Eladrin, first off thanks for posting such a detailed preview. It's very helpful both to calm fears and for us to be able to give you rational suggestions
I'm still not convinced the item damage makes any sense at all. I think its a mistake and I think its intended to get us to use your new "binding" mechanic more than anything else. I'd also appreciate hearing whether item defense works to prevent this damage or not and if it does...if any thought is being given to giving at least 1 level of item defense enhancements to every class.
And btw, do we really need to make a D&D game about running around and breaking boxes? That's nuts... Can you PLEASE let the rogue just do a search of the room to "reveal" all such items within his LoS as an alternative to box breaking. (leave it in for those that like box breaking, but give us the search as well)
The way you handled the debuff is very interesting. 1 minute/1 level isn't bad. The increments are reasonable. Even the 5 minute timer isn't unbearable and well...5 deaths in a row you probably deserve a slap. Having removable by palis is very interesting. This part of the change I can get behind. Its definately going to change some strategies and reduce the need for res scrolls.
I know its not in the game yet but please give some thought to having True Res not have these negative consequencies. That's one of the reasons that spell is so powerful in D&D...its the only one without a penalty.
Edit:
Hmm...I take it back, TR is in the game for some. Ok Eladrin, please make TR not have negative effects for those lucky drow now and the rest of us when we do get to L9 spells![]()