Page 2 of 2 FirstFirst 12
Results 21 to 38 of 38
  1. #21

    Default

    Quote Originally Posted by Attomic View Post
    Bit of a stretch to see it that way, to be honest. I mean, once a monster goes down, do we keep swinging at them? Nope
    That's because monsters in DDO "die" when they go down. If they only incapped, you better believe we'd still be swinging.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  2. #22
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by MysticTheurge View Post
    That's because monsters in DDO "die" when they go down. If they only incapped, you better believe we'd still be swinging.
    Hell yeah... there is no kill like overkill.

    Nuke it from orbit. Its the only way to be sure

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  3. #23
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by GlassCannon View Post
    Chain LightniiiiiiiIIIIAAAAAGHGHG!HG!!!!!*lots of shocking happens*
    I would love that ... we had a WF in a PnP game that we kept hitting with lightning ... .we eventually changed his name from Clank to Rod... as in Lightning Rod... I think every PC spellcaster in the game was obligated to drop some sort of lightning effect on him. The best part was that it was never just to hit him... it was usually to nail that with which he was grappled... it was most amuzing


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  4. #24
    Developer Eladrin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by MysticTheurge View Post
    That's because monsters in DDO "die" when they go down. If they only incapped, you better believe we'd still be swinging.
    Trivia Fact!
    Back in early beta, monsters used to drop you to the bottom of their hate list if you were incapacitated, so if the entire party got incapped, they'd go around finishing people off, rather than what we changed it to - them leaving you alone entirely unless they "accidentally" hit you. (They're honestly not trying to finish you off, they guy they were aiming for moved!)

    Edit: Or they cleaved. That doesn't pay attention to what it hits. But they didn't aim it at you.

  5. #25
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Eladrin View Post
    Trivia Fact!
    Back in early beta, monsters used to drop you to the bottom of their hate list if you were incapacitated, so if the entire party got incapped, they'd go around finishing people off, rather than what we changed it to - them leaving you alone entirely unless they "accidentally" hit you. (They're honestly not trying to finish you off, they guy they were aiming for moved!)
    lol must have moved really far as I've been on the other side of the room and had some Mobs come back for me... not often but occassionally it happens


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  6. #26

    Default

    Quote Originally Posted by Aesop View Post
    lol must have moved really far as I've been on the other side of the room and had some Mobs come back for me... not often but occassionally it happens
    Yeah, I'm not sure I buy it entirely either.

    I'm almost 100% sure I've been "finished off" in a way that couldn't just have happened by random accident.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  7. #27
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    The great one is when you are stable and your party enters the room after recalling and then the MObs decide to kill you before going after the rest of your group... I could see the logic... the bait has outlived her purpose... it still stinks for the bait


    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  8. #28
    Community Member moorewr's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    It took me ages to realize I would always be ignored when incapped.

    I was amused to note during my suicide missions on Risia that I had a lot of difficulty getting killed with my newbies in the Cerulean Hills and other lowbie quests (I'd picked CH for the convenient rez shrine). I'd get incapped, then heal up and get incapped again.

    I solved this by finding traps to stand in (though many of those go off and stop), and by realizing /death produced item damage and the touch/mark etc.. if I had diehard or was WF I would never have died except by my own hand.
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  9. #29
    Founder NJDaniels's Avatar
    Join Date
    Feb 2006
    Posts
    32

    Default

    Yah I call shenanigans on that, get my broom!

    I was just playing last night in the Catacombs on Elite in the Family Crypt part.. and I didn't wait for the part so I ran in and grabbed all the aggro and fireballed them all, killed everything but the Ancestors who then incapped me. Walked away for about a minute, then I watched it deliberately walk back to me, and attack me. It missed the first swing then killed me with the second swing...

    No one else was in the quest, it didn't swing and miss someone else... it didn't cleave, it actually came back to finish me off.
    ***Officer of Ransacked*** Grubby - Rogue 16, Veximitron - Wizard 15, Ulysseus - Cleric 16, Brular - Fighter 15, Invalid Target - Barbarian 16, Xanaver - Sorcerer 16, Kolthos - Paladin 13, Sildal - Ranger 13

  10. #30
    Founder Andore_Firebrand's Avatar
    Join Date
    Feb 2006
    Posts
    11

    Default

    Quote Originally Posted by NJDaniels View Post
    Yah I call shenanigans on that, get my broom!

    I was just playing last night in the Catacombs on Elite in the Family Crypt part.. and I didn't wait for the part so I ran in and grabbed all the aggro and fireballed them all, killed everything but the Ancestors who then incapped me. Walked away for about a minute, then I watched it deliberately walk back to me, and attack me. It missed the first swing then killed me with the second swing...

    No one else was in the quest, it didn't swing and miss someone else... it didn't cleave, it actually came back to finish me off.
    I agree.

    It is my experence that each time someone is incapped, as soon as another party member is detected (sight or sound) a mob runs over to the incapped person to finish them off.

  11. #31

    Default

    I have to say that I have definitely had creatures now and again 'Finish' me off, first couple of times I thought it was a coincidence but I seen it to many times for me to think otherwise.

    Notes,
    Other players were around the corner and too far away for me to be accidentally swung at.

    It has happened to me up to 30 seconds later.

    I have done some dungeons by myself as well where it has happened.

    I just thought it was a mechanic in the game that the creature had some kind of spot check to see if I was still breathing or not. If the creature made it I would be finished off.
    Australia
    Queensland
    Gold Coast
    DMing Since 1982

  12. #32
    Community Member Kerr's Avatar
    Join Date
    Dec 2006
    Posts
    1,227

    Default

    Quote Originally Posted by MysticTheurge View Post
    Yeah, I'm not sure I buy it entirely either.

    I'm almost 100% sure I've been "finished off" in a way that couldn't just have happened by random accident.
    I'm not almost, I'm 100% sure I've had a mob come back after I'm incapped, laying there, no other party members around, and he just takes a single last swipe at me 20+ seconds after I had been incapped to finish me.

    I can't blame him though, I'd do it too.
    Kerron Avon, Human Tempest-Ranger 16 *32 Pt/2200 Favor* Brottor Uthlord, Dwarven Cleric 14/Fighter 1 *1755 Favor* Trellain Silverwood, Elven Archmage 15 *2100 Favor* Gorman Uthgar, Dwarven Tactics Fighter 11 *32 Pt* Wogan, Halfing Cleric 7 *32 Pt/DragonMarked* Sign Gary's Monument Petition: http://forums.ddo.com/showthread.php?t=138646

  13. #33
    Community Member Attomic's Avatar
    Join Date
    Jan 2007
    Posts
    258

    Default

    Quote Originally Posted by Aesop View Post
    Hell yeah... there is no kill like overkill.

    Nuke it from orbit. Its the only way to be sure

    Aesop

    Express elevator to hell, goin' down!
    Quote Originally Posted by Kreaper View Post
    If a warforged eats tinsel and he's scooting on his butt in the dungeon, does he make sparks?

  14. #34
    Community Member woofy's Avatar
    Join Date
    Jul 2006
    Posts
    141

    Default

    Quote Originally Posted by Eladrin View Post
    We've changed the incap-regen mechanic based on feedback - currently it's:

    Fleshies: 30 seconds after stabilizing, start healing a 1 hp / 6 seconds.
    Warforged: 60 seconds after auto-stabilizing, get back up at 1 hp.

    Thank god, now we wont have to wait 15 minuits for the cleric incapped at neg 9 to get back up
    Enjoy your reign while you may Superman, for as truly as night follows day, even gods must die.
    - Lex Luthor

  15. #35
    Founder Aesop's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by woofy View Post
    Thank god, now we wont have to wait 15 minuits for the cleric incapped at neg 9 to get back up
    why not just toss him a CMW... that's what I'd do anyway... then again all of my characters can wand heal so...

    unless you are talking in an area that you can't reach...

    Aesop
    Rule 1: Don't sweat the small stuff
    Rule 2: Its all small stuff
    Rule 3: People are stupid. You, me everyone... expect it
    more rules to come in a different sig

  16. #36
    Community Member NiasTrams's Avatar
    Join Date
    Mar 2007
    Posts
    63

    Default

    I stopped reading at #32.

    It is frustrating when a mob comes back and kills you out of spite, faster if they take damage from a spell still doing damage or another party member shows up on their radar; as was said by another in this thread, if they didn't die when falling to ground we wqould definitely keep hitting them until the DM text said "It's really dead now". Unless you have companions of some sort to pull agro away from you it should make sure you are dead dead, not unconscious or "sleeping" and playing dead. Even a kobold should know, if you aren't dead when you hit the ground you are still a threat to their life expectency.

    Becoming incapped and stabilizing should only help in a few situations, a surviving mob is not one of them.

    If you become incapped but killed the last mob when dieing, then you should pray to stabilize under the improved, self-regenerating to 1 HP system then you can get happy, otherwise your arse should get killed by any mobs smart enough to finish you off, even a slime should know better than to let their food supply get up and walk away because they did bit finish killing them.

    *edited last sentence to read better*
    Last edited by NiasTrams; 12-19-2007 at 02:10 PM.

  17. #37
    Community Member NiasTrams's Avatar
    Join Date
    Mar 2007
    Posts
    63

    Default

    Yes, my typing sucks, but I am not going to edit it twice because I cannot type well anymore.

    If you find yourself alone and incapped and their is a mob around, expect to die. If you become incapped from a trap and stabalize, best heal up after standing up.

  18. #38
    Community Member Attomic's Avatar
    Join Date
    Jan 2007
    Posts
    258

    Default

    Quote Originally Posted by NiasTrams View Post
    I stopped reading at #32.

    It is frustrating when a mob comes back and kills you out of spite, faster if they take damage from a spell still doing damage or another party member shows up on their radar; as was said by another in this thread, if they didn't die when falling to ground we wqould definitely keep hitting them until the DM text said "It's really dead now". Unless you have companions of some sort to pull agro away from you it should make sure you are dead dead, not unconscious or "sleeping" and playing dead. Even a kobold should know, if you aren't dead when you hit the ground you are still a threat to their life expectency.

    Becoming incapped and stabilizing should only help in a few situations, a surviving mob is not one of them.

    If you become incapped but killed the last mob when dieing, then you should pray to stabilize under the improved, self-regenerating to 1 HP system then you can get happy, otherwise your arse should get killed by any mobs smart enough to finish you off, even a slime should know better than to let their food supply get up and walk away because they did bit finish killing them.

    *edited last sentence to read better*
    All I suggested was that if the critter thought you were dead in the first place, you should at least have the OPTION of not automatically standing up and immediately getting whacked. And there should be a spot check involved to see whether a monster can TELL whether you're dead or merely unconscious while you're incapped.
    Quote Originally Posted by Kreaper View Post
    If a warforged eats tinsel and he's scooting on his butt in the dungeon, does he make sparks?

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload