature. Look at its CR. it is supposed to be the same as the adventure level. It will probably be 1.5 to 1.75 times the adventure level. They DO pump up the CR. Their explanation claimed they did not pump up HD with respect to CR, but that doesn't matter since they are pumping up CR.
Of course, on hard and elite, they actually do pump up the HD beyond what would be expected from the reported CR.
For most combat abilities, the increase in HD is no problem, for some specific mechanics, it is a brutal handicap. Turning and level limited spells are screwed because of it.
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curious why wouldnt i include everything that that effects my level for turning purposes when based on it i cant turn at a level below 23 on a roll of a 1? that makes no sense what so ever. the fact is even on my worst roll possible i am turning 9 levels above my current character level! By the time i get to 24th level(if) more than likely the minimum i could get on the roll would be +3 due to my charisma +. metamagics dont factor into this in any way since they dont affect turns and this is what the discussion was about.
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clerics are only underpowered for turning if they dont build and spec for it. if a wiz has a 16 int his pk or hold monster spell will be far less affective than a wizard with a 34 int and focuses in those schools. In the same way a str based fighter who has a 20 str is far less effective in dealing damage than a fighter who has a 32 str or higher.
If your cleric has a 14 charisma why would he be anywhere near as effective as a cleric with 32 charisma? he isnt and he wont be. the higher your charisma the better your effective level for turn will be based on the chart and +11 a 32 charisma cleric gets to his roll. that means the minimum the cleric can turn at is his level however on a roll of 10 or higher he will be turning 4 levels higher than his current level before gear spells and enhancements are factored in.
as of next mod, when my cleric hits level 16 the minimum the roll will net me will be +1 to turn level even on a roll of a 1 due to a +12 charisma modifer. and on rolls of 10 or higher, i will hit my max turn level based on gear spells enhancements feats etc of level 30 for turn purposes. the minimum level i will be able to turn at at that point will be lev 27. this is not underpowered at all. does it mean i will destroy every undead i come across? not at all very few actually, however almost every undead i encouter will be cowered.
If they added greater turns in some fashion, all those cowered undead would be destroyed. at which time the argument would swing and everyone would be saying clerics are far to overpowered they can destroy groups of undead 8 at a time with just one use of greater turn undead. Thats when we will see blanket immunities to turning etc.
a true turning cleric in ddo is not the same as a healing cleric at all. many things are sacrificed to boost the abilty to turn effectively. This type of cleric is not for everyone, however it can be extremely fun to play. That said u win... all mobs need to be nerfed until there is no challenge in the game at all
Last edited by death_smurf; 12-19-2007 at 08:22 PM.
Former Leader of DamagedInc:
godless/attola/scorched/worfda/lucifuges/aodru/stains/acts/upperdecker/ravaged
Token ****** of DamagedInc
Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
Beware My Gifts!!!