Not that I'm disagreeing with you, but I would argue that some of the problems you are describing were only really relevant in mod 1 and 2 (after Web got "fixed". Many of those problems were addresses before or by mod3. Thats a long time ago and yes they should have been addressed sooner.
Better spells such as blurs,displace better enhancements, more common spell boosting items etc. Playing a a Wiz/Sorc now is not the same as it once was. But again how much time do you spend being a level 5 wizard in DDO? How much time do you spend at end game? And if you're concerned about those lower levels how come you don't bring upthe fact the the mod5 metamagics hurt lower level casters?
So just because there were things that needed to be fixed back in mod 1-2, casters being boosted and paladins being nerfed some, does that mean the pendulum has to swing the other way when it's no longer needed or relevant? Did paladins need to be nerfed in mod4, mod5 and with enhancement costs after mod3? Did casters need to be doubled in power in mod5? They deserve it because back in Mod 1-2 they needed tweaking?
That kind of logic and reasoning is hurtful to DDO short and long term.
So we end up with much bigger imbalances than before (mod 5 metamagics) wich become exponentially more hurtful because it's later in the game and development updated are being spaced further apart with fewer changes, fixes and tweaks in between.
I'm just sad it's taken this long for people to rally behind the Balance "cause". But such is the nature of the game forums, people with legitimitae concerns and grievances are quickly berated and bombarded by some others.