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  1. #101

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    Quote Originally Posted by Kavel Havae View Post
    nope after 10 deaths your item is destroyed if no repaired.

    "At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability" -Eladrin


    not 10% of the remaining total... so right now if you have a perm damage item that has 50% of it original durability, 5 deaths and its broke.
    and there will be much binding or recalling. I can se it now. dammit my weapon is at 10% I gotta recall to repair wait for me. Clerics and casters will all have a secret chuckle.
    This can also be used for griefing as well think about the stormreaver raid and what happens when you die and how you get resurrected and how easy it is to die again, and how you have no control over if you get rezzed or not
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  2. #102
    Community Member Ciaran's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    agreed give us something in return for damaging our equipment so harshly. I say resurrection does nothing at lvl 1 but upon lvl 2 or above knocks you down 1 notch. resurrection is a much more expensive spell to cast and is much more expensive when buying scrolls. If the only difference is hit points then raise dead and a heal will get the nod in every case but combat raising. Make resurrection worth something.
    What about making repair spells/scrolls/wands and mending items actually work on items mid-quest? It'd be great for fighters to invest points in craft weapon/armor so they could make repairs themselves (with a failure chance based on skill level). Make it an enhancement if you must. Maybe they can't do that during a quest and have to be at a forge or something, but still - that'd be a nice alternative. I'd prefer to be able to do it during a quest if needed, but if not, at least make it so arcanes could repair items.
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  3. #103
    Founder Dirkan's Avatar
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    Man I hope I don't die in Reaver with a rez switch pulling maniac! I can't take seeing that much naked dwarf!
    Last edited by Dirkan; 12-13-2007 at 05:47 PM.
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  4. #104
    Community Member Ciaran's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    and there will be much binding or recalling. I can se it now. dammit my weapon is at 10% I gotta recall to repair wait for me. Clerics and casters will all have a secret chuckle.
    This can also be used for griefing as well think about the stormreaver raid and what happens when you die and how you get resurrected and how easy it is to die again, and how you have no control over if you get rezzed or not
    True, but that's one scenario that if somebody does it more than once intentionally you can just say "Screw this" and recall out and drop group.
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  5. #105
    Community Member Kavel_Havae's Avatar
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    Quote Originally Posted by Ciaran View Post
    5 deaths between rests and it's broken, if it's unbound gear. I think there's only a handful of quests in which this would even be a potential thing to happen anyway, not counting new content.
    NOPE
    The item damage has nothing to do with resting. The Neg levels and -2 to saves is. This, by the way it is worded is a Static consequence of dying, with out relation to any other penalty.

    the Bound items will also be damaged/broken but not perm...

  6. #106

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    Quote Originally Posted by Ciaran View Post
    What about making repair spells/scrolls/wands and mending items actually work on items mid-quest? It'd be great for fighters to invest points in craft weapon/armor so they could make repairs themselves (with a failure chance based on skill level). Make it an enhancement if you must. Maybe they can't do that during a quest and have to be at a forge or something, but still - that'd be a nice alternative. I'd prefer to be able to do it during a quest if needed, but if not, at least make it so arcanes could repair items.

    yes repair skill, when they use a shrine it repairs a portion of the damage on their weapons, not all the way mind you but think of it as a field repair. It could introduce the repair item artificer spell line so thaht casters could try repairing items. Yeah that would smart and cool, doubt it will happen
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  7. #107
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Kavel Havae View Post
    NOPE
    The item damage has nothing to do with resting. The Neg levels and -2 to saves is. This, by the way it is worded is a Static consequence of dying, with out relation to any other penalty.
    Ah, my bad.

    Hmm...
    Sarlona

  8. #108

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    Quote Originally Posted by Ciaran View Post
    True, but that's one scenario that if somebody does it more than once intentionally you can just say "Screw this" and recall out and drop group.
    some times it is not griefing it is bad luck that you got raised as the stormreaver ran over you. So now you have to abandon to save your equipment, well there goes any xp or rewards, great system indeed
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  9. #109
    Community Member Ciaran's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    some times it is not griefing it is bad luck that you got raised as the stormreaver ran over you. So now you have to abandon to save your equipment, well there goes any xp or rewards, great system indeed
    Well, it's still one specific scenario.
    Sarlona

  10. #110

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    Quote Originally Posted by Ciaran View Post
    5 deaths between rests and it's broken, if it's unbound gear.
    You guys are all acting like bound items won't take damage, but I'm pretty sure the only thing that binding stops is permanent damage. They can still get damaged in quests, and by death, it's just when you repair them, there's no chance that damage will become permanent.

    Am I wrong about that?
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  11. #111
    Community Member Kavel_Havae's Avatar
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    your right there MT... ALL Equiped non stackable gear is dammaged. I edited an earlier post about 5 minutes ago to reflect that.

  12. #112
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    Are there this many Really bad players inthe game? You folks cant get through a quest without dying less than 1 or 2 times?
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  13. #113
    Community Member Ciaran's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    You guys are all acting like bound items won't take damage, but I'm pretty sure the only thing that binding stops is permanent damage. They can still get damaged in quests, and by death, it's just when you repair them, there's no chance that damage will become permanent.

    Am I wrong about that?
    Yeah, my misunderstanding. If the ability to fix permanent damage arrives with MOD6 then there should be no reason why 5 deaths would destroy bound items, as you would presumably fix your favorite items to 100%.
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  14. #114
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    You guys are all acting like bound items won't take damage, but I'm pretty sure the only thing that binding stops is permanent damage. They can still get damaged in quests, and by death, it's just when you repair them, there's no chance that damage will become permanent.

    Am I wrong about that?
    Nope. That is why all the talk of recalling out for repairs I think most people are beginning to assume everything will be bound because the risk of wearing an unbound equipment item in anything other then a straightforward easy quest is too great especially if you are pugging...
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  15. #115
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Impaqt View Post
    Are there this many Really bad players inthe game? You folks cant get through a quest without dying less than 1 or 2 times?
    Who knows. I think most of us are wondering about the potential rather than the reality, to be honest.
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  16. #116
    Community Member maddmatt70's Avatar
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    Even if you have bound items. If they break (you can repair in town of course) you will be running a quest without any gear.. lol..
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  17. #117
    Community Member Kavel_Havae's Avatar
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    Quote Originally Posted by Impaqt View Post
    Are there this many Really bad players inthe game? You folks cant get through a quest without dying less than 1 or 2 times?
    sure If I've ran it 1/2 billion times...

    When Ghost of Perdition came out, 4 maybe 5 wipes first time through. Abbot raid??? running it, I most likely died 17-25 times on 2 different toons just to get a look at the puzzles and try to enjoy the new content.

  18. #118
    Community Member Ciaran's Avatar
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    Hmm, it occurs to me that with items taking damage on death and now that all characters, regardless of blue bars or not might have to recall to fix their gear that the reentry penalty has in effect become the new "XP Debt" so to speak. Instead of losing XP when you die, if you are trying to save your favorite gear from permanent damage you might recall to repair it, thus incurring a re-entry penalty.

    This is less significant with the loss of XP debt when you die.

    Hmm..that's a clever way of making it even across the board. Now other characters besides casters have a reason to recall if a quest goes south and they die more than once or twice.

    I'm still undecided about the item damage aspect of all of this. New content often times = a lot of dying.

    Quote Originally Posted by Kavel Havae View Post
    sure If I've ran it 1/2 billion times...

    When Ghost of Perdition came out, 4 maybe 5 wipes first time through. Abbot raid??? running it, I most likely died 17-25 times on 2 different toons just to get a look at the puzzles and try to enjoy the new content.
    That's actually a good point. The 10% item damage upon death does seem to hamper enjoying new content to an extent due to the correlation between new content and death.

    Still, Eladrin said these values are subject to change before the release, so it isn't set in stone yet. I'm sure there'll be plenty of opportunities to discuss this before then.
    Last edited by Ciaran; 12-13-2007 at 06:03 PM.
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  19. #119
    Community Member Kavel_Havae's Avatar
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    another potential problem here....

    I remember when I could evade in heavy armour. If I had to bind my +5MFP to my evasion fighter and to protect it. then the change was made to evasion after I bound the Item I would be more than Mad as a Hatter. As you recall there was even an interview saying that Evasion wasn't going to be fixed to PnP rules...

  20. #120
    Community Member Mercules's Avatar
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    Quote Originally Posted by Kavel Havae View Post
    another potential problem here....

    I remember when I could evade in heavy armour. If I had to bind my +5MFP to my evasion fighter and to protect it. then the change was made to evasion after I bound the Item I would be more than Mad as a Hatter. As you recall there was even an interview saying that Evasion wasn't going to be fixed to PnP rules...
    Do we have to bring that one up again? And then the person who said that stopped working at Turbine. So is Turbine bound to his comment months previous to his leaving months after he left? No...
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