Have a question about the Eberron Setting?
Ask a Loremaster.
I would love that ... we had a WF in a PnP game that we kept hitting with lightning ... .we eventually changed his name from Clank to Rod... as in Lightning Rod... I think every PC spellcaster in the game was obligated to drop some sort of lightning effect on him. The best part was that it was never just to hit him... it was usually to nail that with which he was grappled... it was most amuzing
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Trivia Fact!
Back in early beta, monsters used to drop you to the bottom of their hate list if you were incapacitated, so if the entire party got incapped, they'd go around finishing people off, rather than what we changed it to - them leaving you alone entirely unless they "accidentally" hit you. (They're honestly not trying to finish you off, they guy they were aiming for moved!)
Edit: Or they cleaved. That doesn't pay attention to what it hits. But they didn't aim it at you.![]()
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Have a question about the Eberron Setting?
Ask a Loremaster.
The great one is when you are stable and your party enters the room after recalling and then the MObs decide to kill you before going after the rest of your group... I could see the logic... the bait has outlived her purpose... it still stinks for the bait
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
It took me ages to realize I would always be ignored when incapped.
I was amused to note during my suicide missions on Risia that I had a lot of difficulty getting killed with my newbies in the Cerulean Hills and other lowbie quests (I'd picked CH for the convenient rez shrine). I'd get incapped, then heal up and get incapped again.
I solved this by finding traps to stand in (though many of those go off and stop), and by realizing /death produced item damage and the touch/mark etc.. if I had diehard or was WF I would never have died except by my own hand.
<|| “Lasciate ogni speranza, voi ch’entrate.” ||>
AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.
Yah I call shenanigans on that, get my broom!
I was just playing last night in the Catacombs on Elite in the Family Crypt part.. and I didn't wait for the part so I ran in and grabbed all the aggro and fireballed them all, killed everything but the Ancestors who then incapped me. Walked away for about a minute, then I watched it deliberately walk back to me, and attack me. It missed the first swing then killed me with the second swing...
No one else was in the quest, it didn't swing and miss someone else... it didn't cleave, it actually came back to finish me off.
***Officer of Ransacked*** Grubby - Rogue 16, Veximitron - Wizard 15, Ulysseus - Cleric 16, Brular - Fighter 15, Invalid Target - Barbarian 16, Xanaver - Sorcerer 16, Kolthos - Paladin 13, Sildal - Ranger 13
The Old Timers Guild
"Laid back, not so serious, no drama.
All about the fun!"
www.oldtimersguild.com
>> Open to the Public! <<
I have to say that I have definitely had creatures now and again 'Finish' me off, first couple of times I thought it was a coincidence but I seen it to many times for me to think otherwise.
Notes,
Other players were around the corner and too far away for me to be accidentally swung at.
It has happened to me up to 30 seconds later.
I have done some dungeons by myself as well where it has happened.
I just thought it was a mechanic in the game that the creature had some kind of spot check to see if I was still breathing or not. If the creature made it I would be finished off.
Australia
Queensland
Gold Coast
DMing Since 1982
Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
I stopped reading at #32.
It is frustrating when a mob comes back and kills you out of spite, faster if they take damage from a spell still doing damage or another party member shows up on their radar; as was said by another in this thread, if they didn't die when falling to ground we wqould definitely keep hitting them until the DM text said "It's really dead now". Unless you have companions of some sort to pull agro away from you it should make sure you are dead dead, not unconscious or "sleeping" and playing dead. Even a kobold should know, if you aren't dead when you hit the ground you are still a threat to their life expectency.
Becoming incapped and stabilizing should only help in a few situations, a surviving mob is not one of them.
If you become incapped but killed the last mob when dieing, then you should pray to stabilize under the improved, self-regenerating to 1 HP system then you can get happy, otherwise your arse should get killed by any mobs smart enough to finish you off, even a slime should know better than to let their food supply get up and walk away because they did bit finish killing them.
*edited last sentence to read better*
Last edited by NiasTrams; 12-19-2007 at 02:10 PM.
Yes, my typing sucks, but I am not going to edit it twice because I cannot type well anymore.
If you find yourself alone and incapped and their is a mob around, expect to die. If you become incapped from a trap and stabalize, best heal up after standing up.
All I suggested was that if the critter thought you were dead in the first place, you should at least have the OPTION of not automatically standing up and immediately getting whacked. And there should be a spot check involved to see whether a monster can TELL whether you're dead or merely unconscious while you're incapped.