If they were to change the system, maybe they could add more people that would do such repairs and/or make those expensive repairs more useful?
It's a catch-22. As I said, you don't really want to reward people for not playing, but at the same time you could accrue such debt that you just didn't want to play anymore.XP debt should have never been changed to allow you to reduce it as you rested in taverns or logged out. I disagreed with that change also, and that is why people can hit level cap in 1 week.
I don't think that's why it took people to hit level cap in 1 week though. That happened because people would find one quest that would give massive XP and just run it as fast as they could because it gave such good XP. See also: POP. Before the cap raise it was originally I hope that doesn't occur again in mod6.
I think it's a pretty fair assumption that they are making these changes less because of our needs (although some people don't like the death penalty) but because they want to have the game have continued success. Part of that means getting new players. Right now people that hit level 8 or so are running into things and it makes them quit. Personally I think it's lack of small group content and the huge ramp in death penalty that occurs. It may not make a difference for people that are crazy and run all the new content in a few days after each release, but for more casual players the death penalty stings.It should be at least 30K xp death penalty at L14 and 60K xp death penalty at L16. That would mean something, even to level capped characters. If you died 3-4 times you would lose a level, and that was a big deturance to dieing.