Something from the
Codemasters forums that I wanted to address:
Khyber Dragonshard Fragments will be fairly common. They'll have a chance of appearing anywhere where gems appear (like chests), and an additional chance in breakables. They'll drop in large stacks (note that they stack up to 1000), and hopefully a brisk trade will develop around them, as the Sorcerers and Wizards will want to collect them for turning into bigger shards for use with Trap the Soul.
It certainly shouldn't end up with hours of grinding to collect the fragments you need to bind your stuff.
Uh, oops. I is good over grammar.
Having no death penalty is a bad thing. There has to be something, and we considered various things that could be the "sting", and found that gold was probably one of the lighter costs that could be chosen. Everyone's got it, it's easy to acquire more, and there's literally a cost to dying.
With the old system, if you died, one of the best things you can do is log off. With the new system, if you die, you repair, and then go on a quest to make some more money. If you're dying a lot, then instead of playing on Elite, why not do a run or two on Normal...