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Originally Posted by
Strakeln
Yaga, I don't know where to start with you. For example:
70# pull bow, 30" draw, 350 grain (22.68 grams) arrow. Speeds ot 270-315 feet/second.
...compared to...
.45 cal ACP, 165-230 grain (10.69-14.9 grams). Muzzle velocity of 850-1060 feet/second (inverse to the weight).
Do the force calculations and tell me how well your "facts" work out. I love it when people present "facts" where numerical values are readily available, but they can't be bothered to actually verify.
Strake: You got me, even though I did TRY to verify the numbers, I screwed up the calculation. I used a 230 grain .45 bullet and a 230 grain arrow to keep it similar. 230 grains is equal to .0149 kg. I used 885 ft/sec and 270 ft/sec which converts to 269.75 m/s and 82.30 m/s respectively.
The formula I used is E = .5 * m * v^2. m is in kilograms and v is in meters per second.
Looking over my paper that I was writing on I screwed it up because I used .0149 kg for the bullet but for the arrow I used .149. The number come up roughly 542 J for the bullet and 504 J for the arrow using those numbers. 40 J is close enough for me to say that are basically the same. What it should work out to is 542 J for the bullet and 50.4 J for the arrow giving the bullet roughly 10 times more stopping power than the arrow when using the same grain.
I probably shouldn't even bother to argue against you any further, given that these are the kinds of "facts" you will use in your argument. But I can't help it, I'm easily trolled.
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I'm not sure why you're having a hard time with this. Take a broomstick and try to hit a stationary object from a distance of 2 feet. Now compare it to trying to hit the same object from 200 feet with an arrow. Yeah, you may be a good shot, but common sense SCREAMS that you will miss more often with a bow than with the stick. I'm not sure why this is so hard to understand... it's something you can easily prove to yourself, over and over and over.
I completely agree with you that ANYONE can hit a stationary object from 2 feet more than a stationary object from 200 feet. But that to-hit penalty is built into the current ranged system because ranged combat doesn't get the +5/+10 for multiple attacks. On successful swings it gets easier and easier to attack with melee combat. I guess this is where I would definitely agree that not having a decreasing attack modifier is bad. I can swing a sword 4 times in a row in a short span of time much more accurately than I can nock, draw and fire multiple arrows in the same time span.
My point was clear: ranged damage may not be sufficient, currently (this is what Gray and I were talking about, in part - he thinks an arrow should smart a lot more than it appears to in DDO, and I have to say he's probably right). But ranged accuracy is inflated to godlike abilities. Sure, you can't DPS like a melee fighter (save those manyshot bursts)... but the exchange of being out of range of any serious threats more than makes up for the reduced DPS. To increasing ranged DPS, I say no (well, okay, maybe a wee bit). To increasing ranged damage, I say okay, but balance out the to-hit.
Ranged accuracy is inflated to god-like abilities? Can you give an example? I'll go look on my 14th level elven ranger and see what his to hit is and post it after I get home but what to-hit number would be considered god-like? 30 base, 35, 40? There are melees (completely different I know) that hit numbers like that aren't there? So why can melee have god-like to-hits and not archers?
Why in god's name does my suggested change of "-5 to your to-hit when you are moving" bring out all the "you already get a -4 to your to-hit" monkies? I explicitly mentioned SoTR in the same sentence so you goofs would figure out that I was well aware that there is already a -4 penalty (I mean, sheesh, the SoTR feat does ONE thing, which is to eliminate that penalty...).
I only bring that up because there is already a rule for it that has worked for a long time. Why change it to -5 compared to -4? So that all ranged combatants have to take SoTR? I guess I don't see what that extra -1 is for. If archers have god-like to-hit scores shouldn't be -8 or -9 to really have an impact if that's what you are trying to do?
I love how the person who claims that you can't hit what you can't see also has the gall to come on here and question my skills as a ranged combatant. Try this: target something, back up til it is no longer on your screen (but in your focus orb). Fire. Let me know what happens. Right back at ya: If you don't play DDO then I understand, if you do play DDO then...
That's after you target them and keep them targeted. What I'm trying to get at is that if you don't know they are there you can't just fire and automatically hit them. Yes, if you get close enough to target, move out of sight, and then attack you will still hit them if there is nothing in the way. Actually what I think should happen to even things out a bit is to lose the target once they move or are out of sight for a small period of time. Is that any more clear about what I mean when I see you can't see the target?
Hmmm... after further reviewing some of your posts, looks like you really have a misunderstanding about a lot of things. Like this:
A crit on the low end of the 150's? For a barbarian? Did you make this post back in mod 2? Let's ask a third party: Shade, when was the last time you saw a crit anywhere near as low as 150, when using your build as it was meant to be used?
I don't play a barb at all, what I was trying to explain that barbs to much higher damage and that I know of barbs that have at the very least done 150 points per crit and that is most likely at the low end of what they can do. I think it was very clear. You yourself obviously understood what I said since you are saying that 150 isn't anywhere near the low end. Feel free to go give a more appropriate range if you think it's that wrong. Using a greataxe which is x3 on crits, I would guess that a barb might have somewhere around +50 to damage with barb rage, rage pots, madstone rage, 38 str or more, +6 seeker, etc. So at the low end (meaning rolling a 1 for damage) it would be around 150 right? Okay so maybe it's actually like 153 or something but it's close enough unless taking 1 +50 and multiplying it by 3 isn't the correct way to calculate a critical hit.