Page 1 of 2 12 LastLast
Results 1 to 20 of 24
  1. #1
    Community Member STROBE's Avatar
    Join Date
    Mar 2006
    Posts
    179

    Default How about a feat for more skill or action points?

    How about a feat that would let you get more skill points, or action points for enhancements?

    Benefits:

    1. more options/flexibility in designing/building characters;

    2. increased diversity of charaters in game;

    3. more opportunities to 'fix/repair' 'mistakes' made in making characters;

    4. opportunities to compensate for changes to game mechanics that occur over time;

    5. opportunites to 'change mind' about direction of characters, without starting over.

    I don't have a good feel for what a feat should be good for, but will throw out a couple of numbers for the sake of facilitating discussion.

    Feat to add skill points - how about 10 skill points. Or maybe 5 skill points.

    ***EDITED after a little more thought: 4 to 5 skill points seems about right to me. Skill focus gives 3 ranks in a skill, which is equivalent to 3 skill points if a *class* skill, and 6 skill points if a *cross-class* skill.***

    Feat to add action points - how about 12 action points. That would let someone go 2-4-6 for Enhancement III in an enhancement line. Or maybe just 6 action points to get Enhancement II.

    ***EDITED after a little more thought: 3 to 5 AP's seems more reasonable considering balance. 2 is too few to spend a feat on, and 6 would give a in some cases Enhancement III in one fell swoop, which I feel is a little too much for a feat.***

    I do think that these two feats should be limited to one time each, in the way most feats, like dodge, cannot be retaken.

    I don't have strong feelings about this suggestion, so I'm not going to be replying to posts. But I do think this could add a lot of flexibility to players to make/remake characters, and increase the diversity of characters in the world.
    Last edited by STROBE; 12-12-2007 at 04:00 PM.

  2. #2
    Community Member
    Join Date
    Mar 2006
    Posts
    451

    Default

    How about skill tomes?
    Characters: Maels
    Guild: Maelstrom
    Server: Thelanis
    http://maelstrom-ddo.guildportal.com

  3. #3
    Founder SneakThief's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    If you can find a similar feat in a Wizard's publication, you would probably get more traction. I for one am never a fan of Turbine making up stuff on thier own. I understand tweaking something to fit an MMO, but when they outright make it up, they are usually much further off the balanced mark.

    PS - I have loved the idea of skill tomes every time they have been brought up.
    Quote Originally Posted by EULA
    As part of your Game experience, you can input language and upload content to our Servers in various forms ... (collectively, the "Content"). Content created by you must not: ... (f) restrict or inhibit any other user from using and enjoying the Game.
    See, even the EULA says its a game and supposed to be fun. EvilDuckie-DuckieBot

  4. #4

    Default

    Quote Originally Posted by STROBE View Post
    How about a feat that would let you get more skill points, or action points for enhancements?
    There's a precedent, at least, for the Skill Points feat. I don't remember what book it's in, but there's definitely a feat that gives spell points. (Maybe Races of Destiny?)

    It wouldn't be a huge jump to have one that gave APs instead.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  5. #5
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    /not signed.

    They already have skill focus feats, and the trend since academy training is to not give out too many skill points in any one enhancement. Plus, feats and enhancements are supposed to stack on top of current skills. This new feat would not be able to work that way.

    The fact that someone would use a feat in order to get more APs says to me that enhancements are getting too powerful.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  6. #6
    Community Member Twerpp's Avatar
    Join Date
    Apr 2006
    Posts
    1,369

    Default

    Quote Originally Posted by krud View Post
    /not signed.

    They already have skill focus feats, and the trend since academy training is to not give out too many skill points in any one enhancement. Plus, feats and enhancements are supposed to stack on top of current skills. This new feat would not be able to work that way.

    The fact that someone would use a feat in order to get more APs says to me that enhancements are getting too powerful.
    As long as I see Dwarves and Human running around dragonmarked I know that people have feats to burn. I think +AP feats are a great idea, more customization for your character. There are some nice enhancements being worked on a lot of people would like to be able to afford them without compromising too much of what their toon currently has.

  7. #7

    Default

    Found it:

    Complete Adventurer - Open Minded - Immediately gain 5 skill points.

    It's actually significantly different from Skill Focus. Skill Focus obviously gives a smaller bonus (3 vs. 5) but it's also not limited by the normal skill rank maximums, nor is it decreased for cross-class skills.

    I don't think it would be a bad feat to add, but I do think it would be tricky from a UI standpoint. (Consider that you can respec feats but not skills, at present, how then do you incorporate a feat that grants more skill points?)

    And I don't know about the "If you'd spend a feat on extra AP then enhancements are overpowered" argument either. The same thing could, in theory, be applied to spending a feat on skills (either via Skill Focus or the above skill), but I don't think anyone would argue that skills are overpowered.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  8. #8
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Since quite a few enhancement chains currently give so much more than many feats, I bet very few, if any, will not take advantage of such a feat. Pretty much guarantees a blanket increase of APs across the board. What's the point of keeping AP progression then?
    Last edited by krud; 12-12-2007 at 03:36 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  9. #9

    Default

    Quote Originally Posted by krud View Post
    Since enhancements currently give so much more than many feats, I bet very few, if any, will not take advantage of such a feat. Pretty much guarantees a blanket increase of APs across the board.
    It would, honestly, depend on the exchange rate and what you wanted.

    For instance if the feat gives 2 or 3 APs, it would be silly to spend a feat on APs if you're taking any skill enhancements as Skill Focus would be a better use of your feat. Same thing for Mental Toughness and spell point enhancements.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  10. #10
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    ok, 2 or 3 AP is much better than the 6 or 12 listed in the OP. Twelve AP is one full enhancement line, 6 is still kind of high but more reasonable. If they will allow that, then why not just get rid of AP progression reqs?
    Last edited by krud; 12-12-2007 at 03:45 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  11. #11
    Community Member STROBE's Avatar
    Join Date
    Mar 2006
    Posts
    179

    Default I really like the skill tomes idea, especially

    Quote Originally Posted by stockwizard5 View Post
    How about skill tomes?
    I really like the skill tomes idea also and in addition to what I've suggested.

    Especially if the skill tomes were patterned after the ability tomes. I.E. +1, +2, and +3, with each replacing the previous, and not stacking.

    Would be easy to understand since folks are already used to ability tomes. Can envision lots of questing for, trading, and auctioning of these.

  12. #12
    Community Member STROBE's Avatar
    Join Date
    Mar 2006
    Posts
    179

    Default

    Quote Originally Posted by krud View Post
    ok, 2 or 3 AP is much better than the 6 or 12 listed in the OP. Twelve AP is one full enhancement line, 6 is still kind of high but more reasonable. <snip>
    I agree and I have edited my original post to reflect my current thinking.

  13. #13
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    In the Eberron Campaign Setting source book, the prestige class Extreme Explorer is granted additional Action Points. Perhaps this could be considered as a General style of "Enhancement Prestige Class" available to all classes willing to meet whatever pre reqs the Devs slap on it.

    Just an idea that is already (kinda) in the setting. It would need to be retooled a bit to be both useful and in terms of pre reqs (none of the skill or feats required are in DDO), but it would be a way to make those AP junkies out there get some more bang for their buck.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  14. #14

    Default

    Quote Originally Posted by Memnir View Post
    In the Eberron Campaign Setting source book, the prestige class Extreme Explorer is granted additional Action Points. Perhaps this could be considered as a General style of "Enhancement Prestige Class" available to all classes willing to meet whatever pre reqs the Devs slap on it.

    Just an idea that is already (kinda) in the setting. It would need to be retooled a bit to be both useful and in terms of pre reqs (none of the skill or feats required are in DDO), but it would be a way to make those AP junkies out there get some more bang for their buck.
    There's an Eberron feat that grants extra APs too, but you have to keep in mind that in D&D Action Points do something completely different. Honestly, those "extra AP" features are really more like "Extra Action Boost" than adding extra APs in DDO.
    Have a question about the Eberron Setting?
    Ask a Loremaster.

  15. #15
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Oh, I know they do uterly differant things in PnP - just saying that there is an in-setting way of putting in more Action Points, is all. And why I said it would need to be overhauled pretty major, in terms of what it does and how it can be aquired.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  16. #16
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    937

    Default

    How about a feat that grants you more feats? Take the feat, get TWO more feats, etc. etc...
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  17. #17
    Community Member neoanderthal's Avatar
    Join Date
    Oct 2007
    Posts
    121

    Default

    Quote Originally Posted by SneakThief View Post
    If you can find a similar feat in a Wizard's publication, you would probably get more traction. I for one am never a fan of Turbine making up stuff on thier own. I understand tweaking something to fit an MMO, but when they outright make it up, they are usually much further off the balanced mark.

    PS - I have loved the idea of skill tomes every time they have been brought up.
    There is at least one feat in the Eberron Campaign Setting that gives you more action points - I'm at work right now so I can't pull the name, but I know it's in there - "Heroic Spirit" or something along those lines.

    As for skill points, I'll have to dig through my library - I'm fairly certain I've seen at least two feats that grant skills - one in an FR supplement and one in the 'core' supplements. I know there are feats that let you treat cross-class skills as class skills as far as point cost goes, which would be analogous to increasing the number of skill points one has.

    That being said, I don't think it would be out of line to spend a feat to gain 4 skill points - allow it to stack, like PnP Toughness, even. There aren't that many odd skills in DDO, as there are in DnD.

  18. #18
    Community Member neoanderthal's Avatar
    Join Date
    Oct 2007
    Posts
    121

    Default

    Quote Originally Posted by MysticTheurge View Post
    Found it:

    Complete Adventurer - Open Minded - Immediately gain 5 skill points.

    It's actually significantly different from Skill Focus. Skill Focus obviously gives a smaller bonus (3 vs. 5) but it's also not limited by the normal skill rank maximums, nor is it decreased for cross-class skills.

    I don't think it would be a bad feat to add, but I do think it would be tricky from a UI standpoint. (Consider that you can respec feats but not skills, at present, how then do you incorporate a feat that grants more skill points?)

    And I don't know about the "If you'd spend a feat on extra AP then enhancements are overpowered" argument either. The same thing could, in theory, be applied to spending a feat on skills (either via Skill Focus or the above skill), but I don't think anyone would argue that skills are overpowered.
    Well, it doesn't change the way you assign your skill points, or the list of class skills, right? So when the user spends his feat for something like this, he adds 5 to the current number of skill points available for that level. it's not a +5 per level, it's just a one-time +5. I don't think that would be hard at all to implement.

  19. #19

    Default

    Quote Originally Posted by MysticTheurge View Post
    There's an Eberron feat that grants extra APs too, but you have to keep in mind that in D&D Action Points do something completely different. Honestly, those "extra AP" features are really more like "Extra Action Boost" than adding extra APs in DDO.
    true they are meant to be used as a heroic gesture like rerolling a failed save etc
    Fallen former minion of the Gelatinous Cube
    Proud Member of Ascent
    Arko Highstar
    Arckos Highstar

  20. #20
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    Quote Originally Posted by neoanderthal View Post
    Well, it doesn't change the way you assign your skill points, or the list of class skills, right? So when the user spends his feat for something like this, he adds 5 to the current number of skill points available for that level. it's not a +5 per level, it's just a one-time +5. I don't think that would be hard at all to implement.
    It's fine until they respec the feat. Kind of hard to remember which point was a cross-class skill, and which wasn't.

    Better would be 3 full skill points (disregarding cross-class skill). If you respec you have to remove 3 full skill points. *edit - this doesn't work either* And, unlike skill focus, it would not allow you to exceed the maximum rank.

    *honestly, I can't see this being implemented without a skill respec system in place.*
    Last edited by krud; 12-12-2007 at 04:53 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload