GFU. In my opinion though, Permadeath is more about strategy than your normal zerg runs. Although zerg make-up is somewhat important, part of perma strategy is taking the time to devise complimentary party member make-up with builds designed for survivability. You need a cleric and we chose a battle cleric. Clerics happen to be able to raise. You need a nuker and we chose a Sorc (of course). Sorcs happen to be able to raise. We felt a bard could get us out of a jam with fascinate, plus can buff and heal. Great fit for a permateam and they happen to be able to raise. Our fourth needed to be a batman build with the ability to do traps, unlock doors, plus melee and heal in jams. We chose a fighter/pally/rogue build that HAPPENS to be able to raise. Raising wasn't at the core of our strategy, but a definite benefit. You seem to think that playing smart is cheating or at least takes away from the experience. I could not find your arguement to be any sillier. It kind of reminds me of the player on Survivor that decides they have to be completely honest throughout the show. It's a game of strategy and wits. Use both to succeed or neither and fail.
Once again (getting very old), I have never made a negative comment about Sublime. They were our inspiration and I have the highest regard for them. Sublime has been nothing but complimentary of our accomplishment. You, however, are a different story. You grill me with the same question over and over (tedious and mindnumbing). I do answer, but then ask what you have accomplished. You don't answer except to say that you've been doing it for two years. Well, I've never heard of you or any notable offering to the DDO community. I think you personally should scale back and play at your own level then advance as your skill advances. Mostly though, I think you should just go away.