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  1. #21
    Community Member kengsxr's Avatar
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    what I wanted to know was what specifically was broken that needed fixing and the reasoning behind it, not a blanket statement.

  2. #22
    Community Member GHOSTRYDER's Avatar
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    Quote Originally Posted by Razvan View Post
    Make up your mind: are you on the "xp loss is not enough!" or on the "death penalty shouldn't be change" train?? Because I think you just agreed there with someone from the "other side"! I think Ghostryder was saying that the new system will level the playing filed and not frustrate those trying to level, while giving the capped chars something to think about when they die...
    Correct, i am in favor of the new system. Not for personal preference but from an overall game standpoint.

  3. #23
    Fallen former minion of the Gelatinous Cube
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  4. #24
    Founder Oreg's Avatar
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    yeah I was selectively agreeing without clarifying portions


    Bottom line is I just wanted a solid answer to the question Why Change?

    I do think it will be irrelevant to the power levellers considering Ghost's point about bound loot. I just don't see that the current system progression was all that bad. I certainly don't see how the proposed system is "better". I see people getting ****ed off because somehow it will affect them negatively and they will leave. My frustration stems from this. Every "tweak" like this ****es somebody off and they leave. We don't have enough playerbase to continue these losses every time a mod comes out.

  5. #25

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    Quote Originally Posted by kengsxr View Post
    what I wanted to know was what specifically was broken that needed fixing and the reasoning behind it, not a blanket statement.
    kengsxr they have created an official thread to discuss this and are posting in it even as we type. I would go over and read it as they will not post in this thread other than to say please refer to the official thread
    Fallen former minion of the Gelatinous Cube
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  6. #26
    Community Member Razvan's Avatar
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    Quote Originally Posted by GHOSTRYDER View Post
    Correct, i am in favor of the new system. Not for personal preference but from an overall game standpoint.

    That one was for Oreg. I got your point Ghost
    Done.

  7. #27
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by kengsxr View Post
    please, no speculation, lets stay on point and see if we can get an anwser from the DEV team.
    thanks
    What makes you think they will tell you more here than in the thread where the dev that designed it is reading every post and responding every couple hours?

  8. #28
    Community Member kengsxr's Avatar
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    Dumb luck?

  9. #29
    Community Member Serpent's Avatar
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    Here's a response. It's about removing items from game, whether it be by having them become damaged more faster, to break them. Or by having them become bound so when at later levels we get new gear our old gear only good for Steppy (hope you all get that reference).

    That is why they are doing. The Death effect is only a cause of this.

  10. #30

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    Quote Originally Posted by kengsxr View Post
    what I wanted to know was what specifically was broken that needed fixing and the reasoning behind it, not a blanket statement.
    Tough nuggies

    They explained the basic reason. Lots of people didn't like the XP loss system so they came up with a new one that responds to the primary issues people rasied.
    #1. You could die all day in a quest and it didn't matter much if you were capped. (mostly applies to hard core)
    #2. It was disheartening to play and move your XP backwards rather than forwards. (mostly applies to new or casual players)

    The did debt regen as the first attempt and apparently it didn't have the desired effect.

    Turbine doesn't have time to come and awnser every question you have exactly the way you want it answered as an individual customer. Read the announcement and it is pretty clear why they made a change.
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  11. #31
    Producer Tolero's Avatar
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    Hey there everyone! Make sure you head up to Developer Eladrin's thread so he can see your questions readily in some cases, he may have already answered your question, so be sure to check the dev tracker often!

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