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Thread: Mobility Fix

  1. #1
    Community Member The_Phenx's Avatar
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    Default Mobility Fix

    Oh great and powerful dev's just a request, and yes I know it deviates from PNP rules.

    Due to the mechanics of this game as it stands tumble pretty useless (but still cool looking).
    If you get surrounded by mobs your your supposed to tumble around to get your +4 to ac at which point you cant attack? You can't tumble through them to safety. So your just sitting there rolling around.

    So why not make mobility work when moving at all. +4 to ac while in motion.

    You get a cool dodge bonus... then you get +4 to ac while moving... then you loose your attack penalty while in motion.

    That way it works for the play style that spring attack generates. Running around swiping at things.

    My $.02

  2. #2
    Community Member Taojeff's Avatar
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    Quote Originally Posted by The Phenx View Post
    Oh great and powerful dev's just a request, and yes I know it deviates from PNP rules.

    Due to the mechanics of this game as it stands tumble pretty useless (but still cool looking).
    If you get surrounded by mobs your your supposed to tumble around to get your +4 to ac at which point you cant attack? You can't tumble through them to safety. So your just sitting there rolling around.

    So why not make mobility work when moving at all. +4 to ac while in motion.

    You get a cool dodge bonus... then you get +4 to ac while moving... then you loose your attack penalty while in motion.

    That way it works for the play style that spring attack generates. Running around swiping at things.

    My $.02
    I agree I think this is a great idea and more incentive for people to take the feat. You could alternatively give mobility +2 ac when moving and +4 when tumbling.

  3. #3

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    Quote Originally Posted by The Phenx View Post
    So why not make mobility work when moving at all. +4 to ac while in motion.
    I still think this is the best solution for this feat.

    And I, personally, think it is fairly in keeping with D&D where the feat gives you +4 to ac vs. AoOs which mostly come from moving around on the battlefield.

    Both the D&D version and this change mesh incredibly well with Shot on the Run and Spring Attack, which you know, is kind of the point.
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  4. #4
    Community Member Swordalot's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I still think this is the best solution for this feat.

    And I, personally, think it is fairly in keeping with D&D where the feat gives you +4 to ac vs. AoOs which mostly come from moving around on the battlefield.

    Both the D&D version and this change mesh incredibly well with Shot on the Run and Spring Attack, which you know, is kind of the point.
    Man, if this was changed, my fighter might be a little miffed.
    Until he swapped Improved trip and Stunning blow for mobility and spring attack, respectively.

    Then he'd be happy.

    So.. yeah. Do it.
    Please?

  5. #5
    Community Member Kerr's Avatar
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    I'd be happy with just a +2 while moving, much less +4 while moving. But YES. It needs fixing, it's implimentation currently doesn't make the Feat itself worth it. If it wasn't necessary in a chain of feats I'd have dropped it long ago.
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  6. #6
    Founder Vorn's Avatar
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    I like this idea a lot as well. I have a spring attack fighter (with whirlwind and hoping for weaponmaster) but the mobility feat is mostly wasted. He can tumble around a bit which is nice to keep the attack chain intact but client/server interface makes it very difficult for this to be effective--mobs aren't where they appear to be for the physics of the attacks, or worse yet, my guy appears safe but isn't and get's hit from across the room because he must have 'appeared' to be within striking distance or something and I can't see where he's actually getting any benefit while tumbling from the mobility...maybe his shield isn't counted or maybe they're getting a flanking bonuse or something. Enabling mobility to more closely mimic it's PnP feat would be a lot more fun!
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  7. #7
    Founder The_Silver_Griffon's Avatar
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    I really, really like this idea.

    But, it still doesn't address the number one usage for tumble in PnP: tumbling through an enemy. It would be great if they could do this somehow. Maybe if you collide with an enemy while tumbling, they could have your character lift off the ground while tumbling forward. You would basically roll up the enemy until you reached the top and then roll over him. You would have to keep holding tumble and if you stopped before clearing the enemy, you would just drop back to a standing position. Put a max height based on tumble skill so that you could eventually tumble over giants.

    It could even be the beginning of a real climb skill: Move to wall, keep pushing against wall, switch to ladder climb animation and begin to move up the wall.
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  8. #8
    Community Member Mad_Bombardier's Avatar
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    Quote Originally Posted by Kerr View Post
    I'd be happy with just a +2 while moving, much less +4 while moving. But YES. It needs fixing, it's implimentation currently doesn't make the Feat itself worth it. If it wasn't necessary in a chain of feats I'd have dropped it long ago.
    +2 while moving, +4 while Tumbling would be nice.

  9. #9
    Community Member The_Phenx's Avatar
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    Keep the replies coming... maybe we will get somewhere

  10. #10
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    I've always seen the feat as a complete waste, almost like a way to make things like spring attack cost more (and nothing else). A change to it would be nice. It would bring my soon-to-be-tempest ranger up to 60+ AC (62 I think) while dual wielding

  11. #11
    Founder Aesop's Avatar
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    I like the +2 while moving and +4 while tumbling variant. seems a good fit.

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  12. #12
    Founder Killbilly's Avatar
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    This is actually a really good idea. Not just to help the feat itself, but also to improve those gawdawful mobile robes/docents/armors.
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  13. #13
    Community Member Yaga_Nub's Avatar
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    I'm with MT, +4 AC while moving, including tumbling, period!
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  14. #14

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    Quote Originally Posted by Yaga Nub View Post
    I'm with MT, +4 AC while moving, including tumbling, period!
    Given what DDO forces you to give up while moving (significant decreases in attack speed and to hit) I think +4 to AC while moving i perfectly reasonable.
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  15. #15
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Killbilly View Post
    This is actually a really good idea. Not just to help the feat itself, but also to improve those gawdawful mobile robes/docents/armors.

    I didn't even think of that aspect... might make those items worth having at that point.
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  16. #16
    Community Member Pellegro's Avatar
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    Moving already gives the mobs a -4 to hit, right?

    I wonder how balanced another -4 would be, especially in light of the fact that you can physically get out of the way of their attacks by moving as well.

    I also wonder if adjusting your AC based on if you're moving or not would introduce a substantial coding wrinkle.

    The idea of having Mobility add in an AC bonus is great, however, regardless of balance/difficulty.

    I'd even rather see a permanent +1 AC (stackign with Dodge's bonus) than the current implementation, which is ... yawn.

  17. #17

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    Quote Originally Posted by Pellegro View Post
    Moving already gives the mobs a -4 to hit, right?
    I don't think so, though that's pretty much just anecdotal.

    You're making the mistake of assuming that the NPCs play by the same rules we do.
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  18. #18
    Community Member Kerr's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    I don't think so, though that's pretty much just anecdotal.

    You're making the mistake of assuming that the NPCs play by the same rules we do.
    Plus that due to server lag, unless you are a significant amount of distance, you're likely to be hit anyway due to differences in server/client locations.
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  19. #19
    Community Member The_Phenx's Avatar
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    Quote Originally Posted by Pellegro View Post

    I also wonder if adjusting your AC based on if you're moving or not would introduce a substantial coding wrinkle.
    I wouldn't think so just based on the fact that it does it already... just while tumbling...but then i used to code and i know how much of a giant PITA it can be
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  20. #20
    Community Member LinBird's Avatar
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    Cool Make it a clikie

    If making it on all the time is to much for the dev's how about making it a clikie. Possibly slowing your character down a bit so a choice needs to me made. That way your character can still TUMBLE and do back-flips.

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