Ok... Everyone is floating really cool "complete Respec" ideas. But I kinda doubt that these are going to make it off the whiteboard due to dev time and cost.
So, here's the rub: Player mistakes or rule changes can now leave a player feeling irreversibly nerfed. And Those without a lot of time on their hands can be really bummed out at the thought of a reroll. We have a fix for feat mistakes or changes (Fred), but do not have a fix for Skills, Lvl 4, 8, and 12 attribute points, alignment, or initial attribute allocation.
SO, add all of these as options from Fred:
ATTRIBUTE POINTS FROM LVL 4, 8, 12: Let a dragonshard move one previously spent point to another attribute. This should be fairly easy since there are no prerequisites nor point costs to consider.
ALIGNMENT: Again, just a simple dragonshard and money deal to have Fred warp your brain. You could make it a gamble where he has a small chance to get it wrong or something if you think this is being too nice to players...
INITIAL ATTRIBUTES: Maybe 2 dragonshards and double money for this... Just drop the player back into the initial attribute screen with it preset to their original choices. If they were 28 pt, but now have 32 point option, put those extra 4 points up in the "yet to be spent" part. Don't reset any Tomes or other buffs since creation, but let the user redo their starting point. Then when the user is done, put all of the tomes and other attribute buffs back on.
SKILLS: Make it take maybe one dragonshard per class the player has taken... Let this roll all of your skills back to 0, and then let you spend them again in groups for each class you have. (I.e. if you are a lvl 5/5 Fighter/Cleric, you would spend all of your fighter skill points as a fighter, then spend all of your cleric points as a cleric, etc.)
The best thing about this is that it doesn't have to all happen at once... If one of these things is easier, try to squeeze it in to mod 6... If one of them is not technically feasible, do the other ones and call it good.