I think being in a tavern resets all the penalties in 1 minute (same timer as clicky recharging).
Yes, there is a definite bug on Risia where you can get enormous negatives to saves, hit points, and to hit. If I have time to test again, I want to see if I can get base hit points below 0. Last time I got down to 10 hit points, and I was wearing a +3 CON item (+20 hitpoints) and lesser false life (+5 hitpoints). I think if I take that off in an instance with no shrine or tavern, I will have discovered true permadeath in DDO.
I still think it is a very wrong answer to the problems this game is having. I get the feeling that Turbine knows they have went through the MMO crowd already and is now hoping for more "New to MMO" people. For instance I tryed to do the refure some friends thing, free month and all, no one will even give it a try. They already did and will not bother. No one is playing an MMO right now even so from my very small sample that means about squat I just seen DDO lose out to playing no MMO at all.
Which is pretty much the same situation we had with human versatility in Mod 3.3 (no amount of reasonable or unreasonable feedback would change it because too much coding had already been done).
Only difference is that the human versatility change only affected a small subset of characters. This change hits everyone.
I uninstalled Risia after all the HV feedback was ignored. I was hoping things would be different this time, but that seems foolish of me: fool me once, shame on you; fool me twice, shame on me.
This thread amuses me. Actually many posts on this forum amuse me
Every time there is some kind of change announced, the same people cry and scream and claim that the world is ending. The change goes live and everyone realizes that the change actually was not that bad. Does anyone actually think the powers that be at turbine do not spend a lot of time analyzing what changes to make? Do you really think they will purposely put a change in the game that will adversely effect the player experience and cause people to leave the game. Their livelihood (Job) is directly effected by the state of the game. If the game tanks they lose their jobs. They have thought this out, as they did all the other changes. Which in my opinion benefited the game.
Now most of the people who are complaining the loudest have been playing for as long as I have. I play a few hours a day maybe 4-5 days a week which is minimal compared to how many hours some people play. I have more than enough money that this will never effect my play style or bank account. I cannot believe anyone who has multiple capped characters does not have a full bank account. As for uber weapons most of mine are all situational and have little or no damage. Will I ever bind them, maybe if they ever get down to below 40% durability.
As for dieing, I think people are really exaggerating the number of times they die, I as well as most people I run with die maybe on average one per night (some rarely, some more than others). I also do not really think that the number of deaths increases when we run the new quests for the first time because we always scout ahead, plan each fight, search for traps, explore every area of the map.
The only time I see multiple deaths is learning the new raid. But most of the time the people in my guild who are raid ready first and spend the time to learn the raid, would have enough funds that this would not be dramatic or game changing.
I also beilive that death should matter, and it currently does not for me.
So everyone take a deep breath, and relax. This game is supposed to be fun.
"Laid back, not so serious, no drama...All about the fun!"
Borona---Smeetoo ----Smeeto -----Smeee -- -Smmeee
--Sorc ----Rogue ---- Artificer ----Wizard -----Cleric
nvm lol my reply was a page late by the time I hit post
Aren't there places where you can pay more to have things repaired with less or no chance of permanent damage?
This is true.Item loss means...you may never get it back no matter how much looting you do. The time to replace it could be infinate. E.G. Your +1 flaming burst adamantine battle axe of greater construct bane has been permanently damaged makes me very very angry. Now it will take damage everytime I die as well as from use in the quest which means, if I die while using it, the chance for perm damage is greater (and it is already at 50%). Use X in place of your rare items, and see how happy you will be to lose something that took you 2 years to find.
If you only have a very limited amount of time and not many people on you group with, then it's more likely that you just log out with xp debt.XP loss means...you run a few quests and get your experience back. It makes sense and that is how D&D is.
I've died a few times on Risia. I'm not too mad at the new scheme. Bound stuff that was raided for doesn't perm break. Everything else will get replaced over and over as the level cap goes up... probably even including some of the bound stuff. If its uber-awesome and not bound, you can bind it.
I do think now is a better time to go die over and over in the Abbot and learn the puzzles than post Mod6...
Casual DDOaholic
It's still a really poor analogy. You aren't the only one who's dealt with people addicted to drugs, bud. In context they don't hold any water, because the motivations for playing a game and the motivations for..you know, doing drugs, are totally different and far more vaired. You mentioned the comparison was apt to you because of the ex-addicts you know, for the same reason I can lambast the comparison as not being apt or appropriate. I've no desire to argue this incessantly with you anymore though, so let's just talk about the relevent points, shall we?
Actually, what I asked you was do you not hold them at all accountable for this situation. Your argument that we should be either ashamed of ourselves or in some other way feeling responsible for the "economy" being what it is is just asinine. Really, my point wasn't to assign blame per se, but rather to point out that Turbine wasn't overly concerned with the economy back when they were cooling the ire of the playerbase who was upset with downtime and etcetera by giving us multiple +1 loot weekends. In fact, there were several posts decrying the +1 loot weekends and wanting something else if Turbine felt the need to make amends to the player base. Where was all this concern for the economy then?You said we should blame the Developers for creating this blown out of the water loot economy. I AGREED with you but also noted that while they made it possible, we took it upon ourselves to take advantage of it. Just like I don't think that you treat drug addiction by arresting an addict, I don't believe you blame only the devs for a system that we used in excess(used in excess, much like any addiction, get it?).
Yes, some people took it upon themselves to take advantage of it, but others were burned out from the first two loot weekends and did something else. Why wouldn't certain playstyles take advantage of it? People who want to make a lot of money in game or have items to spread around to alts and/or friends saw it as yet another chance to captialize. To most of the playerbase there wasn't anything at all wrong with doing so, after all, it was being given to us by Turbine as a way of saying "Sorry for our mistakes and the downtime". People play a game for several reasons, faulting them for using the existing system is ridiculous. Comparing it to over-indulging in alcohol or drugs is even more ludicrous. It's arguable how negative the effect of loot runs and +1 loot weekends are, it's not arguable what the effect of drug or alcohol abuse is. In fact, speaking with you is making me want to abuse some single malt...
How we play the game is our right, so long as we don't break the rules. Do you honestly expect every player of an MMO to play it in a self-moderating way out of an overarching concern for the overall health of the game? Do you approach and analyze every single thing you do in your life in the same way? We're talking about a game, something people do for fun to escape, however temporarily, real-life responsibilities that actually matter (or to reward themselves for taking care of their real-life responsibilities first), not to tend to the economy of some fictional distraction.What I am saying in the end is that the Devs are responcible for the game they created, but we can't ignore our own responsibility for how we play it. If the economy needs fixing there is more than one party to blame and "But they made it available to me." is not an excuse.
Last edited by Ciaran; 12-18-2007 at 03:46 PM.
Sarlona
Oh heck no. I'd never raise anyone in DDO if that were the case.
The cost works in D&D because everyone's in the same group and you better believe the dead guy is going to be the one actually paying the cost (when the living folks sell off his stuff to finance the Raise). In DDO, with non-static groups, the cleric would end up footing the bill 95% of the time, so I definitely understand why the spells use standard components in DDO. I'm just pointing out that the repair costs are actually fairly analogous (save that they're sometimes less expensive) than getting a Raise in D&D.
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