Last edited by CSFurious; 12-17-2007 at 11:14 AM.
I Hate to be the bearer of bad news, but your math is quite a bit off here due to Cross class Skills.
Lets say you Max 11 of those out at L1 Rogue....
See my Modified Chart below.... Youc an get Creative with some of the Skills that are shared across Ranger and Rogue like SPot and Search.. Butyou already said your not all that into Spot..... So your going to havbe to spenk 2 Skill Points per level Somewhere.... ANd often....
yeah, after running through the character creator this is true. Fortunately i hate the timer thing on bluff and diplo is sort of expendable.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
I have no character slots left on khyber unless i delete my mule (fat chance), so are there any guilds on a server other than khyber looking to help out a "newbie" and let him join in on their fun occasionally? I believe the only other server i have a character on is Argonessen and he's like level 2![]()
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths
lol
I created one right after writing my post on this topic.
But I used a second account so he's only a 28pt toon....had problems getting the scores I wanted.....
I made his last name CantDoTrapsOrLocks.......but i think I'll just solo him for awhile until he is good enough to actually fight and try to prove himself........might reroll him as a straight dex toon though.....tried to give him some Char and Int....but I might give up on UMD and just see if I can make an all dex swachbuckler type.
Yeah....social stigma is why I don't make a lot of classes.......battle clerics and some wierd multi classes combos.
I would try a Rogue/Wizard build with a major emphasis on Displacement/Stoneskin tanking. You can use your Wizard feat on Quicken spell for non-interruption in-combat. Not a ton of HP, but I think it can be done.
Something like:
str 12
dex 16 +3 lvls +3 enh +6 item +2 tome = 30 dex (+10 and robe-capable)
con 16
int 14
wis 8
cha 10
one level up @ 15 is open, so if you score a +3 dex tome....
feats... human so you'd get seven by 16. You need Wiz7 to cast Stoneskin and Displacement, so you end up at 9rog/7wiz by 16.
1: TWF, Toughness
2: Extend (Wiz)
3: Weapon Finesse
6: SF: UMD
9: Toughness
12: ITWF
15: IC: Piercing
Etc. I still think Dwarf is better for this idea -- lose one Toughness feat, but you get access to Dwarven Toughness enhancements.
But human can be solid with HV boosts.
/gren
Two Handed Dwarven Rogue with a single level of Barbarian for a little rage bump and Martial Weapon Prof (+ Movement )
Code:Character Plan by DDO Character Planner Version 2.80 DDO Character Planner Home Page Gunther Level 16 True Neutral Dwarf Male (1 Barbarian \ 15 Rogue) Hit Points: 243 Spell Points: 0 BAB: 12\12\17\22 Fortitude: 10 Reflex: 9 Will: 4 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 16 20 Dexterity 11 11 Constitution 15 17 Intelligence 15 15 Wisdom 9 9 Charisma 11 11 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 4 14 Bluff 4 19 Concentration 2 3 Diplomacy 4 19 Disable Device 6 25 Haggle 2 19 Heal -1 -1 Hide 0 0 Intimidate 0 0 Jump 7 24 Listen -1 -1 Move Silently 0 0 Open Lock 4 23 Perform n/a n/a Repair 2 4 Search 6 27 Spot 3 20 Swim 3 5 Tumble 2 2 Use Magic Device 4 19 Level 1 (Rogue) Feat: (Selected) Power Attack Level 2 (Barbarian) Level 3 (Rogue) Feat: (Selected) Cleave Level 4 (Rogue) Level 5 (Rogue) Level 6 (Rogue) Feat: (Selected) Great Cleave Level 7 (Rogue) Level 8 (Rogue) Level 9 (Rogue) Feat: (Selected) Toughness Level 10 (Rogue) Level 11 (Rogue) Feat: (Rogue Bonus) Improved Evasion Level 12 (Rogue) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Rogue) Level 14 (Rogue) Feat: (Rogue Bonus) Slippery Mind Level 15 (Rogue) Feat: (Selected) Combat Expertise Level 16 (Rogue) Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Rogue Damage Boost III Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Rogue Haste Boost IV Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Barbarian Power Attack I Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Toughness I Enhancement: Dwarven Toughness II Enhancement: Dwarven Toughness III Enhancement: Dwarven Toughness IV Enhancement: Rogue Acid Trap Lore I Enhancement: Way of the Mechanic I Enhancement: Rogue Disable Device I Enhancement: Rogue Disable Device II Enhancement: Rogue Open Lock I Enhancement: Rogue Open Lock II Enhancement: Rogue Search I Enhancement: Rogue Search II Enhancement: Barbarian Toughness I Enhancement: Rogue Improved Trap Sense I
this doesn't include Tomes or Equipment of any kind... grabbing a +1 Int Tome at the beginnning could be a good thing
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Funny that this thread got raised from the dead today - i was just thinking about rolling a dwarven wiz / rogue mix that specialized in stealth and instakills (i pulled +6 int rr dwarf goggles and a really weird d -axe that had necro and illusion focus on it today). I haven't played with the character creator or anything yet, but off the top of my head, 13 wiz/3 rogue or something to that effect.
READ ME NEW PLAYERS!!!
Aeneas - Boosterseat - Eulogy - Diminutive - Moths