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Originally Posted by
BuzzSaw
Someone's gonna have to help me out here because I must be missing something
1) I absolutely DESPISE the XP penalty on death, It's extremely hard to gain XP in the Necropolis because of it, If you are doing Ghosts, you can expect to die at least once, and there are no surprises if you die more then that. It IS a nice surprise if you don't die at all. So you get all that debt in very difficult quests trying to cap. You can't avoid it, the punitive nature of XP debt on death is most harsh against those not capped, and insignificant on those who are capped.
2) All my fighters have at least 1 level of item defense, and one of my fighters has three full levels of it, I tell you it makes a HUGE difference. Yea, all of them get stuff damaged, but it's not the end of the world... to date, And I have PLAYED ALOT, I have lost 1 item to permanent damage 1 pair of trapblast goggles. And yes, my barbarian must make the kobold smith in House D shake with rage after he comes back after a quest with a good majority of his stuff damaged to at least 25% levels.
So what is the real issue here ? In order to make death count, you've now put a penalty in place that is pretty fair to those leveling but most punitive to those capped with all the UBER UBER gear ? I don't understand it. If it bothers you SO much, then you can get 400 free agent favor and only repair in the Desert, there you go...no permanent damage, and bound items are immune anyways. SO I really don't see what all the "I'm gonna leave" and "You will kill the game" posts are about. Hell, if that super sword is so awesome then bind it, but personally, I will never use the bind stone, too much chance of someone else in my stable or guild needing it down the road. So I have a choice, and I choose not to bind. And in doing so I fully accept that my precious foozle might get damaged. Cry me a river...
So, I like the changes! I think they are a fresh approach to death that equally stings all the levels rather then the level 11-13's the most. Maybe now, the sacrificial lamb tactics will change in the game. And as for the earlier post that stated that "oops I've got damage this isn't worth it and so the player drops" are you telling me that you've NEVER had a quest where someone got upset over the XP debt they received and then dropped ? I don't believe it happened when you were 14, but I bet it happened quite a few times before you capped. There is no LOWER feeling in this game then to be 2000 XP from level and then taking it in the head a few times and come out of the quest 3000 or even 4000 from level. It's a horrible horrible sinking feeling when that happens.
I think the game will be stronger for these changes. I like them, I like them alot.
Buzz