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    Community Member maddmatt70's Avatar
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    Mar 2006
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    Default The Intimidate Tank of the Future?

    Intimidate tanks are inefficient in the current game makeup and potentially boring to play, but if I were to make one this is what he would be. The gear is the problem. It is just not realistic to get this kind of gear in the current game unless you do 20 dragon, abbot, and titan runs which is 3 months or so.... I posted this despite the fact I will not be making it because maybe somebody else will and I am due for a good flaming.. If there are errors in my calcuations let me know..

    Halfling
    2 rogue/ 11 fighter / 1 barb (at level 15 fighter and then level 16 ?)

    Best possible AC without buffs (53)
    dex + 9 (delving suit + fighter arm mastery 3)
    Armor + 10 (delving suit)
    Size +1
    Shield + 7 (sorrel +5 large shield)
    Dodge +6 (chattering ring, chaosguard, feat)
    Deflect +5 (+5 protection item)
    Combat expertise +5
    Starting +10
    56 with barkskin pots

    Stats:
    S 12 (6) = 12 or 18 when swapping with haste.
    D 18 (10) +3 (4, 8, 12) + 2 (favor tome) + 2 (halfling enhance) + 1 (rogue enhance) + 6 (+6 dex item) = 32
    I 12 (4) +1 (+1 tome) = 13
    W 8 + 6 = 14 (will be only 8 in mod6)
    Co 14 (6) + 6 (+6 con item) = 20
    Ch 14 (6) +6 (+6 charisma item)= 20

    To Hit = +13 (ba) + 11 (dex) +1 (size) +1 (weapon focus pierce) – 5 (CE)= 21 +4 for gh = 25 gh + weapon.

    Enhancements:
    Fighter Armor Mastery 3 (12)
    Fighter Toughness 3 (6)
    Fighter Intimidate 3 (6)
    Barb Sprint boost 1 (1)
    Fighter Item Defense (1)
    Barb Damage Red (1)
    Rogue dex 1 (2)
    Halfling dex 2 (6)
    Halfling reflex 3 (6)
    Halfling will 3 (6)
    Halfling fort 2 (3)
    Dragonmark of healing 3 (6)

    Saves: (W) +3 (base class) +1 (halfling luck) +1 (bullheaded) +3 (halfling enhancements) + 2 wisdom (will be +5 after goes to mod 6) + 4 (resistance +4) + 2 (head of good fortune) = 16. with gh = 20
    (F) +9 (base class)+ 5 (con item) + 2 (halfling enhancement) + 1 (halfling luck) + 4 (resistance +4)+ 2 (head of good fortune) = 22. with gh = 26
    (R) + 6 (base class) + 11 (ab score) + 4 (resistance +4) + 3 (halfling enhancement) + 1 (halfling luck) +2 (head of good fortune) = 27. with gh = 31

    HP: 20 (heroes vitality) + 10 (draconic vitality) + 70 ( +5 con)+ 144 (base Hp) + 44 (toughness) = 295.

    Skills:
    Intimidate: 17 (ranks) + 5 (charisma) + 2 (bullheaded) + 2 (head of good fortune) + 13 (item) + 3 (fighter intimidate 3) = 42
    UMD will also be very high because first level will be rogue so max ranks, etc...
    Balance/ Jump/ at least 1 rank of tumble / and maybe open locks?
    Feats (11):
    Bullheaded
    Dodge
    Combat Expertise
    Improved Crit Piercing
    Toughness
    Weapon Finesse
    Weapon Focus Piercing
    Weapon Specialization Piercing
    Least Dragonmark of Healing
    Lesser Dragonmark of Healing
    Greater Dragonmark of Healing

    Ideal gear: (Note I plan to take force of personality in mod6 so I will swap out my wis item then so wis not included)
    Superior Devotion VI Helm (ex. Silver Flame Abbot Reward) /Intimidate +13 helm
    Head of Good Fortune
    Circle of Hatred/Charisma +6 ring
    Cloak of Charisma + 6/greater resistance cloaks
    Con belt + 6
    Neck of Protection + 5
    Chattering Ring
    ChaosGuard
    +6 Dex Gloves/ +6 str gloves
    Sandstorm Goggles
    Gyrscopic Boots/ +6 dex boots/ madstone boots rage for clickies
    Kundark Delving Suit
    Sorrel
    Wounding of puncturing rapier (yeah right )

    Notes on gear: until I get the Kundark Delving suit, I would go with a mithral breastplate +5, mithral tower shield +5 and change the fighter armor master enhancement to tower shield enhancement 3 and try to get the daggertooth belt…
    Last edited by maddmatt70; 11-29-2007 at 06:35 PM.
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