i didn't where to post a new build and seeing how its a very diverse build i just posted it in 3 different spots, ranger/barbarian/general discussion
so i was playing my barbarian one day and i loved how i had the extra crit range even though he is only level 11 and only has the first enhancement, but soon enough at 13 i get the other enhancement and get a 2nd crit range improvement when i am raged and at 11th level i figure that 36 strength is nice, and ill get it even higher when i wear +6 str item. and then i remember my ranger back before i deleted him, and enjoyed playing him very much so and i looked at my barbarian and thought that the bow str + multi shot + precision and the extra crit range from my barb would would make some great damage and then i pulled my DQ killer, (+1holy burst longbow of greater evil outsider bane) and with he cold iron arrows would bypass her DR and then if i apply all of the other concepts i came up with to this bow on the DQ geesh thats 17-20 crit range on a longbow that bypasses her DR with holy burst, and greater evil outsider bane. so i put them all together and i came up with this. the primitive sniper.
and if you add in items/tomes your stats will be as listed, and also with lvl 16 being the cap, doing lvl 16 or so quests should drop +2 tomes as normal loot and some +7 items alsoCode:Character Plan by DDO Character Planner Version 2.45 DDO Character Planner Home Page primitive sniper Level 14 Neutral Good Human Male (1 Fighter \ 11 Barbarian \ 2 Ranger) Hit Points: 251 Spell Points: 0 BAB: 14\14\19\24 Fortitude: 15 Reflex: 10 Will: 3 Starting Feat/Enhancement Base Stats Modified Stats Abilities (Level 1) (Level 14) Strength 16 20 Dexterity 17 19 Constitution 14 16 Intelligence 8 8 Wisdom 11 11 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 14) Balance 5 11 Bluff -1 -1 Concentration 2 3 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 0 0 Hide 3 4 Intimidate -1 14 Jump 5 16 Listen 0 8 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 0 11 Swim 3 5 Tumble 4 6 Use Magic Device n/a n/a Notable Equipment Level 1 (Fighter) Feat: (Human Bonus) Point Blank Shot Feat: (Fighter Bonus) Precise Shot Feat: (Selected) Toughness Enhancement: Fighter Haste Boost I Enhancement: Fighter Strategy (Trip) I Enhancement: Human Versatility I Enhancement: Fighter Jump I Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Enhancement: Human Improved Recovery I Enhancement: Ranger Favored Damage I Enhancement: Ranger Spot I Level 3 (Barbarian) Feat: (Selected) Power Attack Enhancement: Barbarian Sprint Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Barbarian Listen I Enhancement: Barbarian Toughness I Level 4 (Barbarian) Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Power Attack I Enhancement: Barbarian Willpower I Level 5 (Barbarian) Enhancement: Barbarian Improved Damage Reduction I Enhancement: Barbarian Power Rage I Enhancement: Barbarian Improved Trap Sense I Level 6 (Ranger) Feat: (Selected) Manyshot Enhancement: Human Adaptability Strength I Enhancement: Ranger Dexterity I Level 7 (Barbarian) Enhancement: Human Improved Recovery II Level 8 (Barbarian) Enhancement: Barbarian Extend Rage II Enhancement: Human Versatility II Level 9 (Barbarian) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Power Rage II Level 10 (Barbarian) Enhancement: Barbarian Constitution I Enhancement: Barbarian Toughness II Level 11 (Barbarian) Enhancement: Barbarian Extend Rage III Level 12 (Barbarian) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Barbarian Constitution II Level 13 (Barbarian) Enhancement: Human Adaptability Dexterity II Level 14 (Barbarian) Enhancement: Barbarian Critical Rage I Enhancement: Barbarian Toughness III
str-28 unraged (36raged) with +2 tome & +6 strength item.
dex-26 with +1 tome & +6 dexterity item, 28 with +3 tome.
con-22 unraged (28raged) with +2 tome and +6 constitution item.
wisdom-18 with +1 tome, and +6 wisdom item, 20 with +3 tome.
those are the stats that would change at least, and this is a 32pt build for the record. with the next level cap being in January i will take the next two levels as barbarian and take improved precise shot and get that 17-20 crit range (only 18-20 with current cap) and also id be able to get my con up i believe by another one if u get a +7 item and barbarian constitution 2, i believe or you may adjust things a little bit as so.
with having power attack high strength, high barbarian levels you are still able to melee very effectively with a greataxe or sword of shadows but i imagine most people would be using the greataxes and turn over to bow when every wanted or needed and use multi shot and do some major damage when raged. and with 2 levels of ranger and high dex you can duel wield also and get a nasty crit range, (can swap slashing crit for piercing crit if u want to use rapiers/short swords instead and change power attack for weapon finesse) so thats quite diverse in my opinion not to mention with ranger levels you can wand heal yourself and give yourself an extra boost with the human recovery enhancements 20% on healing..i think don't mind me this is my first and only human.
in my opinion the ideal item set, and i do say ideal because as we all know not everyone will get these items and it will take effort to do so are as followed
helm - minos helm (heavy fort, toughness)
necklace - con 6 or wis 5(6 if u got +2 tome)
armor - what ever the heck you think is effective, you will be able to go sword and board, dps with two handers, or ranged in what ever armor you choose, seeing how you have a fighter level
weapon - like i said for the armor, what ever the heck you think will work best seeing how you can anything.
rings - con6 or wis 5(6 if u got +2 tome) or resistance 4 item or 5 if they are more common in level cap increase
boots - boots of innocent (+5resistance and stride 15%)
trinket - head of good fortune (+2 lucky from reaver raid)
gloves - dex 6 gloves
belt - titan belt (greater false life, strength 6) belt of brute strength.
goggles - the demon Queen goggles of course.
bracers - ethereal bracer's out of ghost of perdition of course! duh! lol they are great.
cloaks - demon Queen cloak for that extra 20% chance of miss <--always nice, and nothing else to really go there, or else can use the +4 resistance item if u can't get the boots of the innocent. also +5 resistance items might be more common once the level cap increases so you all keep that in mind
*note sense the ring and cloaks are swap-able and extra slots and you will have a spare ring slot you may get a +6 str belt and get a greater false life ring, or vice-versa.
*second note i really did not have a great idea as of what to do with the skill points so i put them into some useful skills but can also probably put some into umd to bypass some race restrictions if u can find a way to get it up higher (cartouche or 7 fingered gloves?, +6 cha cloak, tome possibly?) i just figured balance and jump were pretty important, spot and listen were semi-important so you can spot your enemies. and intimidate for idk use your imagination, the key in PoP maybe?
in conclusion this build is very versatile and is very effective in all ways of doing damage physically obviously can not spell cast and you can do just about anything you want to kill things and in the end your hp will be over 340 i think it was (at 14 cap) and your saves will all be good (+5 will save when raged) and be able to wand heal yourself, with all that in mind my creation
"The Primitive Sniper" is born
tell me what you all think.