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Thread: Hey Eladrin...

  1. #1

    Default Hey Eladrin...

    Since you're the monster guy, and seem to kind of be on the prowl this morning...

    Are you guys ever going to fix beholders so A) their anti-magic suppresses spells instead of dispelling them and B) so they can't target their own spell-like abilities into their anti-magic zones?
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  2. #2
    Community Member Craggath's Avatar
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    Hear Hear!

    Or lend ear, ear, depending.
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  3. #3
    Community Member gpk's Avatar
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    Shhh quiet before he makes them tougher

    Seriously though a 'holder fix after all this time would be awesome, even if it meant boosting their power a bit.

  4. #4
    Developer Eladrin's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Since you're the monster guy, and seem to kind of be on the prowl this morning...

    Are you guys ever going to fix beholders so A) their anti-magic suppresses spells instead of dispelling them and B) so they can't target their own spell-like abilities into their anti-magic zones?
    The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.

    Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.

  5. #5
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Eladrin View Post
    The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.

    Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
    You sort of made MT's day.

  6. #6
    Community Member Lorien_the_First_One's Avatar
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    Thanks E, I'd love to see this one brought more in line with PnP. And while you are at it... those pretty teeth the beholder has are also supposed to bite

  7. #7

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    Quote Originally Posted by Eladrin View Post
    The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.

    Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
    Yay!

    I don't really care how long it takes, as long as it's on the To-Do list.

    (And nice on the magic items turning off. )
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  8. #8
    Community Member Serpent's Avatar
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    Awesome news about the beholders. While you are at it could you do something about Vol. The shadows seem to be immune to fire in there and I have caster friends that hate clicking COC instead

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    Community Member gpk's Avatar
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    Quote Originally Posted by Eladrin View Post
    The plan was originally "as soon as I can turn off the effects of magic items within the area rather than only suppressing spells." It's been broken for so long though, that it's moving higher on the "things to change anyway" list.

    Originally, the beholders "blinked", turning off their central eye for a short period of time when they wanted to shoot someone in their front arc, but that was even more obnoxious since it triggered another dispel prematurely when they reopened their eye.
    Holy cow when it's fixed, can you put back the blinking? I would LOVE to see an Elder beholder making a pass at my characters!

  10. #10
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Serpent View Post
    Awesome news about the beholders. While you are at it could you do something about Vol. The shadows seem to be immune to fire in there and I have caster friends that hate clicking COC instead
    Can you guarentee that the quest won't be run with everyone having a samwich and a smoke while all the mobs cook?

  11. #11
    Community Member Serpent's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    Can you guarentee that the quest won't be run with everyone having a samwich and a smoke while all the mobs cook?
    remove firewall. guarantee implied.

    Could you also make an additional change to beholders. Enervation requires an attack from a beholder. fix that please!!

  12. #12
    Community Member Asirin's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    Can you guarentee that the quest won't be run with everyone having a samwich and a smoke while all the mobs cook?
    *puts down sammich (liverwurst) recasts Firewall.... party cheers*
    Google Celebrity Dungeons & Dragons Acquisitions Inc, podcast and youtube videos ,you wont regret it

  13. #13
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Serpent View Post
    remove firewall. guarantee implied.
    I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.

  14. #14
    Community Member Serpent's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.
    Yes sir very true. They already have the mechanic. Its called Blade barrier, they should implement it. Hold on I need to call the parents make sure they have not been killed by a DDO player...

  15. #15
    Founder binnsr's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    I would never want something removed from the game, unless it was so god aweful. I dislike blanket immunities, in most cases. If there was a way to make it so that multiple firewalls didn't all damage a mob, because after all, once you are on fire, you can't be more on fire.

    you mean like this?
    -=]ArchAngels[=-

  16. #16
    Founder Aesop's Avatar
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    I think WoF within a certain range of one another should only count as one Wall. so no multiple damage

    Aesop
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    Community Member Akhad_Durn's Avatar
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    Quote Originally Posted by Dane McArdy View Post
    because after all, once you are on fire, you can't be more on fire.
    Yes, actually, you can be "more on fire". Temprature does cap out at a point, but to me, the rate at which something increases in temprature is the important point. Temprature is the sum of all sources (i.e. sitting in the sun by a fire is warmer than sitting in the sun alone.). The more sources of heat the more quickly something will heat (cook).
    Quote Originally Posted by Lewis Carroll
    One, two! One, two! and through and through. The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back.

  18. #18
    Community Member Dane_McArdy's Avatar
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    Quote Originally Posted by Akhad Durn View Post
    Yes, actually, you can be "more on fire". Temprature does cap out at a point, but to me, the rate at which something increases in temprature is the important point. Temprature is the sum of all sources (i.e. sitting in the sun by a fire is warmer than sitting in the sun alone.). The more sources of heat the more quickly something will heat (cook).
    In this case, the damage is coming from the increased temprature. And really, if we are using realworld examples, there gets to be a point where you just die from the temp. Like lava.

    It's not a case of you are on fire, and I throw more fire on you of the same kind.

  19. #19
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by MysticTheurge View Post
    Since you're the monster guy, and seem to kind of be on the prowl this morning...

    Are you guys ever going to fix beholders so A) their anti-magic suppresses spells instead of dispelling them and B) so they can't target their own spell-like abilities into their anti-magic zones?
    Wouldn't this be making things excessively easy (due to buffing against eye attacks) unless

    A) Anti-magic also suppressed all magic including items
    B) All Beholder encounters were redesigned so that additonal monsters were included, preferably with something equally as dangerous
    C) Beholder AI was improved so that, for example, 2 Beholders could coordinate their anti-magic and attacks properly
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  20. #20

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    Quote Originally Posted by GeneralDiomedes View Post
    Wouldn't this be making things excessively easy (due to buffing against eye attacks)
    Only in comparison to the current beholder implementation which is, in fact, excessively overpowered to favor the beholder.

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