
Originally Posted by
Torosar
Well if you are going to be critical, technically any attempt at a balance is going to be a nerf one way or another. If melee was made more powerful that would be a nerf to casters. If casters were made weaker somehow through whatever means (I.e Capped Metamagic & various other ideas in this thread), that's a nerf. If mobs are adjusted with whatever means (i.e SR, immunities), thats going to be a nerf to casters. These examples can go on.. my point is, a balance by its very nature means that something/someone has to 'lose out' by something/someone else becoming better so that they become balanced. There are some good points and some reasonable ideas raised in my opinion, i know you don't agree, but i fail to see how any idea raised in this thread will be to your liking given the nature of a balance.