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Originally Posted by
Dworkin of Amber
Eladrin,
I am sorry, but that really sounds like a cop-out. The overall Development Team made specific choices over the past nearly 2 years that turned DDO into a Monty-Haul game, starting with Mod 3, but specifically with Mod 4. Up until that point, the items were a little over-powered for our levels, but not ridiculiously so. Vorpals and Paralyzers and Smiters were still fairly rare, as were a lot of the "Uber" Loot that we all now have. But the Gianthold turned things into "ridiculous" mode. +6 Stat Items, Vorpals, Banshiers, +5 Elemental Weapons of Righteousness, and the like, all combined to turn the game into a "Uber-Loot" system. Those were deliberate choices by the development and/or management team for DDO.
Now, we are being punished for the developer's decisions to give us this monty-haul loot. Now, you are forcing players to Bind their equipment, or run SERIOUS risk of completely ruining their items, and enforcing a major plat penalty on all players for death. While there are plenty of players out there with multiple capped characters, all with maximum plat, there is still the VAST majority of players who don't have that much plat on any of their characters, and you are going to penalize those players where it hurts the most. While I am a more active player myself, I probably don't have more than 75k plat between all of my 10 characters... but when I play with more Casual Players, the #1 gripe I hear from them is that they never have the plat to buy things on the AH, or even stock potions & wands & Scrolls!
You are seriously going to death-penalty most Casual Players into quitting the game, because the repair bills will outweigh the loot sold prices. On the flip side, your more Hardcore Players are going to stop playing their high-level characters (if not the game entirely) due to the forced decision of Bind or Destroy. I am personally considering cancelling my account because of this FUNDAMENTAL CHANGE to the game. (PS: and no, you can't have my stuff). I know that many of my friends who play are in the same boat as I am, and we are all having serious discussions about continuing playing this game (most all have played since Beta).
Seriously, if this new system is implemented, who is going to be able to afford to "figure out" the new Raid & quests? And yes, I have been testing on Risia, and the Permanent Damage rate is still quite high. I tested with a character with NO bound items on, and I was getting Permanent Damage on about 1-2 items for EVERY DEATH!!! I remember running Ghosts of Perdition the 2nd or 3rd night after Mod 5 came out with a Casual Group, and we party-wiped 5 times (and each player died 8-10 times each due to raise-and-die). Then add to that the Save-Or-Die effects in many quests, or the miss-your-jump-and-die in the Abbot Raid, and the game quickly prices players out of the game.
I understand the need to remove items from the economy, but this is not the way to do it. The balance is still not there... binding is a step, but not a sufficient step. Make it Bind to your ACCOUNT, and then Bound Items take no damage, and we have a usable system. Why should I not be able to move items back and forth between my own characters??? Why am I forced to chose between a *LOT* of permament Damage or Binding an item, which renders it utterly useless if I ever get a better one? That is penalizing players for your design and development mistakes. We should not have multiple Vorpals and Smiters, and such... nor should we have half the gear and weapons that we do... but you put them in the game. You have tried various methods to "fix" the economy with Plat-Sinks (AH, Respec Feats, etc), but none of them have worked. The only true "Plat & Item Sink" that really comes to mind is crafting, but that is still "sometime in the future".
I am sorry, but this system is going to drive players away. I have always hated the DOOOM! posts, and have refrained in the past, and even supported most of the other changes, but this one really scares me. Seriously, you have almost 1,200 posts in this thread alone, with 90%+ of the posts in opposition... I know the Forum Community is a small sub-section of the DDO Playerbase, and a very opinionated and vocal one, but you need to listen to the overwhelming majority. This Death Penalty will force people to AFK during quests, recall to repair and get rid of negative levels, and stop playing their capped characters. It will also FORCE players to farm for items to be able to pay their repair bills, or to the Plat Farmers... most casual players won't be able to afford the repairs at the higher levels. And given that the temporary negative level will lead to MORE deaths, if the player doesn't just AFK or Recall, as they will be less able to fight/cast/anything. You are SERIOUSLY penalizing the Arcane Classes here as well... Whatever... I think this entire change is a SERIOUS mistake, and I wish someone would listen. And I'm sorry, Eladrin, but all of your posts have that "We don't care what you think or say, we're going to do this and you have to live with it" tone to them. There is no "We understand your concerns..." or anything along those lines.