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Thread: Mobility Fix

  1. #41
    Hero QuantumFX's Avatar
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    It's killing me that I can't think of the name of this feat right now but isn't there a feat from one of the complete ___ books that gives a +2 dodge bonus for moving?
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  2. #42
    Community Member bigj1608's Avatar
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    i also like this idea, however.. mobility is very useful imo.. i can literally walk up to the STK giant naked on elite and time my tumbling so that i never get hit and still manage to swing at him... you can walk up to him, tumble back as he swings, and immediately tumble forward again (so to keep him still) and swing, then repeat. works great.. also, works AMAZING in stk at general Xanti'lar. tumbling around him (about 1/3 of the way around him anyway) dodges his scorching rays and fireballs and such for the most part, and allows for a quick flanking swing

    however... i completely agree that a +2 ac while moving would be great for those who possess the mobility feat

    /signed

  3. #43

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    Quote Originally Posted by Ulfr View Post
    Okay... here's a crazy, stupid idea. Feel free to ignore it. How about having the Mobility feat reduce or eliminate collisions with mobs while tumbling. You would use it to tumble through a throng of creatures or "around" a very large creature. Granted, it's not a very common situation where a player gets stuck behind a throng but it does happen. I'm sure just about everyone has had a character floating over a throng of mobs stuck in a door, chasing the rest of the party. A lot of times that can spell death for the player, while they can't even attack. It's kind of similar to an attack of opportunity against the player.
    I'd rather this just be part of the Tumble skill (since it's just part of Tumble in D&D).
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  4. #44
    Community Member kruggar's Avatar
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    Good sugestion..

    Seems in line with the idea of the feat and its basically a trade off, dps per ac... seems nice and right, lets wait for a dev opinion now.

    Congrats

  5. #45
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    Quote Originally Posted by Aesop
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  6. #46
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Kerr View Post
    Here's my argument for change:

    Instead, make "Mobility" have a +2 stacking Dodge bonus (for total of +3 when adding in "Dodge") as well as increasing it's bonus to +4 while Tumbling (stacking with "Dodge" to be +5 when tumbling).
    Perfect... seems +2/+4 is the agreement from everyone...

    Oh and morning bump for some developer attention...

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  7. #47
    Community Member Kerr's Avatar
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    I'm good with that particular change Phenx, but am mostly concerned that a prerequisite feat is actually more useful than the 2nd Tier feat in a chain! With that much investment, it should be BETTER! Right now, it's really not useful 99% of the time.
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  8. #48
    Community Member The_Phenx's Avatar
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    Agreed... I think everyone agrees that mobility is much less useful than dodge.

    Making mobility a +2 while moving +4 while tumbling stacking dodge bonus seems to placate all AND make it something worth having.

    I know my playstyle is something akin to being a superball... Halfling with a lot of jump dual kopeshs and spring attack...my favorite thing to do is attack a mob the hop over him stick him in the back a few times before he can turn around...then do the same again and run around him a bit maybe tumble back then hop in again... so they never know where its coming from. (think yoda)
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  9. #49
    Community Member Club'in's Avatar
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    Quote Originally Posted by Twerpp View Post
    +4 while moving and the neg 4 mobs take to-hit while moving adds up to a big overpowered +8 ac bonus. But apparently from all the tears shed on the forums rangers need a lot of help, soooo, why not?

    I liked the way NWN set-up tumble +1 to AC per 5 ranks I believe?

    Another suggestion:
    Maybe they could make tumble skill do this only if you took the mobility feat as well? That would give Mobility some feat-buy viability, and the ac wouldn't be too cheap as you invest skill ranks and a feat.
    This is exactly what I was thinking. Maybe have it give you another +1 dodge, all the time. You're more mobile, and therefore can dodge incoming attacks. Not necessary to do the whole "while moving" thing. Then, since tumble items and spells are too easy to get, have the additional AC bonus of +1 per 5 ranks of the Tumble skill. Ranks only, not the actual skill value after boosts and such. This would finally give the Tumble skill a reason for investment, rather than currently where it is mainly theatrics.

  10. #50
    Community Member Riekan's Avatar
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    The +2/+4 change would be very welcome. Especially since the Spring Attack line is going to be mandatory for the Tempest enhancement. Would take some of the sting out of having to use 1/2 of your feats on a pure ranger at level 15 to get it.
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  11. #51
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    /signed, it needs something done to it.

  12. #52
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    Quote Originally Posted by QuantumFX View Post
    It's killing me that I can't think of the name of this feat right now but isn't there a feat from one of the complete ___ books that gives a +2 dodge bonus for moving?
    I believe you are thinking of the skirmish class ability of the scout class from complete adventurer. It progressively adds extra damage and AC bonuses as you advance in level, to a max of 5d6 and +5 at level 19, but you only get the bonuses in any round that you move at least 10 feet.
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  13. #53
    Community Member krud's Avatar
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    /signed

    I specced out of mobility and spring attack when I discovered how hard it is to make contact with fleeing mobs. I was better off fighting in place, which made both SA and mobility rather useless. A change as described would give me a reason to spec back into the original plan I envisioned for my ftr/rog.
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  14. #54
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    I've got the whole Spring Attack line on my fighter and I would love to see a change to Mobility. Great idea!

    /signed

  15. #55
    Community Member Serpent's Avatar
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    Bump because it needs to be addressed.

  16. #56
    Community Member Lorien_the_First_One's Avatar
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    What we really need is to let Tumble work as per PnP and let your tumble THROUGH occupied spaces.

  17. #57
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Lorien the First One View Post
    What we really need is to let Tumble work as per PnP and let your tumble THROUGH occupied spaces.
    That would be like a dream come true.
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  18. #58
    Community Member Riekan's Avatar
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    Daily *bump* to keep the thread on the front page...

    Any response from a dev would be wonderful. Even if it is just to say "Nope, not gonna happen."
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  19. #59

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    Bumping threads is against the forum guidelines.

    I like this idea as much of as the rest of you, but at least try to be a little creative with your bumps. And don't announce it.

    Sheesh.
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  20. #60
    Community Member The_Phenx's Avatar
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    Lol ok then... stealthy resurrection.

    Codog has mentioned that they are looking into changing mobility.

    What they are thinking of doing to it no one knows... perhaps a poll... most players seem to favor a motion activated armor class bonus.
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