Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
XP loss still affects capped characters. Besides if so many people are just racking up debt without any concern, wouldn't they have a MUCH bigger hole to dig out of at cap-raise time?
Too many of these rules are decided based on the "exception" and not the rule.
Turbine has GOT to stop making decisions that way. It's top-killer in business.
Honestly I think you may be missing the point.....death was being used for a lot exploits...a ton of them, or to bypass things in quests ....done it a lot, also it had no effect at all to capped players (IMO the death pen didn't effect anyone casue XP is so easy to come by but some seemed bummed out by xp debt...makes no sense to me but whatever) ....I think 2 things were intended in this change ....1. it makes using these "death exploits" costly...you want to use cheese to get to the titan well it's going to cost you your gear (I don't know why you don't just fix the quest but whatever) 2. it makes a death matter to a capped player...
now I understand what they might of been thinking....I do ...still think they are wrong...the damage to gear is not cool welcomed or IMO warrented....I like the neg lvl thing casue it might force a grp to slow down....slowing down will not be popluar so that will change the way people look at deaths but that much damage to gear w/ no way to repair in quest it's bad ...... I mean I could see folks having all items broken in certian quests (invaders, Dreams of insanity, von 3 (for that lvl of toons), scale runs, X ciper (again for that lvl)..... I mena you get zapped a couple times by a beholder and chaos balls it's not going to be cool for a lot of folks...
Dev's don't let this go live ...it needs some tweaking....a death should matter but breaking stuff is not cool...we just can;t afforf to CAUSE any neg play exp.....which is why you said you were changing this in the first place ...neg xp + neg exp
In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"
No offense against Eladrin as he's been great to interact with and has done a lot of good for the game, but just because he said it doesn't mean it's right.
If you log for the night with less XP than you started with, that's just how it goes. Sorry if that sounds callous or whatever but that's the way it works. Is the answer to have people risk losing their favorite items? At lower levels, especially if you are new and don't have people giving you hand-me-downs you treasure that +2 pure good longsword you pulled or scrimped and saved for. Now you're telling me I have to go do something else to bind it this item to me so it doesn't take permanent damage?
Sorry, I just have a lot of trouble understanding how the meager XP debt at lower levels could've been such a limiting factor in progression. My first character died ALOT. He attracted more purple party hats than any other character I've seen. I'd log with XP debt from time to time and be a little disappointed, but still satisfied from playing the game. Keep in mind, I got him halfway through level 8 before they reduced the amount of XP it took to level.
Sarlona
Then you should bind all your stuff, then no death damage to it, i think that damage is not that bad, it's discouraging, as long with the neg levels, capped toons to not be careful about their deaths, how many times did you hear, i don't care about dying, i'm capped, maybe you said it yourself!! This is a PLAYSTYLE right now, that should be changed, and the mods applied to death does it.![]()
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
This sums it up for me. You die, one random equiped item takes 10% damage. Simple. Keep the binding options for people who hate item perm damage. Leave the perm damage chance alone (do not reduce it from Live), as it is fine if this is just one random item.
The debuff would stay, and combined with a more simple damage model, you have a fine solution.
muffinwacker
Now Diving in Lava, with the Lava Divers.
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Binding items is fine, if and only if they give us a way to unbind them aswell. I hate having bound stuff as I can't sell it(AH), give it away, trade it or trickle it down to my lower lvl characters. They need to give us a way to unbind items aswell as bind, or do neither and leave the dam idea where it belongs, a trash can.
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
Who's the more foolish, the fool or the one who sends it a res.
Unrestricted free agent
Khyber
Characters - Terrah, Elayne, Shiado, Ranok, Rattchet
Excellent point, but that doesn't really give us anything we can work with. The devs had to make the decision to revamp the XP system (we could argue that they didn't have to, but they have and it seems to be a matter of trying to change the changes rather than avoid them altogether).
I agree with your assessment that XP is a linear time investment with much less fluctuation. In fact, when I told a guildie who has rarely ever pulled anything nice and doesn't have a lot of nice gear (he doesn't play quite as often as some of us) about the item damage changes in details, he wasn't happy at all...people are protective of their gear when they don't have a lot of nice gear.
Given the reasons Turbine has given us over the last year to reroll our characters, bidning our favorite items is a double edged sword. People say it might help the economy, I say it will make no significant change and will cause people to be more stingy with their gear.
Sarlona
Actually that's not the current rules.
Raise dead gives a negative level, and 2 points of con dam instead if they were level 1 or 1 HD. A body is needed.
Ressurection only needs a piece of the body (even dust from disintegrated bodies is sufficient) and gives a negative level, and 2 points of con dam instead if they were level 1 or 1 HD
True Res can raise somoene dead for up to 200 years with no body and no negative effects.
I don't want to bind my stuff. I enjoy the PnP like mechanic where when my guildie pulls a +1 vorpal WF only on his non UMD human I can trade him for the unrestricted vorpal I have on my WF or UMD build. I don't like bound items, and for the last year I have seen repeated discussion on this board about ppl who wanted to unbind things so I'm not alone.
And if people don't care about death when capped...so what. I mean really what does it matter? If they want to keep dying its no skin off me.
This is still only true if you drop out of the game as soon as you die and don't finish the quest you're on. Otherwise, you're down XP that you would've otherwise had.
You actually probably have more. I don't tend to have a lot of "uber loot" and so that makes it easier to replace if need be.
But like I said, if you don't want a system that has any permanent penalties, the new system allows you to do that. Bind your stuff and you're permanent-penalty free.
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Nope. Not when you log back in a huge chunk of it is gone.
Remember the huge outcry against offline regen? Maybe we should have gone that route instead and we might not be looking at another revisit to death....
But the XP hit was to much to take and had to have offline regen as well.
What once was a serious hit was lessened to the point where it was a slight annoyance at best. Became comfortable knowing that the punishment for death would go away and we didn't even have to play. This became unhealthy for the game as a whole for all players of all playstyles.
Now to heal the game, we are back to where we started at, again. Revisiting death. Maybe we can get it right this time and will not have to revisit this topic again late next year.
Be interesting to read that old death thread - bet there are a TON of similar posts.
Lets not let history repeat itself this time?
Last edited by Hendrik; 12-17-2007 at 01:13 PM.
The XP loss punished marginal players. By "marginal" players I mean players who, for whatever reason, do not find getting XP to be "easy". They might be new, they might be inexperienced, they might like soloing, they might suck.
In my case, I've had problems with XP for a variety of reasons: (1) not enough time so I avoid long chain quests (STK, TR, Deleras, CO6, Threnal), (2) don't PUG often because I'm often not sure if I have 20 minutes to play or 3 hours to play, (3) like to explore and solo a lot of stuff, which is risky and leads to deaths, and (4) most serious questing done with a static group of 4 who avoid having pre-knowledge of the quests.
#3 and #4 lead to more deaths, and this is where XP debt hurts. My first and primary character is a rogue, so, over time he has died much more than the rest of the group (fighter and cleric have much better survivability, wizard is smarter with aggro and a better twitch player).
BTW, soloing explorer areas (Atraxia, Desert, GH) to make up for lost XP has turned out to be a great way to rack up additional XP debt for me.
Server: Thelanis Name: Treadwolf Guild: Storm Lords Level: 10/TR Raistlynwolf -18th lvl Wizzy, Testwolf- 17th Rog/Ftr(13/4), Caramonwolf, Capped Ftr, W T H, Capped 12/6/2 Ranger/Fighter/Monk. Taniswolf 17 Monk C2Q6600@3.0 8GB DDR2 250GB/Win7U 64bit, 80GB/VistaU 64bit eVGA GXT260OC eVGA 780i FTW 24" widescreen HD HDCP
This isn't an option if a player is concerned with more than just themselves.
Case in point, I have the old ML2 Star of Irian. It's still in good condition, only about 5% redlined. Sure, if I wanted to be sure only one character could ever use it (and as a character advances the weapon becomes less desireable in favor of more powerful items) I could bind it, but that'd be both pointless and greedy.
Sarlona