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User-created content would be awesome. I would love to add some dungeons and story lines... Even making our own characters the quest giver/door to the quest.
after reading all the responses -
If you don't want to play user-content - don't. Some people would run the quests just for something different to do.
If it would be no xp, no loot, make it be no debt, no damage as well.
User-content has been a staple of PC games for a Looong time.
Yes, IF it gave XP, Loot, etc, there would need to be Auto-tables included for that. Normal Loot tables used instead of user-created loot. Normal XP tables instead of user-xp given. There are formulas in place already for this. The user designs the story and the placement of the traps, etc.
Last edited by GrayOldDruid; 12-10-2007 at 05:14 PM.
It is not about the destination, it is about the journey.
All my Characters Loathe the stupid term " Toon "
Considering that I don't think Turbine will ever give us access to create user created content, I suggest that they look into using random encounter tables.
IMO this would bring the DDO experience more in line with DND PNP.
I enter a quest on normal. The random encounter tables roll when the quest is started. For each encounter in the quest, a random encounter table is rolled.
The bosses and the main quest objectives could remain the same, but at least the random spawns would mean that you do not know what is around the next corner. Is it just a bunch of skeles or is it a group of Mind Flayers that is laying in wait?
On Elite, the encounter table would be much more difficult with a greater possibility of large numbers of enemies or rare encounters.
This would take re-engineering the quests as I don't believe that they are designed to handle random spawns but in hindsight this is the one feature that i seem to miss more than anything else when playing DDO as compared to DND.
DDO= I know what I face, I know where and when they will attack. I've memorized every quest and I know when to switch weapons and what tactics to use.
DND= Making decision on the fly, not knowing that there's another mob anound the corner, spotaneous decisions that feel much more rewarding
Heres my idea on the subject:
Allow us to create Maps, and have the real Developers populate the maps as they see fit. Give them loot, mobs, xp, and a story.
Let people play test them on Risia.
Or allow us to create a map, populate it with monsters, but leave the XP/Loot up to the Devs.
BTW, loot and EXP are fine in user generated content as long as it was moderated. But no favor should be given for these quests.
We could allow the players to be the QA on Risia. And have contests and voting play a roll in the decisions.
I don't know though, it would really be a pain in the butt unless the Dev's actually had the time. Just creating cool maps and dungeon layouts would fun though, I have great ideas about dungeon layouts that I would love to see even if the story, mobs, loot, and xp were done by the Dev's instead.
I'm sure this has been discussed in the past but I would like to see some randomizing in the current quest. Going into a quest not knowing what to expect is what everyone craves. You might know the map and where to go but you don't know what your up against. I'm not a dev and don't know how difficult it would be but it would bring some freshness to the game.
If they had some kind of build modules that you could download and use to create your ideas, then send into the devs and, if approved, let them put it together it may work.
Name the quest after the creator. Having your name on a quest you crated and approved by the devs for everyone to enjoy would be a pretty cool achievement.
just some ideas
Sarlona
Stackhouse ~ Fighter/Ranger 14/2, Dhyanisis ~ Cleric 16, Belok De Spoc ~ Rogue 16, Lucern ~ Barbarian/Ranger 9/2, Amedeus ~ Sorcerer 12/Bard 1, Blastard ~ Ranger 16
Really? Cause DDO seems to have the best variety in quality quests of just about any MMO I've played (which granted isn't all of them).
But I mean compared to CoX which literally follows the pattern you describe [<villian group> has <done terrible thing>! You better go to the <tileset/area> to stop them!], DDO's quests are amazing.
Yeah, we have a few that get a little repetitive (I'm looking at you necropolis) but even those, to a degree, are more varied that some games I've played. LotD II for instance has four very different quests, with some consistent elements, followed by a fairly innovative capstone quest. It's got a nice story line which, when viewed as part of a longer chain, becomes even more interesting the more you know about it.
And that's one quest series amidst dozens, each quite different from most of the others. Just off the top of my head:
Baudry Cartamon's quests --> Hiding in Plain Sight (which does an amazing job of taking you back through low-level maps)
Waterworks --> Shan-to-kor (which I hope we'll see more of, honestly)
Assault on Splinterskull --> branches into Spawn of Whisperdoom and Cabal for One
Necropolis
Delera's --> Thrall of the Necromancer
The Sorrowdusk Isle quests
The Vault of Night Series
The Twilight Forge Series
Basically all the desert quests
Tempest Spine --> Stormreaver
Invaders (which, like HiPS, plays with what you know about the area from lower levels)
There are some great storylines in DDO that make for some amazing quests.
Now, obviously some tilesets get repeated. And there are certain tropes of the fantasy genre that you're just not going to avoid (i.e. Retrieve X for me, kill Y for me). But DDO has some truly varied plots, where many other games just don't.
Have a question about the Eberron Setting?
Ask a Loremaster.
Great post MT. What I quoted struck me. I look at that list of Quests and how they intertwine and the story leads you to the next and I immediately think about playing PnP in some friends basement, empty pizza boxes and soda cans scattered about, and friends gathered around a table. We all can remember going on an adventure that would last a few modules, Slavers & Giant Series (shows age), Ravenloft for example. And it just hit me, same thing we are doing now, just not taking so long or as much fast food to do it...
Guess no point to my post, just happy to see these grand adventures that remind me of PnP days past...
Hmmm ... I have not seen one criticism of user-made content which could not be reasonably overcome.
As for no loot or xp to test, ok, we have Risia now - use that. Nothing there truly "counts" anyway. In fact, it might just pick-up Risia numbers. I would finally download and use Risia if I knew MT had put a dungeon on it for testing.![]()
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker