Good. Maybe then the devs can design reasonable content based around true CR levels rather than this ridiculous stuff we have now (e.g. Abbot, PiitP, ALL of the necro quests, etc). Maybe they can start taking out the arbitrary red-named immunities that were put in to combat all the uber gear floating around.
This is the kind of thing I mean when I say the economy is out of control. The game has to be designed around the equipment people bring into the quests, and at the moment it's being designed around absurd levels of twinkage. There are people running around with a virtual golf-bag of uber-elite weapons, and that's what's so messed up.
Yeah, that means not everyone will have a vorpal or a banisher or one of the "big 5" weapons. Good. These are *supposed* to be rare. NOT everyone should have them. It should be a big deal if you do.
Now, that's a pipe dream, I know. It's too late to put that genie back in the bottle now. But ya know, if this system helps to put curbs on the economy by discouraging twinkage, well, I'm not going to complain. If that means I never see one of those uber weapons in my career here in DDO, then I'm okay with that. Just as long as the dungeons stop being designed around that equipment.
I've heard many times the argument "It doesn't affect you, let others play how they want! Stop imposing your rules on us!". And ya know, if it were true that it didn't affect me, I'd be totally happy to let you play however you like and with whatever you like. But that's utterly nieve. It DOES affect me. Is there any chance I will ever get to do the Abbot raid? Nope. No one will have me, because my characters are not uber-twinked out. And I AGREE with them, you need to have 12 uber characters to run that quest, from all I hear. I'd probably not come along (if somehow I were invited) for fear I wouldn't be able to contribute in any meaningful way. I'm completely locked out of that content. For that matter ANY content designed around characters carrying a bagful of vorpals, banishers, slayers, and so on. So spare me that argument, it holds no water.
And that is why I think taking items out of the economy is a good thing for the game. This game IS all about having fun (no argument there), but because it is persitant and a multi-player game, it doesn't exist in a vacuum. You have to consider how your game systems affect the game as a whole (unlike a single player game, where you can design the content knowing pretty much *exactly* how well the player will be equipped at any given time and balance appropriately). And sometimes that means you have to do things that might take away from the fun of a single player for the health of the entire population.
Nobody want to die. Nobody wants to take the hit that dying causes (or at least they shouldn't). But it's that very risk that makes the rest of the game fun for many people (a riskless MMOG is a boring MMOG is a dead MMOG, just ask the good people over at Auto Assault). To be sure, not for everyone, because everyone is different, as evidenced by this thread, heh.
So there are two goals, to put in the risk that I think the majority of people want in a game (and I know you disagree Arko, but I really think they do want it) and to put a check on the economy so that content can be designed in a level appropriate (and sustainable) way. The system as proposed by El and as modified by MT/Arko acheives the first, I think, and helps (though certainly doesn't solve) the second. Unfortunately, there is no quick fix for the second. Just look at how people are screaming over the baby step they are trying to put in now, heh.
For those that don't like the item damage/binding thing, you are quite lucky I didn't design this game. If I had, every item in the game would have been BoA right from the start (tradable in chests to party members, but once you pick it up it's yours forever, unless you sell it to a broker, where prices are GAME set and characters buy it with the money THEY earn). No twinkage, no plat farmers, definitely no AH, all quests designed as appropriate for a 4 player party at that CR level. That, my friends, is what I consider the perfect game, heh.
Yeeps, I rambled on far longer than I intended to
