Notice what you don't hear from people? You don't hear talk about WHY damage to items are vital to the games success.

No, I don't care to hear HOW item damage is supposed to occur in some lame, role-playing context of "well you got hit with 320 points of damage so your items should take damage"... leave all the D&D talk outside the discussion. Talk a moment about the brass-tacks of this change. What is the real driving factor for item damage?

Tell me how item damage is going to benefit DDO and turn the game around and bring subs. If you can't do that, then it's just a big thumb in your bum and wasted development time on changes with little benefit but huge disadvantage. This seems to be the one thing Turbine specializes in. Who are we to stand in their way? The fans would have you believe that because WE didn't write DDO, we have no right to criticize.

Well on that note, you didn't write it either, so you have no right to say what's best for the game. Now that we're on equal footing, go ahead... tell us how this change is vital to the game.