Intimidate tanks are inefficient in the current game makeup and potentially boring to play, but if I were to make one this is what he would be. The gear is the problem. It is just not realistic to get this kind of gear in the current game unless you do 20 dragon, abbot, and titan runs which is 3 months or so.... I posted this despite the fact I will not be making it because maybe somebody else will and I am due for a good flaming.. If there are errors in my calcuations let me know..
Halfling
2 rogue/ 11 fighter / 1 barb (at level 15 fighter and then level 16 ?)
Best possible AC without buffs (53)
dex + 9 (delving suit + fighter arm mastery 3)
Armor + 10 (delving suit)
Size +1
Shield + 7 (sorrel +5 large shield)
Dodge +6 (chattering ring, chaosguard, feat)
Deflect +5 (+5 protection item)
Combat expertise +5
Starting +10
56 with barkskin pots
Stats:
S 12 (6) = 12 or 18 when swapping with haste.
D 18 (10) +3 (4, 8, 12) + 2 (favor tome) + 2 (halfling enhance) + 1 (rogue enhance) + 6 (+6 dex item) = 32
I 12 (4) +1 (+1 tome) = 13
W 8 + 6 = 14 (will be only 8 in mod6)
Co 14 (6) + 6 (+6 con item) = 20
Ch 14 (6) +6 (+6 charisma item)= 20
To Hit = +13 (ba) + 11 (dex) +1 (size) +1 (weapon focus pierce) – 5 (CE)= 21 +4 for gh = 25 gh + weapon.
Enhancements:
Fighter Armor Mastery 3 (12)
Fighter Toughness 3 (6)
Fighter Intimidate 3 (6)
Barb Sprint boost 1 (1)
Fighter Item Defense (1)
Barb Damage Red (1)
Rogue dex 1 (2)
Halfling dex 2 (6)
Halfling reflex 3 (6)
Halfling will 3 (6)
Halfling fort 2 (3)
Dragonmark of healing 3 (6)
Saves: (W) +3 (base class) +1 (halfling luck) +1 (bullheaded) +3 (halfling enhancements) + 2 wisdom (will be +5 after goes to mod 6) + 4 (resistance +4) + 2 (head of good fortune) = 16. with gh = 20
(F) +9 (base class)+ 5 (con item) + 2 (halfling enhancement) + 1 (halfling luck) + 4 (resistance +4)+ 2 (head of good fortune) = 22. with gh = 26
(R) + 6 (base class) + 11 (ab score) + 4 (resistance +4) + 3 (halfling enhancement) + 1 (halfling luck) +2 (head of good fortune) = 27. with gh = 31
HP: 20 (heroes vitality) + 10 (draconic vitality) + 70 ( +5 con)+ 144 (base Hp) + 44 (toughness) = 295.
Skills:
Intimidate: 17 (ranks) + 5 (charisma) + 2 (bullheaded) + 2 (head of good fortune) + 13 (item) + 3 (fighter intimidate 3) = 42
UMD will also be very high because first level will be rogue so max ranks, etc...
Balance/ Jump/ at least 1 rank of tumble / and maybe open locks?
Feats (11):
Bullheaded
Dodge
Combat Expertise
Improved Crit Piercing
Toughness
Weapon Finesse
Weapon Focus Piercing
Weapon Specialization Piercing
Least Dragonmark of Healing
Lesser Dragonmark of Healing
Greater Dragonmark of Healing
Ideal gear: (Note I plan to take force of personality in mod6 so I will swap out my wis item then so wis not included)
Superior Devotion VI Helm (ex. Silver Flame Abbot Reward) /Intimidate +13 helm
Head of Good Fortune
Circle of Hatred/Charisma +6 ring
Cloak of Charisma + 6/greater resistance cloaks
Con belt + 6
Neck of Protection + 5
Chattering Ring
ChaosGuard
+6 Dex Gloves/ +6 str gloves
Sandstorm Goggles
Gyrscopic Boots/ +6 dex boots/ madstone boots rage for clickies
Kundark Delving Suit
Sorrel
Wounding of puncturing rapier (yeah right)
Notes on gear: until I get the Kundark Delving suit, I would go with a mithral breastplate +5, mithral tower shield +5 and change the fighter armor master enhancement to tower shield enhancement 3 and try to get the daggertooth belt…