Quote Originally Posted by Hendrik View Post
What if, you take damage equal to twice the level of penalty you have?

First death between shrines: 2%
Second death between shrines: 4%
Third death between shrines: 6%
Fourth death between shrines: 8%
Fifth or more death between shrines: 10%

With all the same caps as the Touch of Dolurrh, so that you can't get 10% until higher levels. If you keep dying past hitting the ToD cap though, you keep taking the damage each time you die. So repeated deaths could still end up taking out your equipment, it just takes a bit longer, and there's less penalty for the first "Oops" death.

Thoughts?

That is the gist of it. Buried back several pages and in the Risia DP Thread too.
Ah, thanks.

You know, that's interesting. I think you guys (Arko/MT) may be on to something there. Very nice work guys.

How would it interact with the damage cap for the character's level? You know, this part of El's proposal:

At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability, or:

Code:
1	2	3	4	5	6	7	8	9	10	11	12	13	14+
0%	1%	2%	3%	3%	4%	5%	6%	6%	7%	8%	9%	9%	10%