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Originally Posted by
Ron
And you've just proven the point of everyone in this thread who's been saying death needs to matter more. This is called "using death as a tactic", and it's cheese.
I think you are confusing cause and effect. I would argue the REASON Velah is practically impossible to beat on elite without using this tactic is because that tactic is there, and the devs had to design the encounter taking that into account. Now, I'm not saying with the new system people still won't use death as a tactic, they may very well, but it's going to hurt more, so they'll be more inclined to play the encounter in a more "normal" fasion (and yes, like it or not, they are designed to be run in a particular way. It's all fine and well to use unorthidox methods to defeat a foe, but death (just like "safe spots") was never meant to be among those methods). And perhaps because of that, the devs can relax some of these absurd difficulty encounters to be more reasonable in the future.
Two points that I use to support this:
1) If players stop using death as a cheese tactic, the devs can bring some of the encounters down to reasonable levels based on their actual CR value.
2) Of course the other effect inflating encouters is the massive item inflation we have in the game. El's proposed system may even help with this as well (some people will bind items). It's not a complete solution by any means, but at this piont there IS no total solution, beyond a total game revamp (and you think people are up in arms in this thread, think what would happen if they really did try to acutally fix the economy, heh).
Now, since 1 won't *completely* stop cheese death tactics, and 2 is only a baby step, I think encounters will still be designed above their actual CR value, but perhaps not as much as they were. Perhaps Velah on Elite can be toned down a little, or the Abbot, or what have you. Ideally we want to keep the challenge the same but eliminate the questionable tactics used to beat them currently.
The rest of your post is opinion. And you are entitled to it to be sure, but it's been gone over on both sides again and again, so I won't go back through it, heh. Except for this part which I want to comment on, since it keeps coming up over and over again.
This has been gone over by El and others several times. The XP debt system IS broken. The "feedback" El mentions (by which I'm going to presume he means the exit interview thing) specifically says the major reason trial players leave is because of this system. It also has no effect on capped characters, which compound several issues this game has related to the economy. It's unsustainable as the cap gets increased. How many more times do you need to be given these explanations?