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  1. #21
    Founder Vorn's Avatar
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    So the level nine item ought require 81 shards (9^2=81) vice 1000?

    EDIT--also, will item defence enhancement provide any mitigation of the death damage or is it only for general purpose wear and tear?
    Last edited by Vorn; 12-13-2007 at 03:57 PM.
    Vorn, 30 Fighter
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  2. #22
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Coldin View Post
    I gotta say, any debuff that simply wears off over time merely encourages players to wait out the penalty.
    Well, it usually takes a minute or two to "refill" HP and SP and run back to the quest, or to the point where you died or the group wiped, so most of this is taken care of in transit back to the quest.
    Sarlona

  3. #23
    Community Member Raithe's Avatar
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    Quote Originally Posted by Eladrin View Post
    We’ve received overwhelming feedback related to these issues over the past two years which identify them as the systems most closely tied to negative play experiences, and we’d like to take this time to address these issues.
    Two comments:

    1) I'm having a hard time seeing how anything offered here is going to reduce negative play experience. Is this going to make people work as a team, or are they simply going to bind all their items, play selfishly, then cry loudly later when they can't transfer their vorpal to their new build-of-the-month character?

    2) Personally, I find the number of negative play experiences to be significantly lower than the number of ho-hum play experiences. IMO, something to be excited about would have been preferable to something to be mildly less annoyed over.

  4. #24
    Community Member moorewr's Avatar
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    Will this be ready to play with on Risia when the new public zones go in?
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  5. #25
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    Quote Originally Posted by Lillitheris View Post
    waiting around doing nothing enjoyable?
    Why would you slow down because of 1 negative level for 1 minute?

  6. #26
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by WeaselKing View Post
    This almost makes me want to roll a paladin.....................almost.
    THe nice thing for current Pallys is that with the likely lowering of some of the other Pally enhancements (mentioned by one of the developers in another thread), folks should be able to more easily afford the Unyielding Sovereignty enhancement.

  7. #27
    Community Member Qzipoun's Avatar
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    Hmmm I noticed there was a "blocking DR" on eladrin's pics, is that in game right now? Never noticed it...

  8. #28
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Ciaran View Post
    Hmm...that doesn't seem so bad. Five minutes max for five repeated deaths since resting? That's fair. Just tell me you aren't reducing the number of available shrines is game!

    I rescind most of my complaints from my post in The new Death Penalty and Pemanent damage thread. Thanks for so quickly getting us the details on this, Eladrin. Relatively straightforward system.

    Question, is it possible to "unbind" items, including bound raid loot?
    While I could see the use to unbind a player bound item, I honestly doubt that we will have the availability to unbind Raid loot.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  9. #29
    Founder Fallout's Avatar
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    I like the no damage to bound items when repair. I can kill oozes with impunity with my SoS now.
    Fallout, Unforgiven, Skyline, Radient, Tenken, Sagat (first name not Bob).

  10. #30
    Community Member Yvonne_Blacksword's Avatar
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    huh...
    interesting....

    8 items bindable?

  11. #31
    Community Member KoboldKiller's Avatar
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    Ahh finally some Pali love, I think.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  12. #32
    Community Member moorewr's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Edit -- Oh, and, finally, a reason to actually take Unyielding Sovereignty.
    Yeah, no kidding! I think my Elf cleric/rogue just had a conversion experience.. farewell Dol Durn!
    <|| “Lasciate ogni speranza, voi ch’entrate.” ||>
    AEsahaettr | AlfredSartan | Botharel | PeterMurphy | Weesham etc.

  13. #33
    Stormreach Mentor ccheath776's Avatar
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    Items may be bound at a “Stone of Change”, which can be found in the Marketplace next to the Lordsmarch Bank or in The Twelve, at the base of their tower
    Looks like the cat is out of the bag. The twelve is opening up!!!!
    Who's the more foolish, the fool or the one who sends it a res.
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  14. #34
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    I like the proposed changes. Just my 2 cp.

    This made me laugh:

    Quote Originally Posted by Eladrin View Post
    Owned by Dolurrh

  15. #35
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Hmmm I noticed there was a "blocking DR" on eladrin's pics, is that in game right now? Never noticed it...
    I saw it too....

    Hmmmm


    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  16. #36
    Developer Eladrin's Avatar
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    Ack! Every time I hit preview there are more questions!
    Which brings up another question. How are the different tiers of Raise abilities going to affect the death penalty? That is what's different between Raise Dead, Resurrection and True Resurrection?
    The higher level resurrection effects raise you at a higher hit point percentage, as they have for some time now.

    What if I bind an item that allready has perm. damage but still works?
    At this point, it will no longer take any more permanent damage. We'll be looking at ways to repair permanent damage on bound items in the (hopefully near) future.

    I gotta say, any debuff that simply wears off over time merely encourages players to wait out the penalty.
    Initial internal testing had the higher level debuffs decay, but "stage one" lasted until you had a chance to rest. It led to lots of recalling out from dungeons, which isn't something we want to inflict on people.

    Or the grind for the Dragonshard fragments.
    Sufficient Khyber Dragonshard fragments for binding purposes should be easy to find if you ransack (as in "smash everything breakable") dungeons. They have a chance of occurring anywhere gems currently do.

    Question, is it possible to "unbind" items, including bound raid loot?
    No plans to unbind objects at this time.

    So the level nine item ought require 81 shards (9^2=81) vice 1000?
    Yes, my Wise Hat of Bluffing took 81 shards. The Eldritch Device is smart enough to only eat what it needs, if you toss a stack of 1000 in there.

    will item defence enhancement provide any mitigation of the death damage or is it only for general purpose wear and tear?
    Those enhancements are for general wear and tear. Once you die, your enhancements and feats are disabled. (Since you're, well, dead.) I'll look into seeing if we can clarify the descriptions on those though.

    Depends, is it still on a 20 minute cooldown?
    Unyielding Sovereignty has been on a 10 minute cooldown for some time now.

    I like the no damage to bound items when repair. I can kill oozes with impunity with my SoS now.
    It'll still break, but won't take permanent damage when repaired.

  17. #37
    Stormreach Mentor ccheath776's Avatar
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    Quote Originally Posted by Eladrin View Post
    Major ...]
    One issue eladrin.

    It said minuses to fear effects. But what if your a paladin, immune to fear effects?
    Does that mean that particular effect wont harm you then?

    Also what about greater restore? Will that remove negative levels similar to how it works now?
    Who's the more foolish, the fool or the one who sends it a res.
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  18. #38
    Community Member Ciaran's Avatar
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    Quote Originally Posted by Raithe View Post
    Two comments:

    1) I'm having a hard time seeing how anything offered here is going to reduce negative play experience. Is this going to make people work as a team, or are they simply going to bind all their items, play selfishly, then cry loudly later when they can't transfer their vorpal to their new build-of-the-month character?
    Aside from people getting arsed about it on the forums (which is just immature, IMHO), what's it to you if they want to transfer their vorpal to their flavor of the month? That's their perogative and their right. How does that affect you again? You can add notes to people on your "friends" list - why not mark a selfish character and avoid them in the future if it bothers you?

    Also, you can never make people play together as a team - it's either in the person to do so or it isn't. Try grouping with people you are familiar with that are team players and weather the occassional bad PUG.
    Sarlona

  19. #39
    Community Member Wizzly_Bear's Avatar
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    el,
    while not particularly excited about these changes, i do think they seem interesting and may like them. thanks for working to make the game more enjoyable, whatever the outcome eventually is

    Quote Originally Posted by Fallout View Post
    I like the no damage to bound items when repair. I can kill oozes with impunity with my SoS now.
    he said no perma-damage. your sos will still be damaged, even broken, but when you go to repair, it will go to full strength with no permanent damage.

  20. #40
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    Quote Originally Posted by Coldin View Post
    I gotta say, any debuff that simply wears off over time merely encourages players to wait out the penalty.
    There are times when waiting out the death penalty won't be an option, but I agree for the most part.

    Also, will negative levels affect spellcasting as they should, ie you lose actual spell slots?

    Quote Originally Posted by SRD
    If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.) In addition, when she next prepares spells or regains spell slots, she gets one less spell slot at her highest spell level.
    If not, then the penalty affects non spellcasters in a more severe way, as they rely on attack bonus, skills, saving throws, and hit points more. Just losing spell points in today's environment isn't really a penalty at all, as casters recall to get sp or drink the sp pots. Actually taking away their spells; now that is a penalty.

    The jury is still out on whether I like this change. It's actually a really good idea, though I'm not sold on the duration you've chosen for the timer. It seems a bit too long to me. Adding the caveat that Clerics and Paladins can remove the Touch-Owned with an enhancement, however, is probably the best thing you've done here.

    Also, will we ever be able to UNBIND items?
    Last edited by GramercyRiff; 12-13-2007 at 04:08 PM.

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