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Originally Posted by
GrayOldDruid
We still don't know (haven't seen it posted) how much these will cost. Paying an additional 6 APs for an additional +1 is horrible. There are benefits, but I have failed to see where +1 is worth 6 APs on any enhancement. The only thing that scales is the cost, not the benefit.
If it was +1, +1, +2, +2, +3 it would be better, not awesome, but better, where taking the whole 5, costing (based upon others) 20 or more APs would get you a grand total of +9 instead of +5. That is 5 character LEVELS worth of action points.
If they all cost only 2 APs, then, yeah... that is a good line, but if they cost 1, 2, 4, 6, 8 - then, it is non-plussing. All the benefit is in the first one with no real enticement to take the rest - other than spending 5 levels getting +4 to hit and damage, which with bloated enemy AC and HP, is not all that much return on investment.
If you're suggesting the elemental arrows cost More APs, why not just figure it into the cost already? The arrows are Bound and drop on exiting a Quest area, so.... its not like they will be passed around. The Plus One is not worth 4 APs.... so, for 4 APs, additional +1 and 1d6 elemental damage, for 6 APs, additional +1 and 2d6 Elemental AOE (the 2d6 would be the only dmg that is AOE, not the whole arrow+str+etc and not critable) Or anything besides JUST a measly +1
Heck, with flame arrow wands, the ONLY benefit to this line is extra inventory space and the every 10 second true-strike. I don't think I'd use the arcane arrows, come to think of it... my +3 Frost bow of pure good shooting Flame Arrows is better... and I already use the inventory space... so... just the True Strike (that doesn't get any better).