With all the talk of "fighters get versatility" and "barbs get offense", i've been wondering how much that supposed versatility is really worth. Now, granted: this isn't a pure barb, and many of the reasons it work lie in its fighter levels. But i've come up with a decent looking build that, while it may not 'best' the most elite of fighter-intimitanks: it certainly isn't far behind, and is probably just as versatile. The only reason it can achieve this versatility is because the dwarven enhancements to TOO good a job at emulating fighter enhancements
Keep in mind, that i try and limit the "incredible" amounts of equipment i assume i'll have. Mostly, because i simply don't have it. This is the first of my DDO Forum posted builds, so feel free to initiate me properly 
Code:
Level 14 Neutral Good Dwarf
(4 Fighter / 10 Barbarian)
Hit Points: 352
BAB: 14/14/19/24
Fortitude: 15
Reflex: 6
Will: 4
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 14)
Strength 17 21
Dexterity 14 14
Constitution 16 18
Intelligence 12 12
Wisdom 11 11
Charisma 6 6
Tomes Used
+1 Tome of Intelligence used at level 1
Level 1 (Barbarian)
Feat: (Selected) Power Attack
Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 3 (Barbarian)
Feat: (Selected) Toughness
Level 4 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Level 5 (Barbarian)
Level 6 (Fighter)
Feat: (Selected) Combat Expertise
Level 7 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 8 (Barbarian)
Level 9 (Barbarian)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Barbarian)
Level 11 (Barbarian)
Level 12 (Barbarian)
Feat: (Selected) Dodge
Level 13 (Barbarian)
Level 14 (Barbarian)
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Dwarven Armor Mastery I
Enhancement: Dwarven Armor Mastery II
Enhancement: Dwarven Armor Mastery III
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Toughness I
Enhancement: Dwarven Toughness II
Enhancement: Dwarven Toughness III
Enhancement: Dwarven Toughness IV
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Barbarian Constitution I
Enhancement: Fighter Strength I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Barbarian Toughness IV
Skills: Balance, Intimidate, Listen, Jump, and some Swim.
Lvl 15/16: take barb. feat = Weapon Specialization: Slashing.
With modest equipment:
Standing AC: 10base + 1 dodge + 13 FP (max dex +5, mith +7) + 9 Mithral Tower (max dex +5) +5 dex + 5 CExpertise + 4 deflection + 3 barkskin = 50 AC (unbuffed, solo)
Self Buffed (burst) AC: +6 Imp Uncanny + 2 Fighter Armor Boost = 58 AC (solo)
DR: 6/-
With Greater Rage (+6str, 4+/day), a +6 item, and a +1 str tome, can hit 34 str with power attack & great cleave. Without rage, that's still 28str.
Read: DPS mode.
Rare Equipment REQUIRED:
+5 Mithral Towershield
+1 Int tome
Good Deflection item, or a handy cleric. Spec Optics (threnal): +3, Deleras Bracers (if chaotic): +4, or cloaks/rings.
Rare Equipment to look out for:
Daggertooth's Belt (crucible): Fighter Armor Mastery II
+5 Mithral Fullplate
Weakness? Saves, maybe.
The point is, the AC is hard to beat by anything but a lawful dwarven fighter (chaosguards, and more armor mastery), but the DR is impossible to get otherwise (except for WF Fighter). 5/- is the closest, but that means you're not getting mithral FP!
Imp Uncanny Dodge trumps Fighter Armor boost (and stacks with the +2 i can get)
Base HD is effectively 1-2 free toughness feats.
Barbarian's Intimidation would be great, but at lvl14 i can't fit the enhancements (costs 14 total).
And barbs get other frills like: rage, trap sense, fast movement, and SKILL POINTS.