So my Dwarf is just about to 14th now, should be capped just about when the cap goes up. He'll be Fighter12/Ranger2, and I'm wondering where to go from there. Not sure if there's much reason to go past 12 Fighter levels. I already have feats I don't really use. (Dabbled in tactics but didn't spend much on supporting enhancements so my stun & trip aren't good enough that I try them much.)
My stats are about like this, might be off just slightly here or there but basically STR 30, DEX 22, CON 20, INT 14, WIS 8, CHA 6. INT was for CE, which I use when I go with a shield and DWA. I also have Power Attack when I go with a Greataxe. Which I use depends on party make-up and opponent. I think the balance between the two is the strength of the build: I can be the DPS guy if there's no barb in the party, and while not an intimitank can get the initial agro and take a pounding while still dealing decent damage in defensive mode. (Couldn't quite pull off the trifecta with solid tactics too, but haven't given up yet as a few more enh points might do it.)
So where does a hybrid build to go from here? I don't see myself re-specing ever to 2WF, so more ranger levels would only get me another FA pretty and then not until the cap goes to 18, not 16. More Fighter levels are an option of course, but there's certainly no feat I feel like I'm dying for even now at 13th level. (Sure I'll get greater weapon spec at 14th, but will I even notice 2 more damage points? I'll take it, but ... really not that significant)
That leaves me wondering if a third class makes sense. Barbs base movement increase is always nice, and rage could go well when I'm going with 2H and PA I guess, but how much better is the barb rage than a stack of pots if you're only going a couple levels deep in the build? Well conceivably 6 possible at 20th, but for several months only 2 deep at 16th.
Paladin might make sense for one level, but with my low CHA I'm not sure if more ever would. It would barely address what my biggest weakness right now is: my will save. My low WIS hurts a bit more than I hoped it would: even with a +4 Resist item, Dw Spell Def III and Iron Will I still get Commanded and such more than I'd like. But this is also largely that I'm also not wearing any WIS item right now either. If I really decided the save was worth freeing up a slot for, I could wear a +5 WIS item and eat a tome to get 3 more to my Will. At 14th I could still be over 300 HP if I swapped a GFL or CON item slot to do so.
To close I still like what the 2 ranger levels gave me versus just going 14 Fighter, the wand use alone paid for itself. FA Giants is cool for any melee Dwarf too, even if more for flavor than true build need.But I'm just opening this up for suggestions as I know a lot of build-masters out there have been thinking about those next two levels too. So fire away with what you think is best for this build and why. Thanks!
TC