Ah, thanks.
You know, that's interesting. I think you guys (Arko/MT) may be on to something there. Very nice work guys.
How would it interact with the damage cap for the character's level? You know, this part of El's proposal:
At the moment of death, all non-stacking, equipped items that your character is wearing will take a percentage of item wear. Each item will take damage equal to (Character Level * ¾, round down, maximum 10)% of their original maximum durability, or:
Code:1 2 3 4 5 6 7 8 9 10 11 12 13 14+ 0% 1% 2% 3% 3% 4% 5% 6% 6% 7% 8% 9% 9% 10%