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  1. #81
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    I dunno if this has been axed, cause Im way too important to read all the pages here...but if you bind something
    can you then unbind it?

    I imagine not, cause then its not really binding, its more....taping it to you....but I thought Id ax.
    Nope.
    Sarlona

  2. #82
    Community Member Beherit_Baphomar's Avatar
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    Yeah, I decided to go lookin'.

    Need to try and do that before posting in future.
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  3. #83
    Community Member xxDevlinxx's Avatar
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    Default Unyielding soverienty

    Ahh thanks ! and is this a spell that clerics get at higher levels say lvl 15 and 16 ? ? ? That is unyeilding soveierty??
    Last edited by xxDevlinxx; 12-13-2007 at 05:01 PM.
    Devlin aka Addrenaline,
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  4. #84
    Community Member Ciaran's Avatar
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    Quote Originally Posted by xxDevlinxx View Post
    Ahh thanks ! and is this a spell that clerics get at higher levels?? That is unyeilding soveierty??
    No, it's an enhancement line, not a spell. It starts with Blessing or Follower of the Sovereign Host and progresses from there. Can't remember which comes first, but it's an enhancement available at first level and the next tier is a few levels after that. U. S. is a level 9 enhancement.
    Last edited by Ciaran; 12-13-2007 at 05:05 PM.
    Sarlona

  5. #85
    Community Member xxDevlinxx's Avatar
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    Default thanks

    i see thank you - i just thought clerics should have this ability since they do must of the cures on parties, it seems to make most sense, but it is best to stay within the traditions of the original pen and paper game i believe.

    thanks again
    Devlin aka Addrenaline,
    Founder of DRB - 17th lvl Dragon Killer



  6. #86

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    I am not a fan I must say of both changes, 10% accross the board every death is very steep. It looks like they finally realized the +1 loot weekends really screwed up the economy, and are trying to pull any itmes they can out of it by making binding look like a good idea. I am now grabbing all the lowbie weapons I can find off the auction house to sell to all those who bound loot at mid levels. As for the death effects, I guess I will be playing my cleric and pally mostly, so I can cover myself if hit past the level 1 death effect, other than that if a group wants me to stop playing to wait for the effect to go away, it will be adios and drop group.

    My question is what happens if you die 6 times between rests after the 5 minutes is up. While this may not happen often, new content can easily rack up some deaths, and especially the new raid. Do you reset to 1 or go straight to level 5
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  7. #87

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    Quote Originally Posted by Ciaran View Post
    No, it's an enhancement line, not a spell. It starts with Blessing or Follower of the Sovereign Host and progresses from there. Can't remember which comes first, but it's an enhancement available at first level and the next tier is a few levels after that. U. S. is a level 9 enhancement.

    lvl 6 for clerics
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  8. #88
    Community Member maddmatt70's Avatar
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    In about 8 deaths an ubound item is at 50% and in about 20 deaths your ubound items are at about 10% at about 30 deaths your ubound items are destroyed. I have a handaxe that is down to 1 tick. It was a great giant killer so I used it on many scale runs but it stopped becoming feasible to use at about 25% because it would constantly break down in a quest and now it is at less then 10% so it sits in my bank....

    New players are going to be really hurt by this by the way. They will die alot not have much money or equipment for a new character and watch their shiny new toys get broken all the time..
    Last edited by maddmatt70; 12-13-2007 at 05:12 PM.
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  9. #89
    Community Member Ciaran's Avatar
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    Quote Originally Posted by xxDevlinxx View Post
    i see thank you - i just thought clerics should have this ability since they do must of the cures on parties, it seems to make most sense, but it is best to stay within the traditions of the original pen and paper game i believe.

    thanks again
    Glad to help!

    Keep in mind enhancements as we know them don't exist outside of DDO. This was made to fit the reality that is this game.

    Also keep in mind that this doesn't mean that at some point clerics won't get spells that remove negative death effects.
    Sarlona

  10. #90

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    Now that I think about it the item damage upon death irks me in one regard, it completely ignores item hardness. Things like adamantine equipment and trinkets made of gems are supposed to have a very long shelf life due to the fact that they are very hard to damage. Shouldn't the item wear part of the death penalty take item hardness into some consideration? Maybe it reduces the damage it takes by a percentage of its hardness?
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  11. #91
    Community Member Ciaran's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    lvl 6 for clerics
    Can you tell I'm paladin-centric? Thanks for the catch!
    Sarlona

  12. #92

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    Quote Originally Posted by maddmatt70 View Post
    In about 8 deaths an ubound item is at 50% and in about 20 deaths your ubound items are at about 10% at about 30 deaths your ubound items are destroyed. I have a handaxe that is down to 1 tick. It was a great giant killer so I used it on many scale runs but it stopped becoming feasible to use at about 25% because it would constantly break down in a quest and now it is at less then 10% so it sits in my bank....

    New players are going to be really hurt by this by the way. They will die alot not have much money or equipement for a new character and watch their shiny new toys get broken all the time..
    The damage is not permanent and still can be repaired, this differenc is all bound loot will return to 100% and unbound loot will have a chance at perm damage. That being said 4 or 5 deaths in a new quest is not that uncommon the firs time through, and we can expect to see a lot of fighters and squishies recalling out for repairs, instead of the old days where we recalled for mana, and on top of it we will get an xp hit because we had to recall out double wammy
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  13. #93

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    Quote Originally Posted by Eladrin View Post
    The higher level resurrection effects raise you at a higher hit point percentage, as they have for some time now.
    I think it would be beneficial to have an additional effect for these as well that interacted with the new system.

    Maybe like Resurrection reduces the duration of your highest tier worth of penalty to 30 seconds and True Resurrection reduces the penalty by a full tier (essentially reducing the duration of the highest tier to 0 seconds).
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  14. #94
    Community Member xxDevlinxx's Avatar
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    Default amennnnnn

    I am not a fan I must say of both changes, 10% accross the board every death is very steep.
    I am not a big fan of the new death penalty either like killing the Abbot is not hard enough as it is - almost like their trying to make the game more challenging instead of having to come up with more updates and new levels and spells, weapons etc. Maybe this is too challenging for the developers or maybe it is just a cost factor. I think the later I just plainly cost them to much to develop all this for us and this is the easy fix.



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  15. #95
    Community Member Kavel_Havae's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    In about 8 deaths an ubound item is at 50% and in about 20 deaths your ubound items are at about 10% at about 30 deaths your ubound items are destroyed.
    nope after 10 deaths your item is destroyed if no repaired.

    "At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability" -Eladrin


    not 10% of the remaining total... so right now if you have a perm damage item that has 50% of it original durability, 5 deaths and its broke.

  16. #96
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by ArkoHighStar View Post
    The damage is not permanent and still can be repaired, this differenc is all bound loot will return to 100% and unbound loot will have a chance at perm damage. That being said 4 or 5 deaths in a new quest is not that uncommon the firs time through, and we can expect to see a lot of fighters and squishies recalling out for repairs, instead of the old days where we recalled for mana, and on top of it we will get an xp hit because we had to recall out double wammy
    Yes those are the in quest complications - this change benefits the casters more then anybody else well paladins somewhat, and casters don't need any help in the future game that is for sure.

    Ahh I see I guess the question is what is the chance for permanent damage for repairing an unbound item? Eladrin says it has been halved but halved to what? It will be 5% or 25% or 10%?
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  17. #97

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    Quote Originally Posted by MysticTheurge View Post
    I think it would be beneficial to have an additional effect for these as well that interacted with the new system.

    Maybe like Resurrection reduces the duration of your highest tier worth of penalty to 30 seconds and True Resurrection reduces the penalty by a full tier (essentially reducing the duration of the highest tier to 0 seconds).
    agreed give us something in return for damaging our equipment so harshly. I say resurrection does nothing at lvl 1 but upon lvl 2 or above knocks you down 1 notch. resurrection is a much more expensive spell to cast and is much more expensive when buying scrolls. If the only difference is hit points then raise dead and a heal will get the nod in every case but combat raising. Make resurrection worth something.
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  18. #98
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Kavel Havae View Post
    nope after 10 deaths your item is destroyed if no repaired.

    "At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability" -Eladrin


    not 10% of the remaining total... so right now if you have a perm damage item that has 50% of it original durability, 5 deaths and its broke.
    ahh it is is Original maximum durability not durability after death.. omg.. this sucks..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  19. #99
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Kavel Havae View Post
    nope after 10 deaths your item is destroyed if no repaired.

    "At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability" -Eladrin


    not 10% of the remaining total... so right now if you have a perm damage item that has 50% of it original durability, 5 deaths and its broke.
    5 deaths between rests and it's broken, if it's unbound gear. I think there's only a handful of quests in which this would even be a potential thing to happen anyway, not counting new content.
    Sarlona

  20. #100
    Community Member xxDevlinxx's Avatar
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    Default hmmmm

    In about 8 deaths an ubound item is at 50% and in about 20 deaths your ubound items are at about 10% at about 30 deaths your ubound items are destroyed. I have a handaxe that is down to 1 tick. It was a great giant killer so I used it on many scale runs but it stopped becoming feasible to use at about 25% because it would constantly break down in a quest and now it is at less then 10% so it sits in my bank....

    New players are going to be really hurt by this by the way. They will die alot not have much money or equipement for a new character and watch their shiny new toys get broken all the time..
    The damage is not permanent and still can be repaired, this differenc is all bound loot will return to 100% and unbound loot will have a chance at perm damage. That being said 4 or 5 deaths in a new quest is not that uncommon the firs time through, and we can expect to see a lot of fighters and squishies recalling out for repairs, instead of the old days where we recalled for mana, and on top of it we will get an xp hit because we had to recall out double wammy
    Are we going to get less of a penalty for recallling out to repair ??? this is a MUST HAVE!!! or well heck with it - off to another MMO like everyone else. They are trying to force us to bind our items - IS the auction house Next to go? Is that too expensive to maintain?? cant imagine so with 30% taxes and where does that go exactly?


    We need some positive ideas for the developers here gents and im all out


    Speak now or forever hold your peace
    Last edited by xxDevlinxx; 12-13-2007 at 05:35 PM.
    Devlin aka Addrenaline,
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