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Originally Posted by
totmacher
I'm starting to think once you cap, you should take half permanent damage (10 -> 5% for 11+). But you gotta earn it. Hear me out for a second.
There are some major differences between capped XP play and 1 - 14.3 play (normal levelling). You have a different series of objectives now instead of XP. Favor, exploration, looting, raids, helping out guildies, etc etc. Here is what I think to build a case:
1) Your Toons Don't Change But Items Do - Your toons, when levelling up, acquire better gear, change gear around and for the majority, will take damage to this gear. But since it will change, that is fine. However when you're on a leveling plateau items don't change (as much) because your level doesn't change either. Your items are static for the most part which leads to the next point...
2) When You Do Change Gear At Cap - When you change gear and you're capped, it most likely because you got something which is better and/or in a better slot. So what happens to the old items that were in those slots? Since you haven't been leveling much, they haven't changed. With the new system, they're gonna be mostly red or bound. But instead of mostly red, why not at least half of that? Shouldn't we allowed to be able to trade this gear away, especially if we have earned capped or give it to other toons In Your account. Capping a toon encourages more levelling, getting more items. Saging those items is a important part of it. That +6 con necklace that you don't need anymore cause you just got the Mod 6 raid +8 con necklace is now useless on your toon if it was bound. If you left it non-bound, it would've taken a lot more damage. But why not be able to sage it down to our new bard, with at least half the durability still intact?
3) The Ability to Earn Something For Capping A Toon - Why not? You have reached the 14.4 level cap, shouldn't you be able to protect your items better than someone at level 11? Your main objective, XP, has totally changed. Your items, for the most part, remain static, unchanged. There is no reason to modify them anymore, other than for the situation.
As an addendum, maybe a mitigation system, like the old "you earn action points at your capped level" enhancement system pre-mod4. Where you have to go through your 14.4 bar to reduce your item deterioration penalty by -0.25%? This would give people a reason to still attain experience at cap and a justifiable reward to do some stuff they haven't yet. Some would view it as grinding but I think it would be legitimate. If you say, ran through your 14.4 bar 8 times, you would get -2%. This would cap at a total minus of 5%. (5% deterioration total)
Anyway, just food for thought. Enjoy all.
totmacher