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  1. #21
    Community Member tomto's Avatar
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    ok.i was going to ask bout the umd thing.now do i have to spend skill points when creating,or can i wait till i lvl and spend points elsewhere.also thinkin of longsword,short sword twf,with focus slashing?

  2. #22
    Community Member tomto's Avatar
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    Default to start.

    this is how i am thinking of starting.ranger.points 15,14,14,9,8,14.+1 tome for intel brings it to 10.bullheaded,umd for 1st feats,evil outsider is fave enemy.lvl2 go 1st lvl foghter with crit accuracy,lvl3 ranger with action boost.slashing weapon focus,twf.

  3. #23
    Community Member trptim's Avatar
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    Quote Originally Posted by neoanderthal View Post
    Hmmm, I seem to remember after taking a barbarian level for my rogue, rogue skills like DisDev, OpenLock, and UMD were cross-class for the barbarian. Can anyone else confirm or deny that taking a class opens the skill selection from that point forward?

    edit: DDO wiki mentions that skills and multi-classing works like PnP (class/cross-class applies to the current class you've gained a level in, not past classes), though I don't know how authoritative DDO wiki is
    The COST of skills is based on the the current class, and if it was Cross-Class for that class, then it will always cost the Cross-Class cost.

    However, what taking a class that has the skill as a Class Skill, is that you can now continue to MAX that skill out


    For example, a pure fighter can only get .5 UMD per level (2 at first level) for a max of 8.5
    If you splash one level of rogue or bard, you can now spend the skill points to max it to 17
    However, the cost will be significant (2 skill points per 1), so you better have the INT to support those skill points


    Now for my question, is it better to splash Rogue or Bard?
    Does Bard get to use healing wands, similar to Rangers, Clerics and Rangers listed above?

    I have a Fighter 3/Rogue 1 just for UMD, and the failure rate on Cure Wands is still annoying.

  4. #24
    Community Member tc12's Avatar
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    Quote Originally Posted by tomto View Post
    this is how i am thinking of starting.ranger.points 15,14,14,9,8,14.+1 tome for intel brings it to 10.bullheaded,umd for 1st feats,evil outsider is fave enemy.lvl2 go 1st lvl foghter with crit accuracy,lvl3 ranger with action boost.slashing weapon focus,twf.
    These stats seem problematic. You're building a fighter with both a low STR and low DEX? You're not gonna hit much at end-game content with these stats. You need to decide whether you're gonna be a STR-based build or DEX-based and adjust accordingly. If you want TWF, the 2 ranger splash gets you the first as a class feat, but you need to meet the DEX requirement after that. Which is 17 for improved and greater. And that's base + level ups + inherent (tomes) -- NOT enhancement from items. I think the 14 CHA just for UMD is killing your build. Really if wand use is enough, splash the Ranger levels and drop UMD altogether so you can drop your CHA to minimum and use those points elsewhere.

    Aside from that, you mentioned bows and rapiers in your OP, which seems like a more a dex/finesse build. You didn't mention race, but Elf would help you get the dex you need for 2wf. Elves get bonuses to both rapier and longsword, but it's problematic to use both as the rapier is piercing and the longsword slashing (and not finessible). So weapon focus/spec and improved crit feats can only be chosen to boost one of those. If you went Elf and took the full +2 racial enhancement, and focus/spec/IC in piercing, you could use two rapiers better than two different weapons. If you didn't want elf, then you probably want a different weapon to focus on. And if you didn't plan on weapon finesse, well then you need to start with a lot more STR.

    If you post more build details we can all help you more with this. But as a well-known former poster on this board used to say, this build lacks focus. You need to decide what's most important and focus on that to have a build really shine in end-game content, try to do too much and not doing any of it well might not make you happy with the end result. And you don't want to get something to double-digit levels to realize that.

    TC

  5. #25
    Founder Solmage's Avatar
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    Quote Originally Posted by trptim View Post
    The COST of skills is based on the the current class, and if it was Cross-Class for that class, then it will always cost the Cross-Class cost.

    However, what taking a class that has the skill as a Class Skill, is that you can now continue to MAX that skill out


    For example, a pure fighter can only get .5 UMD per level (2 at first level) for a max of 8.5
    If you splash one level of rogue or bard, you can now spend the skill points to max it to 17
    However, the cost will be significant (2 skill points per 1), so you better have the INT to support those skill points


    Now for my question, is it better to splash Rogue or Bard?
    Does Bard get to use healing wands, similar to Rangers, Clerics and Rangers listed above?

    I have a Fighter 3/Rogue 1 just for UMD, and the failure rate on Cure Wands is still annoying.
    Yes, for umd a bard splash is better. You get a song which is a bit useful when soloing or a real bard isn't around, a nice little spell, and access to all healing wands umd-free. A rogue only becomes a better choice if you add a second level of rogue to get evasion, and have the dex to back it up (you need light armors for evasion, which require decent dex and also to have an useful reflex save)
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  6. #26
    Community Member reziel_deadshot's Avatar
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    Quote Originally Posted by Averroes View Post
    8 ranks + 3 cartouche + 4 gh + 1 rabbit gloves + 3 feat + 1 stat (12 cha) = 20

    Although, really, if you want umd, you might as well take a couple of pally levels and start with a decent charisma. Potentially:

    8 ranks + 5 titan gloves + 4 gh + 2 reaver trinket + 3 feat + 8 stat (26 cha -- 17 base + 1 enhance + 2 tome + 6 item) = 30 umd. (and, fwiw, I actually play a drow 12f/2p with this umd breakdown -- don't need it for wands with the pally levels, but it's nice being able to use restoration/spell resistance/raise dead/ and even greater teleport scrolls when I have to.)
    can always start out gimping it a lil and going 18 cha :P
    Xenaquin-12f/2rog/2barb Xenoquin-14p/2rog Xenioquin-16barb Xenaqin-rgr/rog Zenaquin-15c/1w Hasheam-16w MrZergy-13p/2f/1s MrsZergy-12f/1c/3rgr Reziela-15r/1m RIP-Reziel 15rgr/1rog

  7. #27
    Community Member mi'kmaq's Avatar
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    Wink

    i start a fighter on a 32 point build human, started with 8 chr 2 level rogue 12 level fighter i got his umd to 40,
    level 14 19 umd, human adapt 1 point chr, +3 chr tome, and 6 chr item is another +5 umd, titan gloves +5, head of good fortune +2 umd, and a 20 sec boost for another +5 umd, and a greater heroism +4 umd
    my fighter wears +5 mithral chain shirt and the gloves provide a -10% to spell failure.
    +19
    +5
    +5
    +2
    +5
    +4
    40 umd not bad for a duel fighting fighter.


    titan gloves are not easy to get the necklace from deleras give you a +3 and the +3 chr tome is not easy to get as well, you may have to eat a +1 chr tome, the head of good fortune is fairly easy to get but may have to settle for the rabbit gloves, and a +6 chr item may be hard to find you may have to settle for +5 chr item , your total will be 35 umd with a boost.
    Last edited by mi'kmaq; 12-16-2007 at 09:59 AM.

  8. #28
    Community Member Elleron's Avatar
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    Default UMd

    I went with 2 levels of rogue spread out to get my umd high.

    Now 7 fighter/2 paladin/2 rogue

    14- 10 fighter/2/2

    Umd at 11th is 29 -self buffed - 20 char (+5), cartouche(3), rogue boost (2)
    I need to roll a 7 to use a raise dead scroll. And I have saved the party in being able to raise the cleric when something bad happens.

    Can I dps like a straight fighter - usually no, but sometimes.
    Can I heal myself - o' yes
    Can I remove disease/curse/blindness - lesser restore - umm yes again

    So there are many ways to go around to be able to heal yourself, but umd is great because it allows you to do many things with race required items and the such.
    Zaxen 12 fighter/2 pally/2rogue, debutaunt 16 sorc, reckon 15 cleric, graxes 16 ranger, lizzi 11 rogue/4 ranger, Graxen 13 fighter, Robinna 12 ranger, Grexes 7 barb. Retired Elleron 14 wizard, Ekellon 10 ranger, Axen 15 fighter, Rustalot wf wizzy, Karel 13 paladin.

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