Page 1 of 4 1234 LastLast
Results 1 to 20 of 68
  1. #1
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    937

    Default Devs: It's time to get rid of or change kill counts in the experience report........

    I personally don't mind them, but they cause some tension, enough to have people look to other builds and classes to post about how to go about limiting (nerfing) those classes.

    Either add a whole bunch more info to them (damage taken, absorbed, damage dealt, healed, etc. etc.) or just get rid of them altogether.

    Maybe then people will look how to improve their own character w/o looking to take down other characters.

    DDO is great, lots of variety among all characters...sure, some classes could use a little boost.....but if we can take away, or change one of the things that cause tension between players in the game, I'm all for it.

    It's about time.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  2. #2
    Community Member KoboldKiller's Avatar
    Join Date
    May 2007
    Posts
    0

    Default

    /signed

    I have a guildie that turns into a zerging fool everytime he falls behind in kill counts causing all to chase him and taxes the cleric. Not really needed anyway as it adds nothing to the game IMHO.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  3. #3
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    /not signed. I don't want to live in ignorance although I would like more information..
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #4
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    937

    Default

    Quote Originally Posted by maddmatt70 View Post
    /not signed. I don't want to live in ignorance although I would like more information..

    So aren't you signing the add more to them part?
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  5. #5

    Default

    /signed (the add more info part)

    One of the things I love about CoH/V (my other game) is the amount of available feedback. You can see pretty quickly if you're contributing compared to the rest of the group, and by how much...this lets you get better, faster at the game than any other single thing.

    A *huge* issue in DDO is the time-to-level vs learning-curve; I think better feedback mechanisms will go a long way toward fixing that.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

  6. #6
    Community Member
    Join Date
    Sep 2007
    Posts
    4

    Default More Data

    I would love to see a personal cumulative data. Something like the # of monster types killed, Hours spents with each character, Hours spent in groups vs. solo time, number of times you've casted specific spells, and more...

  7. #7
    Community Member Blind_Skwerl's Avatar
    Join Date
    Mar 2006
    Posts
    988

    Default

    I think they should put up a stat in addition to the "kill" count.
    Total damage dealt. We could easier compare builds this way.
    Also wouldn't mind seeing hp healed by other characters. Can see who needs to work on their D.
    Tourbillon * Hyper * Headbanger * Speedstick * Arkane

    guildless

  8. #8
    Community Member redoubt's Avatar
    Join Date
    Mar 2006
    Posts
    4,885

    Default

    While I would like more info, whats gonna happen when people see the damage dealt by either DPS caster, a clerics BB or a PK/FOD caster who punches through a 1000+hp mob with each pk???

    I'd love to see more data in my report, but don't show all that stuff to the whole group.

    /mostly signed

  9. #9
    Community Member Blind_Skwerl's Avatar
    Join Date
    Mar 2006
    Posts
    988

    Default

    Quote Originally Posted by pikkumyy28 View Post
    I would love to see a personal cumulative data. Something like the # of monster types killed, Hours spents with each character, Hours spent in groups vs. solo time, number of times you've casted specific spells, and more...
    We used to have this in Asheron's Call. We could also see how many times we had died. Some were shocking!
    Tourbillon * Hyper * Headbanger * Speedstick * Arkane

    guildless

  10. #10
    Community Member
    Join Date
    Apr 2006
    Posts
    1,714

    Default

    If changing this takes away from them giving us new content or being able to market this game, I'm against it.

    We need frequent new content to keep people here, and marketing to get more people here.

    While I think kills take away from the team aspect (it can create zerging and overcasting), I don't think it's a big enough deal to warrant a change. Don't get me wrong, DnD is a game where you need as much feedback as possible to gauge your effectiveness. I'd love for us to get more information on what we can and can't do. At this point in the game, however, that should've been done long ago. For whatever reason the game was released with minimal feedback. It's been the burden of the devs since then to try and catch up. They've done a decent job at it so far, but I'd really rather them focus on other things at the moment. They have bigger fish to fry.

  11. #11
    Community Member Jaywade's Avatar
    Join Date
    Jul 2006
    Posts
    31

    Default

    I don;t like just the kill count ....it could stay if we get soemthing like this

    ....................... Kills................TDD (total damage delt)....HP Healed.............. highest damge ................Deaths
    Asxeslar (bar............. 42 .................5782.......................... 1248 ...................... 178 ....................... ...... 8
    Blaster (sorc)......... 52................. 11562 .............................. 245 .................... 1328............................. 1
    Fortress (AC fighter)....10..................840............... .................... 95........................ 65................................ 0
    Blackstaber (rogue)......39 ................1253 ..................................240............. ............132 ............................ 8


    I think something like this would be really neat keep kill count but gives a total damage count a totaled healed amount and a highest damage number .... and dealth counter would be needed
    Last edited by Jaywade; 12-08-2007 at 12:53 PM. Reason: easier to read
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  12. #12
    Community Member DiscordianPunk's Avatar
    Join Date
    Dec 2007
    Posts
    45

    Default

    Why not just have a party count total?

  13. #13
    Community Member Prinstoni's Avatar
    Join Date
    Nov 2006
    Posts
    198

    Default

    Why not just leave it as is, fix the issues that need fixed, and get some new content out...

  14. #14
    Community Member krud's Avatar
    Join Date
    Jun 2006
    Posts
    873

    Default

    I really don't like the kill count report.

    However, if people want more info it should not be a very difficult thing to figure out. As it is now, calculating kill count is simply matter of looking into the combat log and wherever one sees "you killed xxx" that person gets the kill. It wouldn't be hard at all to tally all the other information from the combat log either. Totaling the damage dished out, damage taken, HP healed, hit %, etc for each individual would function the same way, so it's not a complicated matter. Anything that is not reported in the combat log will not get reported, and I would not support anything that would further complicate the combat log just so some people can get their e-pen up.

    Why not just have a party count total?
    they already do
    Last edited by krud; 12-08-2007 at 12:58 PM.
    Ghallanda: Neatoelf15wiz/1rgr, Neetoelf17wiz, NeatoManhuman13rog/6pal/1mnk, NeatoHombrehuman12ftr/6pal/2rog, Kneetoedwarf17clr, Kneedoughdrow18clr/2mnk

    Minimize expectations and you'll never be disappointed

  15. #15
    Community Member Giselle's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    /signed (more info part)

    I'm working on my first real tank. Oh, my first toon was a tank, but she was really really bad and I killed her at about seventh level and never looked back. Since then, I've had several cleric and caster types that I've capped, but never really had a tank again. I play with a friend who has capped several tank types, and he wipes me away on the kill count all the time. However, when I'm playing with pugs or some other guildies, I hold my own or win the kill count. Since it's the only way we have to gauge our effectiveness as a tank, I look at it. However, he just hit level ten on his barbarian: VORPAL TIME! My kill count was absolutely pathetic, and some kind of stat to say, "Yes, little camper, he got all the kills because he has a vorpal, but you're still a good tank! :at head:: Now scamper off and kill something!" would be nice.

  16. #16
    Community Member Jack_No.7's Avatar
    Join Date
    May 2006
    Posts
    52

    Default

    simply because one had a bigger killcount doesnt make him the better player or chosen class/build
    just means ur the one who got the last hit, and whats wrong with rethinking ur class/build?
    keeping constant track of ur killcount to mock the barbarian, is childish. checking your killcount to c that the barbarian has triple digits at the end of the mission to ur 15... priceless

    classes are meant to do certain things... any class can do what they wish certain classes exceed at certain skills
    im sorry but if ur in a group with a well equiped barbarian.. chances are u wont c much killcount

  17. #17
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by KoboldKiller View Post
    /signed

    I have a guildie that turns into a zerging fool everytime he falls behind in kill counts causing all to chase him and taxes the cleric. Not really needed anyway as it adds nothing to the game IMHO.
    Ugh.. THis is why many clerics dont have fun inthis game.....

    Tell your guildy to let him die..... How many kills can you get when your in the clerics pocket?

    We dont need any changes to to this.. We dont need more info.....

    Totally /NOT signed
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  18. #18

    Default

    I say /signed, but only if you add more information:

    • Damage dealt
    • Damage taken
    • Kills


    That's what we'd need. Otherwise, just leave it there.
    DDOwiki.com, #1 source for DDO information.

  19. #19
    Community Member Stormanne's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Though I only started playing a cleric a couple of days ago, I'd like to see a "Points Healed" for the healing classes. So the straight up healers get a little love in the stats box. With my main being a barbarian, I know I'm a mana sponge to the cleric. I think that if it popped up that "Such and Such required XX amount of healing from This Cleric" over the course of the quest, clerics would get even more respect, especially since a healing cleric would have nothing else up in the stat box.

  20. #20

    Default

    Quote Originally Posted by Stormanne View Post
    Though I only started playing a cleric a couple of days ago, I'd like to see a "Points Healed" for the healing classes. So the straight up healers get a little love in the stats box.
    If so, I'd consider the "points healed" to also consider potions. So if my fighter healed himself more than the cleric did, I mgiht want to remember the cleric's name.

    Quote Originally Posted by Stormanne View Post
    Especially since a healing cleric would have nothing else up in the stat box.
    I know a few clerics that get a lot of of "damage dealt" from their BB.
    DDOwiki.com, #1 source for DDO information.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload