Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 96
  1. #61
    Community Member
    Join Date
    Feb 2006
    Posts
    17

    Default

    No.
    Item's already take damage from use. It's kind of unfair to have them all just take damage for no reason when someone dies. There are games that damage your items when you die but typically that's because they don't take into account item damage when your alive and using them. Having both in is ridiculous in my opinion.

  2. #62
    Community Member Polsih's Avatar
    Join Date
    Sep 2006
    Posts
    18

    Default No ... not as coded on Risia

    If the item damage had some logic behind it ... sure. (Die in a lava pit, some stuff might break.) But, as written, it just appears to be arbitrary penalty designed to pull equipment out of circulation. I cannot see any other reason behind it.

    The XP penalty can work. Just need less XP in the total XP pool to make it work. Can't run PoP 6 times to go from lvl 10 to 11 or even 12 anymore. That was a start in the right direction.

  3. #63
    Community Member Serpent's Avatar
    Join Date
    May 2006
    Posts
    376

    Default

    updated

  4. #64
    Community Member roggane's Avatar
    Join Date
    May 2006
    Posts
    125

    Default

    Quote Originally Posted by xberto View Post
    Yes.

    Bunch of ******* play this game and can't handle a little hardship when you screw up and die. Half these people would rather just have the cheat codes.
    yes, that about sums it up. keep up the good commentary and logical thinking.

    Funny, the devs said that the current death penalty was too harsh.....
    Last edited by roggane; 12-17-2007 at 01:58 AM.
    PESTILENCE······Thelanis
    Roggane·····Marsten·····Tramire·····Virulence·····Teng
    Archfiend·····Hellcat·····Despoiler·····DespoilerII·····Abbynormal

  5. #65
    Community Member roggane's Avatar
    Join Date
    May 2006
    Posts
    125

    Default

    Quote Originally Posted by moorewr View Post
    Would you be happier if they dropped the damage-on-death and cranked up the overall damage rate?
    I'd be happier if they had one penalty instead of 2. Actually, make it 3 since we'll be forced to bind our items at some point.
    PESTILENCE······Thelanis
    Roggane·····Marsten·····Tramire·····Virulence·····Teng
    Archfiend·····Hellcat·····Despoiler·····DespoilerII·····Abbynormal

  6. #66
    Community Member Galacticus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default Nooooooooooooooooooooooooo

    Abosolutely not! If impletemented I will cancel my account! Where is the FUN in DDO DEVS????

  7. #67
    Community Member Max2000's Avatar
    Join Date
    Apr 2006
    Posts
    8

    Default

    No.

  8. #68
    Community Member
    Join Date
    Jan 2006
    Posts
    0

    Default

    keep the discussion for the other threads. this is a yes/no (or something along those lines) poll.

  9. #69
    Founder Grond's Avatar
    Join Date
    Feb 2006
    Posts
    883

    Default

    After playing with it for awhile, I vote yes. I'll admit, I wasn't thrilled about it at first, but I'm really not taking enough item damage to feel like I have to bind every single thing, and it's sure nice to not have a few deaths wipe out exp gain for a module.
    Quote Originally Posted by The unavoidable laws of the natural universe
    Law of Logical Argument: Anything is possible if you don't know what you are talking about.
    Quote Originally Posted by Plato
    You can discover more about a person in an hour of play than in a year of conversation.

  10. #70
    Hero
    Knight of Movember
    2014 DDO Players Council
    Hafeal's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default You are right ...

    Quote Originally Posted by Ron View Post
    Yes,

    And BTW, your poll is going to be skewed to the players that come to the forums, which is NOT the same as a representative sampling of the player base. Which is true of all forum polls, but in this particular instance, I think it makes a difference.
    .. .and further skewed to those who bother with Risia.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  11. #71
    Community Member kengsxr's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    no

  12. #72
    Community Member
    Join Date
    Apr 2006
    Posts
    1,523

    Default

    1) The poll is going to be skewed as per other posters' comments
    2) A resounding yes. In fact, they should keep both XP penalties AND the new system.
    3) People who abuse "death" as a strategy should definitely suffer more than this minor inconvenience.
    Thelanis characters: Ashelynne, Dixx, Gunghir, Khalmyr, Nebulla, Schyv, Staunch

  13. #73
    Community Member
    Join Date
    Apr 2006
    Posts
    0

    Default

    I don't want cheat codes and I don't like the new death system. The excess equipment damage is rediculous as well as any steep penalties for death. Are there steep penalties in Pen and Paper? Death does not need to be a serious consequence in DDO. The new system will only make people unwilling to join pug groups for fear of serious consequence if the group is bad. DDO does not need a narrowing of the player community. The penalties proposed are simply to much. What next? Permanent death? That is the end result of 'toughening up' death. The current death system is reasonable although to perfect.

  14. #74
    Community Member Whippy's Avatar
    Join Date
    Mar 2007
    Posts
    103

    Default

    No, no, no, no, no! I dunno who was whining about repairing in the first place but this is gonna be far worse! First of all, binding items to all toons? Eh, nice in theory, but not everyone has the power items or +6's for every toon and perhaps shares them amongst them, so just because they are not power gamers they deserve to loose out? LAME. Secondly, take reaver raid for example, we've all had a run where it goes a bit wrong, half the party ends up in the res room, someone pulls the switch, everyone drops back down and dies again because the ele's were right in the centre or anti gravity was on or the electric traps hit... and then pull the switch again and the same happens... couple of goes of this and all our stuff is screwed... nice one. Was told by party member today who had been on risia, that instead of our usual say for example 1000gp repairs at the end of a quest they were looking at 4000pp worth of repairs. Way to loose all the gamers. Can this idea, its just plain silly.


    Misscarlet~Klya~Chelsey~Mvffin~Sporren~Heathers~Mi nimvffin~Lillmiss~Crumpet~Evanny
    GUILD LEADER: Southern Tenant Farmers Union SERVER: Ghallanda, RIP Fernia

  15. #75
    Community Member Kyrus's Avatar
    Join Date
    Mar 2006
    Posts
    19

    Default

    No. and I don't mind the way it is now.

  16. #76
    Community Member Arbaal9111's Avatar
    Join Date
    Oct 2007
    Posts
    39

    Default

    Quote Originally Posted by jrichey View Post
    No.
    Item's already take damage from use. It's kind of unfair to have them all just take damage for no reason when someone dies. There are games that damage your items when you die but typically that's because they don't take into account item damage when your alive and using them. Having both in is ridiculous in my opinion.

    Dunno where you get your info but every game i have played with a death item damage pen... also takes damage from use.

    This new system is genius... it solves 2 problems with 1 change

    problem number

    1) economy issues with uber items never leaving the system and being used by more then one character... this will make auction house much better and the econ much much healthier in the game

    2) Death penality ment nothing at level 14 maxed.. now it means something to die once you are maxed


    They could possibly even make good loot a tad more common again because of this change

  17. #77
    Community Member
    Join Date
    Mar 2006
    Posts
    0

    Default

    No.

  18. #78

    Default

    Hmmm... I can't bring myself to say no or yes...

    Verdict: Indifferent
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  19. #79
    Community Member cardmj1's Avatar
    Join Date
    Feb 2007
    Posts
    0

    Default

    Not much of an option of just yea or nay....

    No

  20. #80
    Community Member Serpent's Avatar
    Join Date
    May 2006
    Posts
    376

    Default

    updated

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload